mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1513 lines
46 KiB
C++
1513 lines
46 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include <Engine/StdH.h>
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#include <Engine/Engine.h>
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#include <Engine/CurrentVersion.h>
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#include <Engine/Entities/Entity.h>
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#include <Engine/Base/Shell.h>
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#include <Engine/Base/Console.h>
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#include <Engine/Base/CTString.h>
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#include <Engine/Network/Server.h>
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#include <Engine/Network/Network.h>
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#include <Engine/Network/SessionState.h>
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#include <GameMP/SessionProperties.h>
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#include <Engine/GameAgent/GameAgent.h>
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#if defined(PLATFORM_WIN32)
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#pragma comment(lib, "wsock32.lib")
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WSADATA* _wsaData = NULL;
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typedef int socklen_t;
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#else
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#include <fcntl.h>
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#include <netdb.h>
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#include <pthread.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <errno.h>
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#define INVALID_SOCKET -1
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#define SOCKET_ERROR -1
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#define closesocket close
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typedef int SOCKET;
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typedef struct hostent HOSTENT, *PHOSTENT;
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typedef struct sockaddr_in SOCKADDR_IN;
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typedef struct sockaddr SOCKADDR;
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#define WSAGetLastError() (INDEX) errno
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#define WSACleanup()
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#endif
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#define MSPORT 28900
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#define BUFFSZ 8192
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#define BUFFSZSTR 4096
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#define PCK "\\gamename\\%s" \
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"\\enctype\\%d" \
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"\\validate\\%s" \
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"\\final\\" \
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"\\queryid\\1.1" \
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"\\list\\cmp" \
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"\\gamename\\%s" \
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"\\gamever\\1.05" \
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"%s%s" \
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"\\final\\"
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#define PCKQUERY "\\gamename\\%s" \
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"\\gamever\\%s" \
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"\\location\\%s" \
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"\\hostname\\%s" \
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"\\hostport\\%hu" \
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"\\mapname\\%s" \
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"\\gametype\\%s" \
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"\\activemod\\" \
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"\\numplayers\\%d" \
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"\\maxplayers\\%d" \
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"\\gamemode\\openplaying" \
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"\\difficulty\\Normal" \
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"\\friendlyfire\\%d" \
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"\\weaponsstay\\%d" \
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"\\ammosstay\\%d" \
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"\\healthandarmorstays\\%d" \
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"\\allowhealth\\%d" \
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"\\allowarmor\\%d" \
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"\\infinitearmor\\%d" \
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"\\respawninplace\\%d" \
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"\\password\\0" \
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"\\vipplayers\\1"
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#define PCKINFO "\\hostname\\%s" \
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"\\hostport\\%hu" \
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"\\mapname\\%s" \
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"\\gametype\\%s" \
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"\\numplayers\\%d" \
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"\\maxplayers\\%d" \
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"\\gamemode\\openplaying" \
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"\\final\\" \
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"\\queryid\\8.1"
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#define PCKBASIC "\\gamename\\%s" \
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"\\gamever\\%s" \
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"\\location\\EU" \
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"\\final\\" \
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"\\queryid\\1.1"
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#define CHK_BUFFSTRLEN if((iLen < 0) || (iLen > BUFFSZSTR)) { \
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CPrintF("\n" \
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"Error: the used buffer is smaller than how much needed (%d < %d)\n" \
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"\n", iLen, BUFFSZSTR); \
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if(cMsstring) free (cMsstring); \
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closesocket(_sock); \
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WSACleanup(); \
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}
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#define CLEANMSSRUFF1 closesocket(_sock); \
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WSACleanup();
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#define CLEANMSSRUFF2 if(cResponse) free (cResponse); \
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closesocket(_sock); \
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WSACleanup();
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#define SERIOUSSAMKEY "AKbna4\0"
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#define SERIOUSSAMSTR "serioussamse"
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#include <Engine/GameAgent/MSLegacy.h>
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SOCKET _socket = INVALID_SOCKET;
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sockaddr_in* _sin = NULL;
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sockaddr_in* _sinLocal = NULL;
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sockaddr_in _sinFrom;
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CHAR* _szBuffer = NULL;
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CHAR* _szIPPortBuffer = NULL;
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LONG _iIPPortBufferLen = 0;
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CHAR* _szIPPortBufferLocal = NULL;
