mirror of
https://github.com/ptitSeb/Serious-Engine
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356 lines
12 KiB
C++
356 lines
12 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// WorldEditorDoc.h : interface of the CWorldEditorDoc class
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//
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/////////////////////////////////////////////////////////////////////////////
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#ifndef WORLDEDITORDOC_H
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#define WORLDEDITORDOC_H 1
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#define SNAP_DOUBLE_CM 0.015625
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#define SNAP_FLOAT_CM 0.015625f
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#define SNAP_FLOAT_12 0.125f
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#define SNAP_FLOAT_25 0.25f
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#define SNAP_ANGLE_GRID (AngleDeg(2.5f))
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#define POLYGON_MODE 1
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#define SECTOR_MODE 2
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#define ENTITY_MODE 3
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#define VERTEX_MODE 4
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#define TERRAIN_MODE 5
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#define CSG_MODE 6
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enum ESelectionType
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{
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ST_NONE = 0,
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ST_VERTEX,
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ST_ENTITY,
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ST_VOLUME,
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ST_SECTOR,
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ST_POLYGON,
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};
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enum CSGType
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{
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CSG_ILLEGAL = 0,
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CSG_ADD,
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CSG_ADD_REVERSE,
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CSG_REMOVE,
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CSG_REMOVE_REVERSE,
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CSG_SPLIT_SECTORS,
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CSG_JOIN_SECTORS,
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CSG_SPLIT_POLYGONS,
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CSG_JOIN_POLYGONS,
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CSG_JOIN_POLYGONS_KEEP_TEXTURES,
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CSG_JOIN_ALL_POLYGONS,
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CSG_JOIN_ALL_POLYGONS_KEEP_TEXTURES,
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CSG_JOIN_LAYERS,
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CSG_ADD_ENTITIES,
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};
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class CUndo
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{
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public:
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CListNode m_lnListNode;
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CTFileName m_fnmUndoFile; // name of temporary file used for undo/redo
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/* Constructor. */
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CUndo(void); // throw char *
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/* Destructor. */
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~CUndo(void);
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};
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class CWorldEditorDoc : public CDocument
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{
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protected: // create from serialization only
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CWorldEditorDoc();
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DECLARE_DYNCREATE(CWorldEditorDoc)
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// Attributes
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public:
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CDynamicContainer<CTerrainUndo> m_dcTerrainUndo;
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INDEX m_iCurrentTerrainUndo;
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BOOL m_bAskedToCheckOut;
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SLONG m_slDisplaceTexTime;
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INDEX m_iMirror;
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INDEX m_iTexture;
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CTerrain *m_ptrSelectedTerrain;
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CTextureObject m_toBackdropUp;
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CTextureObject m_toBackdropFt;
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CTextureObject m_toBackdropRt;
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CObject3D m_o3dBackdropObject;
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FLOAT3D m_vCreateBoxVertice0; // vertices that were last used in box creation
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FLOAT3D m_vCreateBoxVertice1;
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FLOAT3D m_avVolumeBoxVertice[ 8]; // volume box vertices
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// number of vertices used for creating last primitive base polygon (-1 for recreate base)
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BOOL m_bPrimitiveCreatedFirstTime;
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INDEX m_ctLastPrimitiveVertices;
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DOUBLE m_fLastPrimitiveWidth;
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DOUBLE m_fLastPrimitiveLenght;
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BOOL m_bLastIfOuter;
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TriangularisationType m_ttLastTriangularisationType;
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// index of vertice on volume box that user is currently dragging
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INDEX m_iVolumeBoxDragVertice;
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// starting position of volume box vertice before drag started
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FLOAT3D m_vVolumeBoxStartDragVertice;
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BOOL m_bPreLastUsedPrimitiveMode;
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BOOL m_bLastUsedPrimitiveMode;
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CTFileName m_fnLastDroppedTemplate;
