mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
285 lines
8.9 KiB
C++
285 lines
8.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdAfx.h"
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#include "LCDDrawing.h"
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#include <locale.h>
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#define USECUSTOMTEXT 0
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extern CGame *_pGame;
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#if USECUSTOMTEXT
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static CTString _strCustomText = "";
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#endif
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static CDrawPort *_pdpLoadingHook = NULL; // drawport for loading hook
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extern BOOL _bUserBreakEnabled;
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extern BOOL map_bIsFirstEncounter;
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#define REFRESHTIME (0.2f)
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void RemapLevelNames(INDEX &iLevel)
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{
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switch( iLevel) {
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case 10: iLevel = 1; break;
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case 11: iLevel = 2; break;
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case 12: iLevel = 3; break;
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case 13: iLevel = 4; break;
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case 14: iLevel = 5; break;
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case 15: iLevel = 6; break;
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case 21: iLevel = 7; break;
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case 22: iLevel = 8; break;
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case 23: iLevel = 9; break;
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case 24: iLevel = 10; break;
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case 31: iLevel = 11; break;
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case 32: iLevel = 12; break;
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case 33: iLevel = 13; break;
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default: iLevel = -1; break;
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}
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}
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static void LoadingHook_t(CProgressHookInfo *pphi)
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{
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// if user presses escape
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ULONG ulCheckFlags = 0x8000;
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if (pphi->phi_fCompleted>0) {
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ulCheckFlags |= 0x0001;
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}
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if (_bUserBreakEnabled && (GetAsyncKeyState(VK_ESCAPE)&ulCheckFlags)) {
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// break loading
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throw TRANS("User break!");
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}
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#if USECUSTOMTEXT
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// if no custom loading text
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if (_strCustomText=="") {
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// load it
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try {
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_strCustomText.Load_t(CTFILENAME("Data\\LoadingText.txt"));
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} catch (char *strError) {
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_strCustomText = strError;
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}
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}
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#endif
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// measure time since last call
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static CTimerValue tvLast((__int64) 0);
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CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
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// if not first or final update, and not enough time passed
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if (pphi->phi_fCompleted!=0 && pphi->phi_fCompleted!=1 &&
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(tvNow-tvLast).GetSeconds() < REFRESHTIME) {
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// do nothing
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return;
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}
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tvLast = tvNow;
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// skip if cannot lock drawport
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CDrawPort *pdp = _pdpLoadingHook;
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ASSERT(pdp!=NULL);
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CDrawPort dpHook(pdp, TRUE);
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if( !dpHook.Lock()) return;
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// clear screen
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dpHook.Fill(C_BLACK|255);
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// get session properties currently loading
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CSessionProperties *psp = (CSessionProperties *)_pNetwork->GetSessionProperties();
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ULONG ulLevelMask = psp->sp_ulLevelsMask;
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if (psp->sp_bCooperative) {
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INDEX iLevel = -1;
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INDEX iLevelNext = -1;
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CTString strLevelName = _pNetwork->ga_fnmWorld.FileName();
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CTString strNextLevelName = _pNetwork->ga_fnmNextLevel.FileName();
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// second encounter
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INDEX u, v;
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u = v = -1;
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strLevelName.ScanF("%01d_%01d_", &u, &v);
