mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// type of emiters
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enum CEmiterType {
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ET_AIR_ELEMENTAL = 1,
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ET_SUMMONER_STAFF,
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ET_FIREWORKS01,
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};
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class DECL_DLL CEmittedParticle {
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public:
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FLOAT3D ep_vLastPos;
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FLOAT3D ep_vPos;
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FLOAT ep_fLastRot;
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FLOAT ep_fRot;
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FLOAT ep_fRotSpeed;
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FLOAT3D ep_vSpeed; // speed added in each tick
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COLOR ep_colLastColor;
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COLOR ep_colColor;
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FLOAT ep_tmEmitted;
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FLOAT ep_tmLife;
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FLOAT ep_fStretch;
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/* Default constructor. */
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CEmittedParticle(void);
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void Read_t( CTStream &strm);
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void Write_t( CTStream &strm);
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};
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class DECL_DLL CEmiter {
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public:
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enum CEmiterType em_etType;
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BOOL em_bInitialized;
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FLOAT em_tmStart;
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FLOAT em_tmLife;
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FLOAT3D em_vG;
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COLOR em_colGlobal;
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INDEX em_iGlobal;
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CStaticStackArray<CEmittedParticle> em_aepParticles;
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/* Default constructor. */
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CEmiter(void);
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void Initialize(CEntity *pen);
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FLOAT3D GetGravity(CEntity *pen);
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void RenderParticles(void);
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void AnimateParticles(void);
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void AddParticle(FLOAT3D vPos, FLOAT3D vSpeed, FLOAT fRot, FLOAT fRotSpeed,
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FLOAT tmBirth, FLOAT tmLife, FLOAT fStretch, COLOR colColor);
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void Read_t( CTStream &strm);
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void Write_t( CTStream &strm);
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};
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