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enum CSGType m_csgtPreLastUsedCSGOperation;
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enum CSGType m_csgtLastUsedCSGOperation;
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// list head for undo
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CListHead m_lhUndo;
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// list head for redo
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CListHead m_lhRedo;
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BOOL m_bAutoSnap;
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BOOL m_bOrientationIcons;
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BOOL m_bPrimitiveMode;
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BOOL m_bBrowseEntitiesMode;
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CPlacement3D m_plGrid;
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CPlacement3D m_plSecondLayer;
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CPlacement3D m_plDeltaPlacement;
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CPlacement3D m_plLastPlacement;
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CWorld m_woWorld;
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CWorld *m_pwoSecondLayer; // world for holding second layer
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CEntity *m_penPrimitive;
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// index for holding pre CSG mode
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INDEX m_iPreCSGMode;
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INDEX m_iMode;
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// volume selection
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CDynamicContainer<CEntity> m_cenEntitiesSelectedByVolume;
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INDEX m_iSelectedEntityInVolume;
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// selections
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CEntitySelection m_selEntitySelection;
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CBrushSectorSelection m_selSectorSelection;
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CBrushVertexSelection m_selVertexSelection;
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CStaticArray<DOUBLE3D> m_avStartDragVertices;
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CBrushPolygonSelection m_selPolygonSelection;
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CStaticArray<CPlacement3D> m_aSelectedEntityPlacements;
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CBrushPolygon *m_pbpoLastCentered;
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CChangeableRT m_chSelections;
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CChangeableRT m_chDocument;
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BOOL m_bWasEverSaved; // set if saved at least once (if not - play from testgame.wld)
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BOOL m_bReadOnly; // opened file was read-only
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CWorldEditorView *m_pCutLineView;
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FLOAT3D m_vCutLineStart;
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FLOAT3D m_vCutLineEnd;
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FLOAT3D m_vControlLineDragStart;
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// Operations
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public:
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// Function corects coordinates of vertices that represent box because given vertice is
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// moved and box has invalid geometry
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void CorrectBox(INDEX iMovedVtx, FLOAT3D vNewPosition);
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// Selects entity with given index inside volume
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void SelectGivenEntity( INDEX iEntityToSelect);
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// adds all world's entities that fall inside volume into volume selection
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void SelectEntitiesByVolumeBox(void);
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void ConvertObject3DToBrush(CObject3D &ob, BOOL bApplyProjectedMapping=FALSE,
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INDEX iMipBrush=0, FLOAT fMipFactor=1E6f, BOOL bApplyDefaultPolygonProperties=TRUE);
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// calculate base of primitive (discard vertex draging)
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void CreateConusPrimitive(void);
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void CreateTorusPrimitive(void);
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void CreateStaircasesPrimitive(void);
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void CreateSpherePrimitive(void);
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void CreateTerrainPrimitive(void);
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void CreateTerrainObject3D( CImageInfo *piiDisplace, INDEX iSlicesX, INDEX iSlicesZ, INDEX iMip);
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void CreatePrimitive(void);
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// apply auto colorize function
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void ApplyAutoColorize(void);
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// refresh primitive page
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void RefreshPrimitivePage(void);
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// refresh primitive page
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void RefreshCurrentInfoPage(void);
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// apply now current primitive settings (used in load primitive settings and history)
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void ApplyCurrentPrimitiveSettings(void);
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BOOL IsEntityCSGEnabled(void);
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// start creating primitive
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void StartPrimitiveCSG( CPlacement3D plPrimitive, BOOL bResetAngles = TRUE);
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// start CSG with world template
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void StartTemplateCSG( CPlacement3D plPrimitive, const CTFileName &fnWorld,
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BOOL bResetAngles = TRUE);
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// inform all views that CSG is started
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void AtStartCSG(void);
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// inform all views that CSG is finished
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void AtStopCSG(void);