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LONG _iIPPortBufferLocalLen = 0;
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BOOL _bServer = FALSE;
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BOOL _bInitialized = FALSE;
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BOOL _bActivated = FALSE;
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BOOL _bActivatedLocal = FALSE;
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TIME _tmLastHeartbeat = 0;
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CDynamicStackArray<CServerRequest> ga_asrRequests;
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//CTString ga_strServer = "master1.croteam.org";
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CTString ga_strServer = "master1.42amsterdam.net";
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//CTString ga_strMSLegacy = "master1.croteam.org";
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CTString ga_strMSLegacy = "42amsterdam.net";
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BOOL ga_bMSLegacy = TRUE;
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//BOOL ga_bMSLegacy = FALSE;
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void _uninitWinsock();
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void _initializeWinsock(void)
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{
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#ifdef PLATFORM_WIN32
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if(_wsaData != NULL && _socket != INVALID_SOCKET) {
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return;
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}
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_wsaData = new WSADATA;
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_socket = INVALID_SOCKET;
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// start WSA
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if(WSAStartup(MAKEWORD(2, 2), _wsaData) != 0) {
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CPrintF("Error initializing winsock!\n");
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_uninitWinsock();
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return;
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}
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#endif
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// make the buffer that we'll use for packet reading
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if(_szBuffer != NULL) {
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delete[] _szBuffer;
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}
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_szBuffer = new char[2050];
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// get the host IP
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hostent* phe;
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if(!ga_bMSLegacy) {
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phe = gethostbyname(ga_strServer);
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} else {
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phe = gethostbyname(ga_strMSLegacy);
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}
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// if we couldn't resolve the hostname
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if(phe == NULL) {
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// report and stop
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CPrintF("Couldn't resolve GameAgent server %s.\n", (const char *) ga_strServer);
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_uninitWinsock();
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return;
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}
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// create the socket destination address
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_sin = new sockaddr_in;
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_sin->sin_family = AF_INET;
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_sin->sin_addr.s_addr = *(ULONG*)phe->h_addr_list[0];
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if(!ga_bMSLegacy) {
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_sin->sin_port = htons(9005);
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} else {
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_sin->sin_port = htons(27900);
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}
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// create the socket
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_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (_socket == INVALID_SOCKET) {
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CPrintF("Error creating GameAgent socket!\n");
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_uninitWinsock();
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return;
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}
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// if we're a server
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if(_bServer) {
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// create the local socket source address
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_sinLocal = new sockaddr_in;
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_sinLocal->sin_family = AF_INET;
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_sinLocal->sin_addr.s_addr = inet_addr("0.0.0.0");
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_sinLocal->sin_port = htons(_pShell->GetINDEX("net_iPort") + 1);
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// bind the socket
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bind(_socket, (sockaddr*)_sinLocal, sizeof(*_sinLocal));
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}
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// set the socket to be nonblocking
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#ifdef PLATFORM_WIN32
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DWORD dwNonBlocking = 1;
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if(ioctlsocket(_socket, FIONBIO, &dwNonBlocking) != 0) {
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CPrintF("Error setting socket to nonblocking!\n");
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_uninitWinsock();
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return;
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}
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#else
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int flags = fcntl(_socket, F_GETFL);
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int failed = flags;
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if (failed != -1) {
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flags |= O_NONBLOCK;
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failed = fcntl(_socket, F_SETFL, flags);
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}
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if (failed == -1) {
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CPrintF("Error setting socket to nonblocking!\n");
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_uninitWinsock();
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return;
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}
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#endif
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}
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void _uninitWinsock()
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{
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if (_socket != INVALID_SOCKET) {
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closesocket(_socket);
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_socket = INVALID_SOCKET;
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}
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#ifdef PLATFORM_WIN32
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if(_wsaData != NULL) {
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delete _wsaData;
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_wsaData = NULL;
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}
