mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 12:15:53 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
84 lines
1.4 KiB
C++
84 lines
1.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "SeriousSam/StdH.h"
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#include "LCDDrawing.h"
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// !!! FIXME : lose this, just use _pGame->LCD*() directly!
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#ifdef PLATFORM_WIN32
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extern void LCDInit(void)
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{
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_pGame->LCDInit();
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}
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extern void LCDEnd(void)
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{
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_pGame->LCDEnd();
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}
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extern void LCDPrepare(FLOAT fFade)
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{
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_pGame->LCDPrepare(fFade);
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}
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extern void LCDSetDrawport(CDrawPort *pdp)
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{
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_pGame->LCDSetDrawport(pdp);
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}
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extern void LCDDrawBox(PIX pixUL, PIX pixDR, PIXaabbox2D &box, COLOR col)
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{
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_pGame->LCDDrawBox(pixUL, pixDR, box, col);
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}
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extern void LCDScreenBoxOpenLeft(COLOR col)
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{
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_pGame->LCDScreenBoxOpenLeft(col);
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}
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extern void LCDScreenBoxOpenRight(COLOR col)
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{
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_pGame->LCDScreenBoxOpenRight(col);
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}
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extern void LCDScreenBox(COLOR col)
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{
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_pGame->LCDScreenBox(col);
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}
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extern void LCDRenderClouds1(void)
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{
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_pGame->LCDRenderClouds1();
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}
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extern void LCDRenderClouds2(void)
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{
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_pGame->LCDRenderClouds2();
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}
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extern void LCDRenderGrid(void)
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{
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_pGame->LCDRenderGrid();
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}
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extern COLOR LCDGetColor(COLOR colDefault, const char *strName)
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{
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return _pGame->LCDGetColor(colDefault, strName);
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}
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extern COLOR LCDFadedColor(COLOR col)
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{
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return _pGame->LCDFadedColor(col);
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}
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extern COLOR LCDBlinkingColor(COLOR col0, COLOR col1)
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{
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return _pGame->LCDBlinkingColor(col0, col1);
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}
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extern void LCDDrawPointer(PIX pixI, PIX pixJ)
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{
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_pGame->LCDDrawPointer(pixI, pixJ);
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}
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#endif
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