mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#if !defined(AFX_DLGEDITTERRAINLAYER_H__985474D0_7967_4656_8ED1_DB317AE52FA3__INCLUDED_)
|
|
#define AFX_DLGEDITTERRAINLAYER_H__985474D0_7967_4656_8ED1_DB317AE52FA3__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
// DlgEditTerrainLayer.h : header file
|
|
//
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgEditTerrainLayer dialog
|
|
|
|
class CDlgEditTerrainLayer : public CDialog
|
|
{
|
|
// Construction
|
|
public:
|
|
CDlgEditTerrainLayer(CWnd* pParent = NULL); // standard constructor
|
|
|
|
// Dialog Data
|
|
//{{AFX_DATA(CDlgEditTerrainLayer)
|
|
enum { IDD = IDD_EDIT_TERRAIN_LAYER };
|
|
BOOL m_bAutoGenerate;
|
|
float m_fAltitudeMax;
|
|
float m_fAltitudeMaxFade;
|
|
float m_fAltitudeMin;
|
|
float m_fAltitudeMinFade;
|
|
float m_fLayerCoverage;
|
|
CString m_strLayerName;
|
|
float m_fTextureOffsetX;
|
|
float m_fTextureOffsetY;
|
|
float m_fTextureRotationU;
|
|
float m_fTextureRotationV;
|
|
float m_fSlopeMax;
|
|
float m_fSlopeMaxFade;
|
|
float m_fSlopeMin;
|
|
float m_fSlopeMinFade;
|
|
float m_fTextureStretchX;
|
|
float m_fTextureStretchY;
|
|
float m_fCoverageFade;
|
|
float m_fAltitudeMaxNoise;
|
|
BOOL m_bApplyMaxAltitude;
|
|
BOOL m_bApplyMaxSlope;
|
|
BOOL m_bApplyMinAltitude;
|
|
BOOL m_bApplyMinSlope;
|
|
float m_fAltitudeMinNoise;
|
|
float m_fSlopeMaxNoise;
|
|
float m_fSlopeMinNoise;
|
|
//}}AFX_DATA
|
|
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CDlgEditTerrainLayer)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
protected:
|
|
|
|
// Generated message map functions
|
|
//{{AFX_MSG(CDlgEditTerrainLayer)
|
|
// NOTE: the ClassWizard will add member functions here
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_DLGEDITTERRAINLAYER_H__985474D0_7967_4656_8ED1_DB317AE52FA3__INCLUDED_)
|