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#endif
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}
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void _sendPacketTo(const char* pubBuffer, INDEX iLen, sockaddr_in* sin)
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{
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sendto(_socket, pubBuffer, iLen, 0, (sockaddr*)sin, sizeof(sockaddr_in));
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}
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void _sendPacketTo(const char* szBuffer, sockaddr_in* addsin)
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{
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sendto(_socket, szBuffer, strlen(szBuffer), 0, (sockaddr*)addsin, sizeof(sockaddr_in));
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}
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void _sendPacket(const char* pubBuffer, INDEX iLen)
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{
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_initializeWinsock();
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_sendPacketTo(pubBuffer, iLen, _sin);
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}
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void _sendPacket(const char* szBuffer)
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{
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_initializeWinsock();
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_sendPacketTo(szBuffer, _sin);
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}
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int _recvPacket()
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{
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socklen_t fromLength = sizeof(_sinFrom);
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return recvfrom(_socket, _szBuffer, 2048, 0, (sockaddr*)&_sinFrom, &fromLength);
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}
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CTString _getGameModeName(INDEX iGameMode)
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{
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// get function that will provide us the info about gametype
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CShellSymbol *pss = _pShell->GetSymbol("GetGameTypeNameSS", /*bDeclaredOnly=*/ TRUE);
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if(pss == NULL) {
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return "";
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}
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CTString (*pFunc)(INDEX) = (CTString (*)(INDEX))pss->ss_pvValue;
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return pFunc(iGameMode);
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}
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const CSessionProperties* _getSP()
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{
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return ((const CSessionProperties *)_pNetwork->GetSessionProperties());
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}
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void _sendHeartbeat(INDEX iChallenge)
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{
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CTString strPacket;
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if (!ga_bMSLegacy) {
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strPacket.PrintF("0;challenge;%d;players;%d;maxplayers;%d;level;%s;gametype;%s;version;%s;product;%s",
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iChallenge,
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_pNetwork->ga_srvServer.GetPlayersCount(),
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_pNetwork->ga_sesSessionState.ses_ctMaxPlayers,
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(const char *) _pNetwork->ga_World.wo_strName,
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(const char *) _getGameModeName(_getSP()->sp_gmGameMode),
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_SE_VER_STRING,
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(const char *) _pShell->GetString("sam_strGameName"));
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} else {
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strPacket.PrintF("\\heartbeat\\%hu\\gamename\\serioussamse", (_pShell->GetINDEX("net_iPort") + 1));
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}
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_sendPacket(strPacket);
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_tmLastHeartbeat = _pTimer->GetRealTimeTick();
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}
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static void _setStatus(const CTString &strStatus)
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{
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_pNetwork->ga_bEnumerationChange = TRUE;
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_pNetwork->ga_strEnumerationStatus = strStatus;
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}
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CServerRequest::CServerRequest(void)
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{
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Clear();
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}
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CServerRequest::~CServerRequest(void) { }
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void CServerRequest::Clear(void)
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{
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sr_ulAddress = 0;
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sr_iPort = 0;
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sr_tmRequestTime = 0;
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}
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/// Initialize GameAgent.
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extern void GameAgent_ServerInit(void)
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{
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// join
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_bServer = TRUE;
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_bInitialized = TRUE;
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if (!ga_bMSLegacy) {
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_sendPacket("q");
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} else {
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CTString strPacket;
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strPacket.PrintF("\\heartbeat\\%hu\\gamename\\serioussamse", (_pShell->GetINDEX("net_iPort") + 1));
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_sendPacket(strPacket);
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}
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}
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/// Let GameAgent know that the server has stopped.
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extern void GameAgent_ServerEnd(void)
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{
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if (!_bInitialized) {
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return;
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}
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if (ga_bMSLegacy) {
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CTString strPacket;
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strPacket.PrintF("\\heartbeat\\%hu\\gamename\\serioussamse\\statechanged", (_pShell->GetINDEX("net_iPort") + 1));
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_sendPacket(strPacket);
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}
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_uninitWinsock();
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_bInitialized = FALSE;
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}
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/// GameAgent server update call which responds to enumeration pings and sends pings to masterserver.
