mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
80 lines
2.6 KiB
JavaScript
80 lines
2.6 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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105
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%{
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#include "StdH.h"
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%}
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%{
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extern DECL_DLL void JumpFromBouncer(CEntity *penToBounce, CEntity *penBouncer)
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{
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CEntity *pen = penToBounce;
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CBouncer *pbo = (CBouncer *)penBouncer;
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// if it is a movable model and some time has passed from the last jump
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if ( (pen->GetRenderType()==CEntity::RT_MODEL) &&
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(pen->GetPhysicsFlags()&EPF_MOVABLE) ) {
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CMovableEntity *pmen = (CMovableEntity *)pen;
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if (pmen->en_penReference==NULL) {
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return;
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}
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// give it speed
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FLOAT3D vDir;
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AnglesToDirectionVector(pbo->m_aDirection, vDir);
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pmen->FakeJump(pmen->en_vIntendedTranslation, vDir, pbo->m_fSpeed,
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-pbo->m_fParallelComponentMultiplier, pbo->m_fNormalComponentMultiplier, pbo->m_fMaxExitSpeed, pbo->m_tmControl);
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}
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}
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%}
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class CBouncer : CRationalEntity {
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name "Bouncer";
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thumbnail "Thumbnails\\Bouncer.tbn";
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features "HasName";
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properties:
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1 CTString m_strName "Name" 'N' = "Bouncer",
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2 CTString m_strDescription = "",
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4 FLOAT m_fSpeed "Speed [m/s]" 'S' = 20.0f,
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5 ANGLE3D m_aDirection "Direction" 'D' = ANGLE3D(0,90,0),
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6 FLOAT m_tmControl "Control time" 'T' = 5.0f,
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7 BOOL m_bEntrySpeed = TRUE,
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10 FLOAT m_fMaxExitSpeed "Max exit speed" 'M' = 200.0f,
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12 FLOAT m_fNormalComponentMultiplier "Normal component multiplier" 'O' = 1.0f,
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13 FLOAT m_fParallelComponentMultiplier "Parallel component multiplier" 'P' = 0.0f,
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components:
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functions:
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procedures:
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Main() {
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// declare yourself as a brush
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InitAsBrush();
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SetPhysicsFlags(EPF_BRUSH_FIXED|EPF_NOIMPACT);
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SetCollisionFlags(ECF_BRUSH);
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// if old flag "entry speed" has been reset
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if (!m_bEntrySpeed)
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{
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// kill normal component by default (same behaviour by default)
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m_fNormalComponentMultiplier = 0.0f;
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m_bEntrySpeed = TRUE;
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}
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return;
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}
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};
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