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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_NETWORKPROFILE_H
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#define SE_INCL_NETWORKPROFILE_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#ifndef __ENGINE_BASE_PROFILING_H__
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#include <Engine/Base/Profiling.h>
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#endif
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/* Class for holding profiling information for network. */
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class CNetworkProfile : public CProfileForm {
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public:
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// indices for profiling counters and timers
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enum ProfileTimerIndex {
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PTI_MAINLOOP, // time spent in main game loop
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PTI_TIMERLOOP, // time spent in timer game loop
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PTI_SERVER_LOOP, // time server spent processing messages
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PTI_SESSIONSTATE_LOOP, // time session state spent processing messages
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PTI_SESSIONSTATE_PROCESSGAMESTREAM, // time session state spent processing gamestream (includes physics)
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PTI_SENDMESSAGE, // time spend sending message
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PTI_RECEIVEMESSAGE, // time spend receiving message
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PTI_COUNT
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};
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enum ProfileCounterIndex {
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PCI_GAMESTREAMRESENDS, // how many times gamestream block was resent from server
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PCI_GAMESTREAM_BYTES_SENT, // bytes sent in gamestream messages
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PCI_GAMESTREAM_BYTES_RECEIVED, // bytes received in gamestream messages
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PCI_ACTION_BYTES_SENT, // bytes sent in action messages
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PCI_ACTION_BYTES_RECEIVED, // bytes received in action messages
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PCI_MESSAGESSENT, // total number of messages sent
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PCI_MESSAGESRECEIVED, // total number of messages received
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PCI_BYTESSENT, // total number of bytes sent
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PCI_BYTESRECEIVED, // total number of bytes received
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PCI_COUNT
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};
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// constructor
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CNetworkProfile(void);
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};
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#endif // include-once blocker.
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