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extern void GameAgent_ServerUpdate(void)
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{
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if((_socket == INVALID_SOCKET) || (!_bInitialized)) {
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return;
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}
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int iLen = _recvPacket();
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if(iLen > 0) {
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if (!ga_bMSLegacy) {
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// check the received packet ID
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switch(_szBuffer[0]) {
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case 1: // server join response
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{
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int iChallenge = *(INDEX*)(_szBuffer + 1);
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// send the challenge
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_sendHeartbeat(iChallenge);
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break;
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}
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case 2: // server status request
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{
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// send the status response
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CTString strPacket;
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strPacket.PrintF("0;players;%d;maxplayers;%d;level;%s;gametype;%s;version;%s;gamename;%s;sessionname;%s",
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_pNetwork->ga_srvServer.GetPlayersCount(),
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_pNetwork->ga_sesSessionState.ses_ctMaxPlayers,
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(const char *) _pNetwork->ga_World.wo_strName,
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(const char *) _getGameModeName(_getSP()->sp_gmGameMode),
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_SE_VER_STRING,
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(const char *) _pShell->GetString("sam_strGameName"),
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(const char *) _pShell->GetString("gam_strSessionName"));
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_sendPacketTo(strPacket, &_sinFrom);
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break;
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}
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case 3: // player status request
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{
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// send the player status response
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CTString strPacket;
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strPacket.PrintF("\x01players\x02%d\x03", _pNetwork->ga_srvServer.GetPlayersCount());
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for(INDEX i=0; i<_pNetwork->ga_srvServer.GetPlayersCount(); i++) {
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CPlayerBuffer &plb = _pNetwork->ga_srvServer.srv_aplbPlayers[i];
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CPlayerTarget &plt = _pNetwork->ga_sesSessionState.ses_apltPlayers[i];
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if(plt.plt_bActive) {
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CTString strPlayer;
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plt.plt_penPlayerEntity->GetGameAgentPlayerInfo(plb.plb_Index, strPlayer);
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// if we don't have enough space left for the next player
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if(strlen(strPacket) + strlen(strPlayer) > 2048) {
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// send the packet
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_sendPacketTo(strPacket, &_sinFrom);
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strPacket = "";
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}
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strPacket += strPlayer;
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}
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}
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strPacket += "\x04";
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_sendPacketTo(strPacket, &_sinFrom);
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break;
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}
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case 4: // ping
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{
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// just send back 1 byte and the amount of players in the server (this could be useful in some cases for external scripts)
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CTString strPacket;
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strPacket.PrintF("\x04%d", _pNetwork->ga_srvServer.GetPlayersCount());
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_sendPacketTo(strPacket, &_sinFrom);
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break;
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}
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}
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} else {
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_szBuffer[iLen] = 0;
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char *sPch1 = NULL, *sPch2 = NULL, *sPch3 = NULL, *sPch4 = NULL;
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sPch1 = strstr(_szBuffer, "\\status\\");
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sPch2 = strstr(_szBuffer, "\\info\\");
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sPch3 = strstr(_szBuffer, "\\basic\\");