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// apply current CSG operation
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void PreApplyCSG(enum CSGType CSGType);
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void ApplyCSG(enum CSGType CSGType);
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// cancel current CSG operation
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void CancelCSG(void);
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// clean up after doing a CSG
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void StopCSG(void);
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// does "snap to grid" for given float
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void SnapFloat( FLOAT &fDest, FLOAT fStep = SNAP_FLOAT_GRID);
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// does "snap to grid" for given angle
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void SnapAngle( ANGLE &angDest, ANGLE fStep = SNAP_ANGLE_GRID);
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// does "snap to grid" for given placement
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void SnapToGrid( CPlacement3D &plPlacement, FLOAT fSnapValue);
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// does "snap to grid" for primitive values
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void SnapPrimitiveValuesToGrid(void);
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// saves curent state of the world as tail of give undo/redo list
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void SaveWorldIntoUndoRedoList( CListHead &lhList);
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// restores last operation from given undo/redo object
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void LoadWorldFromUndoRedoList( CUndo *pUndoRedo);
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// remembers last operation into undo buffer
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void RememberUndo(void);
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// undoes last operation
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void Undo(void);
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// redoes last undoed operation
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void Redo(void);
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// retrieves editing mode
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inline INDEX GetEditingMode() { return m_iMode;};
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// selects all entities in volume
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void OnSelectAllInVolume(void);
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// sets editing mode
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void SetEditingMode( INDEX iNewMode);
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// paste given texture over polygon selection
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void PasteTextureOverSelection_t( CTFileName fnFileName);
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// deselect all selected members in current selection mode
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void DeselectAll(void);
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// Sets message about current mode and selected members
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void SetStatusLineModeInfoMessage( void);
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// creates texture from picture and initializes texture object
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void SetupBackdropTextureObject( CTFileName fnPicture, CTextureObject &to);
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// saves thumbnail
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void SaveThumbnail(void);
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// reset primitive settings
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void ResetPrimitive(void);
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void InsertPrimitiveVertex(INDEX iEdge, FLOAT3D vVertexToInsert);
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void DeletePrimitiveVertex(INDEX iVtxToDelete);
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void ApplyMirrorAndStretch(INDEX iMirror, FLOAT fStretch);
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void SetActiveTextureLayer(INDEX iLayer);
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void ClearSelections(ESelectionType stExcept=ST_NONE);
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BOOL IsCloneUpdatingAllowed(void);
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void SetCutMode( CWorldEditorView *pwedView);
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void ApplyCut( void);
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// show/hide functoins
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void OnHideSelectedEntities(void);
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void OnHideUnselectedEntities(void);
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void OnShowAllEntities(void);
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void OnHideSelectedSectors(void);
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void OnHideUnselectedSectors(void);
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void OnShowAllSectors(void);
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void SetModifiedFlag( BOOL bModified = TRUE);
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void ReloadWorld(void);
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BOOL IsReadOnly(void);
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BOOL IsBrushUpdatingAllowed(void);
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void OnIdle(void);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWorldEditorDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual void Serialize(CArchive& ar);
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virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
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virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CWorldEditorDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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public:
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//{{AFX_MSG(CWorldEditorDoc)
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afx_msg void OnCsgSplitSectors();
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afx_msg void OnUpdateCsgSplitSectors(CCmdUI* pCmdUI);
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afx_msg void OnCsgCancel();
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afx_msg void OnShowOrientation();
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afx_msg void OnUpdateShowOrientation(CCmdUI* pCmdUI);
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afx_msg void OnEditUndo();
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afx_msg void OnEditRedo();
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afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI);
