Serious-Engine/Sources/GameGUIMP/DlgPlayerSettings.h
2016-03-11 15:57:17 +02:00

49 lines
1.2 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// DlgPlayerSettings.h : header file
//
#ifndef DLGPLAYERSETTINGS_H
#define DLGPLAYERSETTINGS_H 1
/////////////////////////////////////////////////////////////////////////////
// CDlgPlayerSettings dialog
class CDlgPlayerControls;
class CDlgPlayerSettings : public CDialog
{
// Construction
public:
CDlgPlayerSettings(CWnd* pParent = NULL); // standard constructor
void InitPlayersAndControlsLists(void);
// Dialog Data
//{{AFX_DATA(CDlgPlayerSettings)
enum { IDD = IDD_SETTINGS_PLAYERS };
CListBox m_listAvailableControls;
CListBox m_listAvailablePlayers;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgPlayerSettings)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
public:
// Generated message map functions
//{{AFX_MSG(CDlgPlayerSettings)
afx_msg void OnPlayerAppearance();
virtual BOOL OnInitDialog();
afx_msg void OnEditControls();
afx_msg void OnRenameControls();
afx_msg void OnRenamePlayer();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // DLGPLAYERSETTINGS_H