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sPch4 = strstr(_szBuffer, "\\players\\");
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if(sPch1) {
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CTString strPacket;
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CTString strLocation;
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strLocation = _pShell->GetString("net_strLocalHost");
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if ( strLocation == ""){
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strLocation = "Heartland";
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}
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strPacket.PrintF( PCKQUERY,
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(const char *) _pShell->GetString("sam_strGameName"),
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_SE_VER_STRING,
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//(const char *) _pShell->GetString("net_strLocalHost"),
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(const char *) strLocation,
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(const char *) _pShell->GetString("gam_strSessionName"),
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_pShell->GetINDEX("net_iPort"),
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(const char *) _pNetwork->ga_World.wo_strName,
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(const char *) _getGameModeName(_getSP()->sp_gmGameMode),
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_pNetwork->ga_srvServer.GetPlayersCount(),
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_pNetwork->ga_sesSessionState.ses_ctMaxPlayers,
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_pShell->GetINDEX("gam_bFriendlyFire"),
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_pShell->GetINDEX("gam_bWeaponsStay"),
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_pShell->GetINDEX("gam_bAmmoStays"),
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_pShell->GetINDEX("gam_bHealthArmorStays"),
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_pShell->GetINDEX("gam_bAllowHealth"),
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_pShell->GetINDEX("gam_bAllowArmor"),
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_pShell->GetINDEX("gam_bInfiniteAmmo"),
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_pShell->GetINDEX("gam_bRespawnInPlace"));
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for(INDEX i=0; i<_pNetwork->ga_srvServer.GetPlayersCount(); i++) {
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CPlayerBuffer &plb = _pNetwork->ga_srvServer.srv_aplbPlayers[i];
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CPlayerTarget &plt = _pNetwork->ga_sesSessionState.ses_apltPlayers[i];
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if(plt.plt_bActive) {
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CTString strPlayer;
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plt.plt_penPlayerEntity->GetMSLegacyPlayerInf(plb.plb_Index, strPlayer);
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// if we don't have enough space left for the next player
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if(strlen(strPacket) + strlen(strPlayer) > 2048) {
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// send the packet
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_sendPacketTo(strPacket, &_sinFrom);
|
|
strPacket = "";
|
|
}
|
|
strPacket += strPlayer;
|
|
}
|
|
}
|
|
|
|
strPacket += "\\final\\\\queryid\\333.1";
|
|
_sendPacketTo(strPacket, &_sinFrom);
|
|
|
|
} else if (sPch2){
|
|
|
|
CTString strPacket;
|
|
strPacket.PrintF( PCKINFO,
|
|
(const char *) _pShell->GetString("gam_strSessionName"),
|
|
_pShell->GetINDEX("net_iPort"),
|
|
(const char *) _pNetwork->ga_World.wo_strName,
|
|
(const char *) _getGameModeName(_getSP()->sp_gmGameMode),
|
|
_pNetwork->ga_srvServer.GetPlayersCount(),
|
|
_pNetwork->ga_sesSessionState.ses_ctMaxPlayers);
|
|
_sendPacketTo(strPacket, &_sinFrom);
|
|
|
|
} else if (sPch3){
|
|
|
|
CTString strPacket;
|
|
CTString strLocation;
|
|
strLocation = _pShell->GetString("net_strLocalHost");
|
|
if ( strLocation == ""){
|
|
strLocation = "Heartland";
|
|
}
|
|
strPacket.PrintF( PCKBASIC,
|
|
(const char *) _pShell->GetString("sam_strGameName"),
|
|
_SE_VER_STRING,
|
|
//(const char *) _pShell->GetString("net_strLocalHost"));
|
|
(const char *) strLocation);
|
|
_sendPacketTo(strPacket, &_sinFrom);
|
|
|
|
} else if (sPch4){
|
|
|
|
// send the player status response
|
|
CTString strPacket;
|
|
strPacket = "";
|
|
for(INDEX i=0; i<_pNetwork->ga_srvServer.GetPlayersCount(); i++) {
|
|
CPlayerBuffer &plb = _pNetwork->ga_srvServer.srv_aplbPlayers[i];
|
|
CPlayerTarget &plt = _pNetwork->ga_sesSessionState.ses_apltPlayers[i];
|
|
if(plt.plt_bActive) {
|
|
CTString strPlayer;
|
|
plt.plt_penPlayerEntity->GetMSLegacyPlayerInf(plb.plb_Index, strPlayer);
|
|
|
|
// if we don't have enough space left for the next player
|
|
if(strlen(strPacket) + strlen(strPlayer) > 2048) {
|
|
// send the packet
|
|
_sendPacketTo(strPacket, &_sinFrom);
|
|
strPacket = "";
|
|
}
|
|
|
|
strPacket += strPlayer;
|
|
}
|
|
}
|
|
|
|
strPacket += "\\final\\\\queryid\\6.1";
|
|
_sendPacketTo(strPacket, &_sinFrom);
|
|
|
|
} else {
|
|
CPrintF("Unknown query server response!\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// send a heartbeat every 150 seconds
|
|
if(_pTimer->GetRealTimeTick() - _tmLastHeartbeat >= 150.0f) {
|
|
_sendHeartbeat(0);
|
|
}
|
|
}
|
|
|
|
/// Notify GameAgent that the server state has changed.
|
|
extern void GameAgent_ServerStateChanged(void)
|
|
{
|
|
if (!_bInitialized) {
|
|
return;
|
|
}
|
|
if (!ga_bMSLegacy) {
|
|
_sendPacket("u");
|
|
} else {
|
|
CTString strPacket;
|
|
strPacket.PrintF("\\heartbeat\\%hu\\gamename\\serioussamse\\statechanged", (_pShell->GetINDEX("net_iPort") + 1));
|
|
_sendPacket(strPacket);
|
|
}
|
|
}
|
|
|
|
/// Request serverlist enumeration.
