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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_DYNAMICCONTAINER_H
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#define SE_INCL_DYNAMICCONTAINER_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Templates/StaticStackArray.h>
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/*
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* Template class for a container that holds references to objects of some class.
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*/
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template<class Type>
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class CDynamicContainer : public CStaticStackArray<Type *> {
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public:
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#if CHECKARRAYLOCKING
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INDEX da_LockCt; // lock counter for getting indices
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#endif
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/* Get index of an object from it's pointer without locking. */
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INDEX GetIndex(Type *ptMember);
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public:
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/* Default constructor. */
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CDynamicContainer(void);
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/* Copy constructor. */
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CDynamicContainer(CDynamicContainer<Type> &coOriginal);
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/* Destructor -- frees all memory. */
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~CDynamicContainer(void);
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/* Add a given object to container. */
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void Add(Type *ptNewObject);
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/* Remove a given object from container. */
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void Remove(Type *ptOldObject);
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/* Remove all objects, and reset the container to initial (empty) state. */
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void Clear(void);
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/* Test if a given object is in the container. */
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BOOL IsMember(Type *ptOldObject);
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/* Get pointer to a object from it's index. */
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Type *Pointer(INDEX iObject);
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const Type *Pointer(INDEX iObject) const;
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/* Random access operator. */
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inline Type &operator[](INDEX iObject) { return *Pointer(iObject); };
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inline const Type &operator[](INDEX iObject) const { return *Pointer(iObject); };
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/* Assignment operator. */
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CDynamicContainer<Type> &operator=(CDynamicContainer<Type> &coOriginal);
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/* Move all elements of another container into this one. */
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void MoveContainer(CDynamicContainer<Type> &coOther);
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/* Lock for getting indices. */
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void Lock(void);
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/* Unlock after getting indices. */
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void Unlock(void);
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/* Get index of a object from it's pointer. */
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INDEX Index(Type *ptObject);
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/* Get first object in container (there must be at least one when calling this). */
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Type &GetFirst(void);
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};
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#endif /* include-once check. */
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