Serious-Engine/Sources/Engine/World/PhysicsProfile.h
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

134 lines
3.9 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
S-Cape3D 3D game engine library
Copyright (c) 1997-1998, CroTeam. */
#ifndef SE_INCL_PHYSICSPROFILE_H
#define SE_INCL_PHYSICSPROFILE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#ifndef __ENGINE_BASE_PROFILING_H__
#include <Engine/Base/Profiling.h>
#endif
/* Class for holding profiling information for physics. */
class CPhysicsProfile : public CProfileForm {
public:
// indices for profiling counters and timers
enum ProfileTimerIndex {
PTI_PROCESSGAMETICK,
PTI_APPLYACTIONS,
PTI_HANDLETIMERS,
PTI_HANDLEMOVERS,
PTI_WORLDBASETICK,
PTI_DUMMY1,
PTI_PREMOVING,
PTI_POSTMOVING,
PTI_DOMOVING,
PTI_ISSTANDINGONPOLYGON,
PTI_TRYTOTRANSLATE,
PTI_TRYTOROTATE,
PTI_TRYTOGOUPSTAIRS,
PTI_SETPLACEMENTFROMNEXTPOSITION,
PTI_SETPLACEMENT,
PTI_SETPLACEMENT_COORDSUPDATE,
PTI_SETPLACEMENT_LIGHTUPDATE,
PTI_SETPLACEMENT_BRUSHUPDATE,
PTI_SETPLACEMENT_SPATIALUPDATE,
PTI_SETPLACEMENT_COLLISIONUPDATE,
PTI_DUMMY2,
PTI_PREPARECLIPMOVE,
PTI_CLIPMOVETOWORLD,
PTI_CLIPMOVETOBRUSHES,
PTI_CLIPMOVETOBRUSHES_ADDINITIAL,
PTI_CLIPMOVETOBRUSHES_MAINLOOP,
PTI_CLIPMOVETOBRUSHES_FINDNONZONING,
PTI_CLIPMOVETOBRUSHES_ADDNONZONING,
PTI_CLIPMOVETOBRUSHES_CLEANUP,
PTI_CACHENEARPOLYGONS,
PTI_CACHENEARPOLYGONS_ADDINITIAL,
PTI_CACHENEARPOLYGONS_MAINLOOP,
PTI_CACHENEARPOLYGONS_MAINLOOPFOUND,
PTI_CACHENEARPOLYGONS_CLEANUP,
PTI_CLIPTONONZONINGSECTOR,
PTI_CLIPTOZONINGSECTOR,
PTI_CLIPMOVETOMODELS,
PTI_CLIPMOVETOMODEL,
PTI_CLIPMOVETOMODELNONTRIVIAL,
PTI_CLIPBRUSHMOVETOMODEL,
PTI_CLIPMOVETOBRUSHPOLYGON,
PTI_CLIPMODELMOVETOMODEL,
PTI_PREPAREPROJECTIONSANDSPHERES,
PTI_PROJECTASPHERESTOB,
PTI_GETPOSITIONSOFENTITY,
PTI_DUMMY3,
PTI_FINDENTITIESNEARBOX,
PTI_ADDENTITYTOGRID,
PTI_REMENTITYFROMGRID,
PTI_MOVEENTITYINGRID,
PTI_COUNT
};
enum ProfileCounterIndex {
PCI_GRAVITY_NONTRIVIAL, // non-trivial gravity moves
PCI_GRAVITY_TRIVIAL, // trivial gravity moves
PCI_CLIPMOVES, // number of tested movements
PCI_XXTESTS, // number of x-x tests
PCI_MODELXTESTS, // number of model-x tests
PCI_BRUSHXTESTS, // number of brush-x tests
PCI_MODELMODELTESTS, // number of model-model tests
PCI_MODELBRUSHTESTS, // number of model-brush tests
PCI_SPHERETOPOLYGONTESTS, // number of sphere-polygon tests
PCI_SPHERETOSPHERETESTS, // number of sphere-sphere tests
PCI_SPHERETOSPHEREHITS, // number of sphere-sphere hits
PCI_DOMOVING,
PCI_DOMOVING_SYNC,
PCI_DOMOVING_ASYNC,
PCI_DOMOVING_ASYNC_SYNCTRY,
PCI_DOMOVING_ASYNC_SYNCPASS,
PCI_DOMOVING_ASYNC_TRANSLATE,
PCI_DOMOVING_ASYNC_ROTATE,
PCI_TRYTOMOVE,
PCI_TRYTOMOVE_FAST,
PCI_TRYTOMOVE_PASS,
PCI_TRYTOMOVE_CLIP,
PCI_FINDINGNEARENTITIES, // how many times FindEntitiesNearBox() was called
PCI_NEARCELLSFOUND, // cells found in FindEntitiesNearBox()
PCI_NEAROCCUPIEDCELLSFOUND, // occupied cells found in FindEntitiesNearBox()
PCI_NEARENTITIESFOUND, // near entities found in FindEntitiesNearBox()
PCI_COUNT
};
// constructor
CPhysicsProfile(void);
};
#endif /* include-once wrapper. */