|
|
extern void GameAgent_EnumTrigger(BOOL bInternet)
|
|
{
|
|
|
|
if ( _pNetwork->ga_bEnumerationChange ) {
|
|
return;
|
|
}
|
|
|
|
if ( !bInternet && ga_bMSLegacy) {
|
|
// make sure that there are no requests still stuck in buffer
|
|
ga_asrRequests.Clear();
|
|
// we're not a server
|
|
_bServer = FALSE;
|
|
_pNetwork->ga_strEnumerationStatus = ".";
|
|
|
|
PHOSTENT _phHostinfo;
|
|
ULONG _uIP,*_pchIP = &_uIP;
|
|
USHORT _uPort,*_pchPort = &_uPort;
|
|
LONG _iLen;
|
|
char _cName[256],*_pch,_strFinal[8] = {0};
|
|
|
|
struct in_addr addr;
|
|
|
|
// make the buffer that we'll use for packet reading
|
|
if(_szIPPortBufferLocal != NULL) {
|
|
return;
|
|
}
|
|
_szIPPortBufferLocal = new char[1024];
|
|
|
|
#ifdef PLATFORM_WIN32
|
|
// start WSA
|
|
WSADATA wsaData;
|
|
const WORD _wsaRequested = MAKEWORD( 2, 2 );
|
|
if( WSAStartup(_wsaRequested, &wsaData) != 0) {
|
|
CPrintF("Error initializing winsock!\n");
|
|
if(_szIPPortBufferLocal != NULL) {
|
|
delete[] _szIPPortBufferLocal;
|
|
}
|
|
_szIPPortBufferLocal = NULL;
|
|
_uninitWinsock();
|
|
_bInitialized = FALSE;
|
|
_pNetwork->ga_bEnumerationChange = FALSE;
|
|
_pNetwork->ga_strEnumerationStatus = "";
|
|
WSACleanup();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
_pch = _szIPPortBufferLocal;
|
|
_iLen = 0;
|
|
strcpy(_strFinal,"\\final\\");
|
|
|
|
if( gethostname ( _cName, sizeof(_cName)) == 0)
|
|
{
|
|
if((_phHostinfo = gethostbyname(_cName)) != NULL)
|
|
{
|
|
int _iCount = 0;
|
|
while(_phHostinfo->h_addr_list[_iCount])
|
|
{
|
|
addr.s_addr = *(u_long *) _phHostinfo->h_addr_list[_iCount];
|
|
_uIP = htonl(addr.s_addr);
|
|
|
|
for (UINT uPort = 25601; uPort < 25622; ++uPort){
|
|
_uPort = htons(uPort);
|
|
memcpy(_pch,_pchIP,4);
|
|
_pch +=4;
|
|
_iLen +=4;
|
|
memcpy(_pch,_pchPort,2);
|
|
_pch +=2;
|
|
_iLen +=2;
|
|
}
|
|
++_iCount;
|
|
}
|
|
memcpy(_pch,_strFinal, 7);
|
|
_pch +=7;
|
|
_iLen +=7;
|
|
_pch[_iLen] = 0x00;
|
|
}
|
|
}
|
|
_iIPPortBufferLocalLen = _iLen;
|
|
|
|
_bActivatedLocal = TRUE;
|
|
_bInitialized = TRUE;
|
|
_initializeWinsock();
|
|
return;
|
|
|
|
} else {
|
|
|
|
if (!ga_bMSLegacy) {
|
|
// make sure that there are no requests still stuck in buffer
|
|
ga_asrRequests.Clear();
|
|
// we're not a server
|
|
_bServer = FALSE;
|
|
// Initialization
|
|
_bInitialized = TRUE;
|
|
// send enumeration packet to masterserver
|
|
_sendPacket("e");
|
|
_setStatus(".");
|
|
}
|
|
else
|
|
{ /* MSLegacy */
|
|
// make sure that there are no requests still stuck in buffer
|
|
ga_asrRequests.Clear();
|
|
// we're not a server
|
|
_bServer = FALSE;
|
|
_pNetwork->ga_strEnumerationStatus = ".";
|
|
|
|
struct sockaddr_in peer;
|
|
|
|
SOCKET _sock = INVALID_SOCKET;
|
|
u_int uiMSIP;
|
|
int iErr,
|
|
iLen,