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iLevel = u*10+v;
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RemapLevelNames(iLevel);
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u = v = -1;
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strNextLevelName.ScanF("%01d_%01d_", &u, &v);
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iLevelNext = u*10+v;
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RemapLevelNames(iLevelNext);
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// first encounter
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if(iLevel == -1) {
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strLevelName.ScanF("%02d_", &iLevel);
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strNextLevelName.ScanF("%02d_", &iLevelNext);
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if(iLevel != -1) {
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map_bIsFirstEncounter = TRUE;
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}
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} else {
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map_bIsFirstEncounter = FALSE;
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}
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if (iLevel>0) {
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ulLevelMask|=1<<(iLevel-1);
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}
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if (iLevelNext>0) {
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ulLevelMask|=1<<(iLevelNext-1);
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}
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}
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if (ulLevelMask!=0 && !_pNetwork->IsPlayingDemo()) {
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// map hook
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extern void RenderMap( CDrawPort *pdp, ULONG ulLevelMask, CProgressHookInfo *pphi);
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RenderMap(&dpHook, ulLevelMask, pphi);
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// finish rendering
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dpHook.Unlock();
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dpHook.dp_Raster->ra_pvpViewPort->SwapBuffers();
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// keep current time
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tvLast = _pTimer->GetHighPrecisionTimer();
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return;
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}
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// get sizes
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PIX pixSizeI = dpHook.GetWidth();
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PIX pixSizeJ = dpHook.GetHeight();
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CFontData *pfd = _pfdConsoleFont;
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PIX pixCharSizeI = pfd->fd_pixCharWidth + pfd->fd_pixCharSpacing;
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PIX pixCharSizeJ = pfd->fd_pixCharHeight + pfd->fd_pixLineSpacing;
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PIX pixBarSizeJ = 17;//*pixSizeJ/480;
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COLOR colBcg = LerpColor(C_BLACK, SE_COL_BLUE_LIGHT, 0.30f)|0xff;
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COLOR colBar = LerpColor(C_BLACK, SE_COL_BLUE_LIGHT, 0.45f)|0xff;
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COLOR colLines = colBar; //C_vdGREEN|0xff;
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COLOR colText = LerpColor(C_BLACK, SE_COL_BLUE_LIGHT, 0.95f)|0xff;
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COLOR colEsc = C_WHITE|0xFF;
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dpHook.Fill(0, pixSizeJ-pixBarSizeJ, pixSizeI, pixBarSizeJ, colBcg);
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dpHook.Fill(0, pixSizeJ-pixBarSizeJ, pixSizeI*pphi->phi_fCompleted, pixBarSizeJ, colBar);
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dpHook.DrawBorder(0, pixSizeJ-pixBarSizeJ, pixSizeI, pixBarSizeJ, colLines);
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dpHook.SetFont( _pfdConsoleFont);
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dpHook.SetTextScaling( 1.0f);
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dpHook.SetTextAspect( 1.0f);
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// print status text
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setlocale(LC_ALL, "");
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CTString strDesc(0, "%s", (const char *) pphi->phi_strDescription);
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strupr((char*)(const char*)strDesc);
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setlocale(LC_ALL, "C");
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CTString strPerc(0, "%3.0f%%", pphi->phi_fCompleted*100);
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//dpHook.PutText(strDesc, pixCharSizeI/2, pixSizeJ-pixBarSizeJ-2-pixCharSizeJ, C_GREEN|255);
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//dpHook.PutTextCXY(strPerc, pixSizeI/2, pixSizeJ-pixBarSizeJ/2+1, C_GREEN|255);
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dpHook.PutText(strDesc, pixCharSizeI/2, pixSizeJ-pixBarSizeJ+pixCharSizeJ/2, colText);
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dpHook.PutTextR(strPerc, pixSizeI-pixCharSizeI/2, pixSizeJ-pixBarSizeJ+pixCharSizeJ/2, colText);
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if (_bUserBreakEnabled && !_pGame->gm_bFirstLoading) {
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dpHook.PutTextC( TRANS( "PRESS ESC TO ABORT"), pixSizeI/2, pixSizeJ-pixBarSizeJ-2-pixCharSizeJ, colEsc);
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}
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/*
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//_pGame->LCDPrepare(1.0f);
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//_pGame->LCDSetDrawport(&dpHook);
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// fill the box with background dirt and grid
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//_pGame->LCDRenderClouds1();
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//_pGame->LCDRenderGrid();
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// draw progress bar
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PIX pixBarCentI = pixBoxSizeI*1/2;
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PIX pixBarCentJ = pixBoxSizeJ*3/4;
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PIX pixBarSizeI = pixBoxSizeI*7/8;
