Serious-Engine/Sources/GameGUIMP/EditConsole.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

115 lines
3.2 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// EditConsole.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CEditConsole
CEditConsole::CEditConsole()
{
}
CEditConsole::~CEditConsole()
{
}
BEGIN_MESSAGE_MAP(CEditConsole, CEdit)
//{{AFX_MSG_MAP(CEditConsole)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEditConsole message handlers
void CEditConsole::SetTextFromConsole(void)
{
INDEX ctLines = _pConsole->con_ctLines;
INDEX ctChars = _pConsole->con_ctLines;
// allocate new string with double line ends
char *strNew = (char*)AllocMemory(ctLines*(ctChars+2)+1);
const char *strString = _pConsole->GetBuffer();
char *pch = strNew;
// convert '\n' to '\r''\n'
while(*strString!=0) {
if (*strString=='\n') {
*pch++='\r';
*pch++='\n';
strString++;
}
*pch++ = *strString++;
}
*pch = 0;
CDlgConsole *pdlgParent = (CDlgConsole *) GetParent();
CEdit *pwndOutput = (CEdit *) pdlgParent->GetDlgItem( IDC_CONSOLE_OUTPUT);
pwndOutput->SetWindowText( strNew);
pwndOutput->LineScroll(ctLines-1);
FreeMemory(strNew);
}
BOOL CEditConsole::PreTranslateMessage(MSG* pMsg)
{
BOOL bCtrl = (GetKeyState( VK_CONTROL) & 128) != 0;
if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN)
{
// obtain current line index
INDEX iCurrentLine = LineFromChar(-1);
INDEX ctLinesEdited = GetLineCount();
// obtain char offset of current line in whole edit string
INDEX iCharOffset = LineFromChar(iCurrentLine);
if( !bCtrl && (iCharOffset != -1) )
{
// extract string to execute
wchar_t achrToExecute[ 1024];
INDEX ctLetters = GetLine( iCurrentLine, achrToExecute, 1023);
// set EOF delimiter
achrToExecute[ ctLetters] = 0;
CTString strToExecute = CStringA(achrToExecute);
CPrintF( ">%s\n", strToExecute);
if( ((const char*)strToExecute)[strlen(strToExecute)-1] != ';')
{
strToExecute += ";";
}
_pShell->Execute(strToExecute);
// set new text for output window
SetTextFromConsole();
// remember input text into console input buffer
CString sHistory;
GetWindowText(sHistory);
_pGame->gam_strConsoleInputBuffer = CStringA(sHistory);
}
// if Ctrl is not pressed and current line is not last line, "swallow return"
if( !bCtrl && (ctLinesEdited-1 != iCurrentLine) )
{
return TRUE;
}
}
return CEdit::PreTranslateMessage(pMsg);
}