mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
302 lines
7.5 KiB
C++
302 lines
7.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "SeriousSam/StdH.h"
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#include "SeriousSam/GUI/Menus/MenuPrinting.h"
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#include "SeriousSam/ArrowDir.h"
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static const FLOAT _fBigStartJ = 0.25f;
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static const FLOAT _fBigSizeJ = 0.066f;
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static const FLOAT _fMediumSizeJ = 0.04f;
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static const FLOAT _fNoStartI = 0.25f;
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static const FLOAT _fNoSizeI = 0.04f;
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static const FLOAT _fNoSpaceI = 0.01f;
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static const FLOAT _fNoUpStartJ = 0.24f;
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static const FLOAT _fNoDownStartJ = 0.44f;
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static const FLOAT _fNoSizeJ = 0.04f;
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FLOATaabbox2D BoxTitle(void)
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{
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return FLOATaabbox2D(
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FLOAT2D(0, _fBigSizeJ),
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FLOAT2D(1, _fBigSizeJ));
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}
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FLOATaabbox2D BoxNoUp(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(_fNoStartI+fRow*(_fNoSizeI+_fNoSpaceI), _fNoUpStartJ),
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FLOAT2D(_fNoStartI+fRow*(_fNoSizeI+_fNoSpaceI)+_fNoSizeI, _fNoUpStartJ+_fNoSizeJ));
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}
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FLOATaabbox2D BoxNoDown(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(_fNoStartI+fRow*(_fNoSizeI+_fNoSpaceI), _fNoDownStartJ),
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FLOAT2D(_fNoStartI+fRow*(_fNoSizeI+_fNoSpaceI)+_fNoSizeI, _fNoDownStartJ+_fNoSizeJ));
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}
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FLOATaabbox2D BoxBigRow(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.1f, _fBigStartJ+fRow*_fBigSizeJ),
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FLOAT2D(0.9f, _fBigStartJ+(fRow+1)*_fBigSizeJ));
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}
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FLOATaabbox2D BoxBigLeft(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.1f, _fBigStartJ+fRow*_fBigSizeJ),
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FLOAT2D(0.45f, _fBigStartJ+(fRow+1)*_fBigSizeJ));
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}
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FLOATaabbox2D BoxBigRight(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.55f, _fBigStartJ+fRow*_fBigSizeJ),
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FLOAT2D(0.9f, _fBigStartJ+(fRow+1)*_fBigSizeJ));
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}
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FLOATaabbox2D BoxSaveLoad(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.20f, _fBigStartJ+fRow*_fMediumSizeJ),
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FLOAT2D(0.95f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
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}
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FLOATaabbox2D BoxVersion(void)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.05f, _fBigStartJ+-5.5f*_fMediumSizeJ),
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FLOAT2D(0.97f, _fBigStartJ+(-5.5f+1)*_fMediumSizeJ));
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}
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FLOATaabbox2D BoxMediumRow(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.05f, _fBigStartJ+fRow*_fMediumSizeJ),
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FLOAT2D(0.95f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
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}
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FLOATaabbox2D BoxKeyRow(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.15f, _fBigStartJ+fRow*_fMediumSizeJ),
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FLOAT2D(0.85f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
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}
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FLOATaabbox2D BoxMediumLeft(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.05f, _fBigStartJ+fRow*_fMediumSizeJ),
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FLOAT2D(0.45f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
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}
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FLOATaabbox2D BoxPlayerSwitch(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.05f, _fBigStartJ+fRow*_fMediumSizeJ),
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FLOAT2D(0.65f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
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}
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FLOATaabbox2D BoxMediumMiddle(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(_fNoStartI, _fBigStartJ+fRow*_fMediumSizeJ),
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FLOAT2D(0.95f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
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}
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FLOATaabbox2D BoxPlayerEdit(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(_fNoStartI, _fBigStartJ+fRow*_fMediumSizeJ),
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FLOAT2D(0.65f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
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}
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FLOATaabbox2D BoxMediumRight(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.55f, _fBigStartJ+fRow*_fMediumSizeJ),
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FLOAT2D(0.95f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
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}
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FLOATaabbox2D BoxPopup(void)
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{
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return FLOATaabbox2D(FLOAT2D(0.2f, 0.4f), FLOAT2D(0.8f, 0.6f));
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}
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FLOATaabbox2D BoxPopupLabel(void)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.22f, 0.43f),
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FLOAT2D(0.78f, 0.49f));
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}
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FLOATaabbox2D BoxPopupYesLarge(void)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.30f, 0.51f),
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FLOAT2D(0.48f, 0.57f));
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}
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FLOATaabbox2D BoxPopupNoLarge(void)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.52f, 0.51f),
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FLOAT2D(0.70f, 0.57f));
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}
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FLOATaabbox2D BoxPopupYesSmall(void)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.30f, 0.54f),
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FLOAT2D(0.48f, 0.59f));
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}
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FLOATaabbox2D BoxPopupNoSmall(void)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.52f, 0.54f),
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FLOAT2D(0.70f, 0.59f));
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}
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FLOATaabbox2D BoxChangePlayer(INDEX iTable, INDEX iButton)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.5f+0.15f*(iButton-1), _fBigStartJ+_fMediumSizeJ*2.0f*iTable),