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PIX pixBarSizeJ = pixBoxSizeJ*3/8;
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PIX pixBarMinI = pixBarCentI-pixBarSizeI/2;
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PIX pixBarMaxI = pixBarCentI+pixBarSizeI/2;
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PIX pixBarMinJ = pixBarCentJ-pixBarSizeJ/2;
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PIX pixBarMaxJ = pixBarCentJ+pixBarSizeJ/2;
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dpBox.Fill(pixBarMinI, pixBarMinJ,
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pixBarMaxI-pixBarMinI, pixBarMaxJ-pixBarMinJ, C_BLACK|255);
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dpBox.Fill(pixBarMinI, pixBarMinJ,
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(pixBarMaxI-pixBarMinI)*pphi->phi_fCompleted, pixBarMaxJ-pixBarMinJ, C_GREEN|255);
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// put more dirt
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_pGame->LCDRenderClouds2Light();
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// draw borders
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COLOR colBorders = LerpColor(C_GREEN, C_BLACK, 200);
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_pGame->LCDDrawBox(0,-1, PIXaabbox2D(
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PIX2D(pixBarMinI, pixBarMinJ),
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PIX2D(pixBarMaxI, pixBarMaxJ)),
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colBorders|255);
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_pGame->LCDDrawBox(0,-1, PIXaabbox2D(
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PIX2D(0,0), PIX2D(dpBox.GetWidth(), dpBox.GetHeight())),
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colBorders|255);
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// print status text
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dpBox.SetFont( _pfdDisplayFont);
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dpBox.SetTextScaling( 1.0f);
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dpBox.SetTextAspect( 1.0f);
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// print status text
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CTString strRes;
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strRes.PrintF( "%s", (const char *) pphi->phi_strDescription);
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//strupr((char*)(const char*)strRes);
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dpBox.PutTextC( strRes, 160, 17, C_GREEN|255);
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strRes.PrintF( "%3.0f%%", pphi->phi_fCompleted*100);
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dpBox.PutTextCXY( strRes, pixBarCentI, pixBarCentJ, C_GREEN|255);
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dpBox.Unlock();
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if( Flesh.gm_bFirstLoading) {
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#if USECUSTOMTEXT
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FLOAT fScaling = (FLOAT)slSizeI/640.0f;
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dpHook.Lock();
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dpHook.SetFont( _pfdDisplayFont);
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dpHook.SetTextScaling( fScaling);
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dpHook.SetTextAspect( 1.0f);
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//dpHook.Fill( 0, 0, slSizeI, pixCenterJ, C_vdGREEN|255, C_vdGREEN|255, C_vdGREEN|0, C_vdGREEN|0);
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dpHook.PutTextC( TRANS( "SERIOUS SAM - TEST VERSION"), pixCenterI, 5*fScaling, C_WHITE|255);
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dpHook.PutTextC( TRANS( "THIS IS NOT A DEMO VERSION, THIS IS A COMPATIBILITY TEST!"), pixCenterI, 25*fScaling, C_WHITE|255);
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dpHook.PutTextC( TRANS( "Serious Sam (c) 2000 Croteam LLC, All Rights Reserved.\n"), pixCenterI, 45*fScaling, C_WHITE|255);
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dpHook.PutText( _strCustomText, 1*fScaling, 85*fScaling, C_GREEN|255);
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dpHook.Unlock();
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#endif
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} else if (_bUserBreakEnabled) {
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FLOAT fScaling = (FLOAT)slSizeI/640.0f;
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dpHook.Lock();
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dpHook.SetFont( _pfdDisplayFont);
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dpHook.SetTextScaling( fScaling);
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dpHook.SetTextAspect( 1.0f);
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//dpHook.Fill( 0, 0, slSizeI, pixCenterJ, C_vdGREEN|255, C_vdGREEN|255, C_vdGREEN|0, C_vdGREEN|0);
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dpHook.PutTextC( TRANS( "PRESS ESC TO ABORT"), pixCenterI, pixCenterJ+pixBoxSizeJ+5*fScaling, C_WHITE|255);
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}
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*/
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dpHook.Unlock();
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// finish rendering
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dpHook.dp_Raster->ra_pvpViewPort->SwapBuffers();
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// keep current time
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tvLast = _pTimer->GetHighPrecisionTimer();
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}
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// loading hook functions
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void CGame::EnableLoadingHook(CDrawPort *pdpDrawport)
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{
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_pdpLoadingHook = pdpDrawport;
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SetProgressHook(LoadingHook_t);
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}
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void CGame::DisableLoadingHook(void)
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{
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SetProgressHook(NULL);
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_pdpLoadingHook = NULL;
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}
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