Serious-Engine/Sources/Entities/Counter.es
2016-04-08 00:11:36 +02:00

125 lines
3.5 KiB
C++

232
%{
#include "Entities/StdH/StdH.h"
%}
uses "Entities/ModelHolder2";
class CCounter : CRationalEntity {
name "Counter";
thumbnail "Thumbnails\\Counter.tbn";
features "HasName", "IsTargetable", "IsImportant";
properties:
1 FLOAT m_fCountdownSpeed "Countdown speed" 'S' = 12.0f,
2 CEntityPointer m_penTarget "Zero target" 'T' COLOR(C_WHITE|0x80),
3 FLOAT m_fNumber = 0.0f,
4 FLOAT m_tmStart = -1.0f,
5 CTString m_strName "Name" 'N' ="",
6 CSoundObject m_soSound,
7 INDEX m_iCountFrom "Count start" 'A' = 1023,
10 CEntityPointer m_pen0 "Bit 0" COLOR(C_RED|0x30),
11 CEntityPointer m_pen1 "Bit 1" COLOR(C_RED|0x30),
12 CEntityPointer m_pen2 "Bit 2" COLOR(C_RED|0x30),
13 CEntityPointer m_pen3 "Bit 3" COLOR(C_RED|0x30),
14 CEntityPointer m_pen4 "Bit 4" COLOR(C_RED|0x30),
15 CEntityPointer m_pen5 "Bit 5" COLOR(C_RED|0x30),
16 CEntityPointer m_pen6 "Bit 6" COLOR(C_RED|0x30),
17 CEntityPointer m_pen7 "Bit 7" COLOR(C_RED|0x30),
18 CEntityPointer m_pen8 "Bit 8" COLOR(C_RED|0x30),
19 CEntityPointer m_pen9 "Bit 9" COLOR(C_RED|0x30),
components:
0 sound SOUND_TICK "Sounds\\Menu\\Select.wav",
1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
functions:
void Precache(void)
{
PrecacheSound( SOUND_TICK);
CRationalEntity::Precache();
}
void DisplayNumber(void)
{
for( INDEX iDigit=0; iDigit<10; iDigit++)
{
CModelHolder2 *pmh = (CModelHolder2 *)&*(&m_pen0)[iDigit];
if( pmh!=NULL && pmh->GetModelObject()!=NULL &&
pmh->GetModelObject()->mo_toTexture.GetData()!=NULL)
{
// set texture animation
INDEX iOldAnim = pmh->GetModelObject()->mo_toTexture.GetAnim();
INDEX iAnim=(INDEX(m_fNumber)&(1<<iDigit))>>iDigit;
pmh->GetModelObject()->mo_toTexture.PlayAnim(iAnim, 0);
// play sound
m_soSound.Set3DParameters(200.0f, 100.0f, 1.0f,
Clamp(1.0f+(m_iCountFrom-m_fNumber)/m_iCountFrom*2.0f, 1.0f, 3.0f) );
if( iDigit==0 && iOldAnim!=iAnim /*iOldAnim==1 && iAnim==0 */&& !m_soSound.IsPlaying())
{
PlaySound(m_soSound, SOUND_TICK, SOF_3D|SOF_VOLUMETRIC);
}
}
}
}
procedures:
CountDown()
{
while( TRUE)
{
autowait(_pTimer->TickQuantum);
FLOAT tmNow = _pTimer->CurrentTick();
FLOAT tmDelta = tmNow-m_tmStart;
FLOAT fSub = Clamp( tmDelta/m_fCountdownSpeed, 0.01f, 1.0f);
m_fNumber = Clamp( m_fNumber-fSub, 0.0f, FLOAT(m_iCountFrom));
DisplayNumber();
if( m_fNumber==0)
{
return EReturn();
}
}
}
/************************************************************
* M A I N *
************************************************************/
Main(EVoid) {
// declare yourself as a model
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
autowait(0.1f);
m_fNumber = m_iCountFrom;
DisplayNumber();
wait() {
on(EBegin): {
resume;
}
on (ETrigger eTrigger): {
m_fNumber = m_iCountFrom;
DisplayNumber();
m_tmStart = _pTimer->CurrentTick();
call CountDown();
}
on(EReturn): {
if( m_penTarget!= NULL)
{
SendToTarget(m_penTarget, EET_TRIGGER);
}
stop;
}
}
return;
}
};