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afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI);
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afx_msg void OnWorldSettings();
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afx_msg void OnCsgJoinSectors();
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afx_msg void OnUpdateCsgJoinSectors(CCmdUI* pCmdUI);
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afx_msg void OnAutoSnap();
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afx_msg void OnCsgAdd();
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afx_msg void OnUpdateCsgAdd(CCmdUI* pCmdUI);
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afx_msg void OnCsgRemove();
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afx_msg void OnUpdateCsgRemove(CCmdUI* pCmdUI);
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afx_msg void OnCsgSplitPolygons();
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afx_msg void OnUpdateCsgSplitPolygons(CCmdUI* pCmdUI);
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afx_msg void OnCsgJoinPolygons();
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afx_msg void OnUpdateCsgJoinPolygons(CCmdUI* pCmdUI);
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afx_msg void OnCalculateShadows();
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afx_msg void OnBrowseEntitiesMode();
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afx_msg void OnUpdateBrowseEntitiesMode(CCmdUI* pCmdUI);
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afx_msg void OnPreviousSelectedEntity();
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afx_msg void OnUpdatePreviousSelectedEntity(CCmdUI* pCmdUI);
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afx_msg void OnNextSelectedEntity();
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afx_msg void OnUpdateNextSelectedEntity(CCmdUI* pCmdUI);
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afx_msg void OnJoinLayers();
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afx_msg void OnUpdateAutoSnap(CCmdUI* pCmdUI);
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afx_msg void OnSelectByClass();
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afx_msg void OnUpdateSelectByClass(CCmdUI* pCmdUI);
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afx_msg void OnCsgJoinAllPolygons();
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afx_msg void OnUpdateCsgJoinAllPolygons(CCmdUI* pCmdUI);
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afx_msg void OnTexture1();
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afx_msg void OnUpdateTexture1(CCmdUI* pCmdUI);
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afx_msg void OnTexture2();
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afx_msg void OnUpdateTexture2(CCmdUI* pCmdUI);
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afx_msg void OnTexture3();
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afx_msg void OnUpdateTexture3(CCmdUI* pCmdUI);
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afx_msg void OnTextureMode1();
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afx_msg void OnTextureMode2();
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afx_msg void OnTextureMode3();
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afx_msg void OnSaveThumbnail();
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afx_msg void OnUpdateLinks();
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afx_msg void OnSnapshot();
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afx_msg void OnMirrorAndStretch();
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afx_msg void OnFlipLayer();
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afx_msg void OnUpdateFlipLayer(CCmdUI* pCmdUI);
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afx_msg void OnFilterSelection();
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afx_msg void OnUpdateClones();
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afx_msg void OnUpdateUpdateClones(CCmdUI* pCmdUI);
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afx_msg void OnSelectByClassAll();
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afx_msg void OnHideSelected();
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afx_msg void OnUpdateHideSelected(CCmdUI* pCmdUI);
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afx_msg void OnHideUnselected();
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afx_msg void OnShowAll();
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afx_msg void OnCheckEdit();
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afx_msg void OnCheckAdd();
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afx_msg void OnCheckDelete();
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afx_msg void OnUpdateCheckEdit(CCmdUI* pCmdUI);
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afx_msg void OnUpdateCheckAdd(CCmdUI* pCmdUI);
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afx_msg void OnUpdateCheckDelete(CCmdUI* pCmdUI);
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afx_msg void OnUpdateBrushes();
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afx_msg void OnSelectByClassImportant();
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afx_msg void OnInsert3dObject();
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afx_msg void OnExport3dObject();
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afx_msg void OnUpdateExport3dObject(CCmdUI* pCmdUI);
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afx_msg void OnCrossroadForN();
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afx_msg void OnPopupVtxAllign();
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afx_msg void OnPopupVtxFilter();
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afx_msg void OnPopupVtxNumeric();
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afx_msg void OnTextureMode4();
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afx_msg void OnTextureMode5();
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afx_msg void OnTextureMode6();
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afx_msg void OnTextureMode7();
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afx_msg void OnTextureMode8();
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afx_msg void OnTextureMode9();
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afx_msg void OnTextureMode10();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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afx_msg void OnExportPlacements();
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afx_msg void OnExportEntities();
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};
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/////////////////////////////////////////////////////////////////////////////
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#endif // WORLDEDITORDOC_H
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