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FLOAT2D(0.5f+0.15f*(iButton+0), _fBigStartJ+_fMediumSizeJ*2.0f*(iTable+1)));
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}
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FLOATaabbox2D BoxInfoTable(INDEX iTable)
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{
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switch(iTable) {
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case 0:
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case 1:
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case 2:
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case 3:
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return FLOATaabbox2D(
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FLOAT2D(0.1f, _fBigStartJ+_fMediumSizeJ*2.0f*iTable),
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FLOAT2D(0.5f, _fBigStartJ+_fMediumSizeJ*2.0f*(iTable+1)));
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default:
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ASSERT(FALSE);
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case -1: // single player table
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return FLOATaabbox2D(
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FLOAT2D(0.1f, 1-0.2f-_fMediumSizeJ*2.0f),
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FLOAT2D(0.5f, 1-0.2f));
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}
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}
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FLOATaabbox2D BoxArrow(enum ArrowDir ad)
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{
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switch(ad) {
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default:
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ASSERT(FALSE);
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case AD_UP:
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return FLOATaabbox2D(
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FLOAT2D(0.02f, _fBigStartJ+0*_fMediumSizeJ),
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FLOAT2D(0.15f, _fBigStartJ+(0+1)*_fMediumSizeJ));
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case AD_DOWN:
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return FLOATaabbox2D(
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FLOAT2D(0.02f, _fBigStartJ+15*_fMediumSizeJ),
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FLOAT2D(0.15f, _fBigStartJ+(15+1)*_fMediumSizeJ));
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}
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}
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FLOATaabbox2D BoxBack(void)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.02f, 0.95f),
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FLOAT2D(0.15f, 1.0f));
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}
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FLOATaabbox2D BoxNext(void)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.85f, 0.95f),
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FLOAT2D(0.98f, 1.0f));
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}
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FLOATaabbox2D BoxLeftColumn(FLOAT fRow)
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{
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return FLOATaabbox2D(
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FLOAT2D(0.02f, _fBigStartJ+fRow*_fMediumSizeJ),
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FLOAT2D(0.15f, _fBigStartJ+(fRow+1)*_fMediumSizeJ));
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}
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FLOATaabbox2D BoxPlayerModel(void)
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{
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extern INDEX sam_bWideScreen;
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if (!sam_bWideScreen) {
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return FLOATaabbox2D(FLOAT2D(0.68f, 0.235f), FLOAT2D(0.965f, 0.78f));
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} else {
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return FLOATaabbox2D(FLOAT2D(0.68f, 0.235f), FLOAT2D(0.68f+(0.965f-0.68f)*9.0f/12.0f, 0.78f));
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}
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}
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FLOATaabbox2D BoxPlayerModelName(void)
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{
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return FLOATaabbox2D(FLOAT2D(0.68f, 0.78f), FLOAT2D(0.965f, 0.82f));
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}
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PIXaabbox2D FloatBoxToPixBox(const CDrawPort *pdp, const FLOATaabbox2D &boxF)
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{
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PIX pixW = pdp->GetWidth();
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PIX pixH = pdp->GetHeight();
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return PIXaabbox2D(
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PIX2D(boxF.Min()(1)*pixW, boxF.Min()(2)*pixH),
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PIX2D(boxF.Max()(1)*pixW, boxF.Max()(2)*pixH));
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}
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FLOATaabbox2D PixBoxToFloatBox(const CDrawPort *pdp, const PIXaabbox2D &boxP)
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{
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FLOAT fpixW = pdp->GetWidth();
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FLOAT fpixH = pdp->GetHeight();
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return FLOATaabbox2D(
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FLOAT2D(boxP.Min()(1)/fpixW, boxP.Min()(2)/fpixH),
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FLOAT2D(boxP.Max()(1)/fpixW, boxP.Max()(2)/fpixH));
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}
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extern CFontData _fdTitle;
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void SetFontTitle(CDrawPort *pdp)
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{
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pdp->SetFont( &_fdTitle);
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pdp->SetTextScaling( 1.25f * pdp->GetWidth() /640 *pdp->dp_fWideAdjustment);
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pdp->SetTextAspect(1.0f);
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}
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extern CFontData _fdBig;
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void SetFontBig(CDrawPort *pdp)
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{
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pdp->SetFont( &_fdBig);
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pdp->SetTextScaling( 1.0f * pdp->GetWidth() /640 *pdp->dp_fWideAdjustment);
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pdp->SetTextAspect(1.0f);
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}
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extern CFontData _fdMedium;
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void SetFontMedium(CDrawPort *pdp)
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{
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pdp->SetFont( &_fdMedium);
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pdp->SetTextScaling( 1.0f * pdp->GetWidth() /640 *pdp->dp_fWideAdjustment);
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pdp->SetTextAspect(0.75f);
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}
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void SetFontSmall(CDrawPort *pdp)
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{
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pdp->SetFont( _pfdConsoleFont);
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pdp->SetTextScaling( 1.0f);
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pdp->SetTextAspect(1.0f);
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}
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