mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
84 lines
2.6 KiB
C
84 lines
2.6 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_MENU_STUFF_H
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#define SE_INCL_MENU_STUFF_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include "SeriousSam/FileInfo.h"
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#define TRIGGER_MG(mg, y, up, down, text, astr) \
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mg.mg_pmgUp = &up; \
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mg.mg_pmgDown = &down; \
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mg.mg_boxOnScreen = BoxMediumRow(y); \
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gm_lhGadgets.AddTail(mg.mg_lnNode); \
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mg.mg_astrTexts = astr; \
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mg.mg_ctTexts = sizeof(astr) / sizeof(astr[0]); \
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mg.mg_iSelected = 0; \
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mg.mg_strLabel = text; \
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mg.mg_strValue = astr[0];
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extern INDEX ctGameTypeRadioTexts;
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extern CTString astrNoYes[2];
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extern CTString astrWeapon[4];
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extern CTString astrComputerInvoke[2];
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extern CTString astrCrosshair[8];
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extern CTString astrMaxPlayersRadioTexts[15];
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extern CTString astrGameTypeRadioTexts[20];
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extern CTString astrDifficultyRadioTexts[6];
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extern CTString astrSplitScreenRadioTexts[4];
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extern CTString astrDisplayPrefsRadioTexts[4];
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// !!! FIXME: this sucks
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#ifdef SE1_D3D
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extern CTString astrDisplayAPIRadioTexts[2];
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#else
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extern CTString astrDisplayAPIRadioTexts[1];
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#endif
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extern CTString astrBitsPerPixelRadioTexts[3];
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extern CTString astrFrequencyRadioTexts[4];
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// !!! FIXME: this sucks
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#if PLATFORM_WIN32
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extern CTString astrSoundAPIRadioTexts[3];
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#else
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extern CTString astrSoundAPIRadioTexts[1];
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#endif
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extern PIX apixWidths[20][2];
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ULONG GetSpawnFlagsForGameType(INDEX iGameType);
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BOOL IsMenuEnabled(const CTString &strMenuName);
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void InitGameTypes(void);
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int qsort_CompareFileInfos_NameUp(const void *elem1, const void *elem2);
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int qsort_CompareFileInfos_NameDn(const void *elem1, const void *elem2);
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int qsort_CompareFileInfos_FileUp(const void *elem1, const void *elem2);
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int qsort_CompareFileInfos_FileDn(const void *elem1, const void *elem2);
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INDEX APIToSwitch(enum GfxAPIType gat);
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enum GfxAPIType SwitchToAPI(INDEX i);
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INDEX DepthToSwitch(enum DisplayDepth dd);
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enum DisplayDepth SwitchToDepth(INDEX i);
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void ControlsMenuOn();
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void ControlsMenuOff();
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#endif /* include-once check. */ |