Serious-Engine/Sources/EntitiesMP/GradientMarker.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

109 lines
3.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
230
%{
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";
uses "EntitiesMP/WorldBase";
class CGradientMarker: CMarker {
name "Gradient Marker";
thumbnail "Thumbnails\\GradientMarker.tbn";
features "IsImportant";
properties:
1 FLOAT m_fHeight "Height" 'H' = -10.0f,
2 BOOL m_bDarkLight "Dark light" 'D' = TRUE,
3 COLOR m_colColor0 "Color 0" 'C' = (C_GRAY|CT_OPAQUE),
4 COLOR m_colColor1 "Color 1" 'A' = (C_WHITE|CT_OPAQUE),
components:
1 model MODEL_MARKER "Models\\Editor\\GradientMarker.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\GradientMarker.tex"
functions:
/* Get gradient type name, return empty string if not used. */
const CTString &GetGradientName(void)
{
return m_strName;
}
/* Get gradient. */
BOOL GetGradient(INDEX iGradient, class CGradientParameters &gpGradient)
{
const FLOATmatrix3D &m = GetRotationMatrix();
gpGradient.gp_vGradientDir(1) = m(1,2);
gpGradient.gp_vGradientDir(2) = m(2,2);
gpGradient.gp_vGradientDir(3) = m(3,2);
FLOAT fPos = gpGradient.gp_vGradientDir%GetPlacement().pl_PositionVector;
gpGradient.gp_bDark = m_bDarkLight;
if( m_fHeight>=0 && m_fHeight<+0.001f) { m_fHeight = +0.001f; }
if( m_fHeight<=0 && m_fHeight>-0.001f) { m_fHeight = -0.001f; }
gpGradient.gp_fH0 = fPos;
gpGradient.gp_fH1 = fPos+m_fHeight;
gpGradient.gp_col0 = m_colColor0;
gpGradient.gp_col1 = m_colColor1;
return TRUE;
}
void UncacheShadowsForGradient(void)
{
// for all entities in world
FOREACHINDYNAMICCONTAINER(GetWorld()->wo_cenEntities, CEntity, iten) {
// if it is world base entity
if( IsOfClass(&*iten, "WorldBase")) {
// uncache shadows for gradient
((CWorldBase *)&*iten)->UncacheShadowsForGradient(this);
}
}
}
void SetPlacement_internal(const CPlacement3D &plNew, const FLOATmatrix3D &mRotation, BOOL bNear)
{
CEntity::SetPlacement_internal(plNew, mRotation, bNear);
UncacheShadowsForGradient();
}
void OnEnd(void)
{
UncacheShadowsForGradient();
CEntity::OnEnd();
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
// set name
if( m_strName=="Marker") {
m_strName = "Gradient marker";
}
UncacheShadowsForGradient();
return;
}
};