|
|
iDynsz,
|
|
iEnctype = 0;
|
|
u_short usMSport = MSPORT;
|
|
|
|
u_char ucGamekey[] = {SERIOUSSAMKEY},
|
|
ucGamestr[] = {SERIOUSSAMSTR},
|
|
*ucSec = NULL,
|
|
*ucKey = NULL;
|
|
|
|
const char *cFilter = "";
|
|
const char *cWhere = "";
|
|
char cMS[128] = {0};
|
|
char *cResponse = NULL;
|
|
char *cMsstring = NULL;
|
|
char *cSec = NULL;
|
|
|
|
strcpy(cMS,ga_strMSLegacy);
|
|
|
|
#if PLATFORM_WIN32
|
|
WSADATA wsadata;
|
|
if(WSAStartup(MAKEWORD(2,2), &wsadata) != 0) {
|
|
CPrintF("Error initializing winsock!\n");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
/* Open a socket and connect to the Master server */
|
|
|
|
peer.sin_addr.s_addr = uiMSIP = resolv(cMS);
|
|
peer.sin_port = htons(usMSport);
|
|
peer.sin_family = AF_INET;
|
|
|
|
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
|
if(_sock < 0) {
|
|
CPrintF("Error creating TCP socket!\n");
|
|
WSACleanup();
|
|
return;
|
|
}
|
|
if(connect(_sock, (struct sockaddr *)&peer, sizeof(peer)) < 0) {
|
|
CPrintF("Error connecting to TCP socket!\n");
|
|
CLEANMSSRUFF1;
|
|
return;
|
|
}
|
|
|
|
/* Allocate memory for a buffer and get a pointer to it */
|
|
|
|
cResponse = (char*) malloc(BUFFSZSTR + 1);
|
|
if(!cResponse) {
|
|
CPrintF("Error initializing memory buffer!\n");
|
|
CLEANMSSRUFF1;
|
|
return;
|
|
}
|
|
|
|
/* Reading response from Master Server - returns the string with the secret key */
|
|
|
|
iLen = 0;
|
|
iErr = recv(_sock, (char*)cResponse + iLen, BUFFSZSTR - iLen, 0);
|
|
if(iErr < 0) {
|
|
CPrintF("Error reading from TCP socket!\n");
|
|
CLEANMSSRUFF2;
|
|
return;
|
|
}
|
|
|
|
iLen += iErr;
|
|
cResponse[iLen] = 0x00;
|
|
|
|
/* Allocate memory for a buffer and get a pointer to it */
|
|
|
|
ucSec = (u_char*) malloc(BUFFSZSTR + 1);
|
|
if(!ucSec) {
|
|
CPrintF("Error initializing memory buffer!\n");
|
|
CLEANMSSRUFF2;
|
|
return;
|
|
}
|
|
memcpy ( ucSec, cResponse, BUFFSZSTR);
|
|
ucSec[iLen] = 0x00;
|
|
|
|
/* Geting the secret key from a string */
|
|
|
|
cSec = strstr(cResponse, "\\secure\\");
|
|
if(!cSec) {
|
|
CPrintF("Not valid master server response!\n");
|
|
CLEANMSSRUFF2;
|
|
return;
|
|
} else {
|
|
ucSec += 15;
|
|
|
|
/* Creating a key for authentication (Validate key) */
|
|
|
|
ucKey = gsseckey(ucSec, ucGamekey, iEnctype);
|
|
}
|
|
ucSec -= 15;
|
|
if(cResponse) free (cResponse);
|
|
if(ucSec) free (ucSec);
|
|
|
|
/* Generate a string for the response (to Master Server) with the specified (Validate ucKey) */
|
|
|
|
cMsstring = (char*) malloc(BUFFSZSTR + 1);
|
|
if(!cMsstring) {
|
|
CPrintF("Not valid master server response!\n");
|
|
CLEANMSSRUFF1;
|
|
return;
|
|
}
|
|
|
|
iLen = _snprintf(
|
|
cMsstring,
|
|
BUFFSZSTR,
|
|
PCK,
|
|
ucGamestr,
|
|
iEnctype,
|
|
ucKey,
|
|
ucGamestr,
|
|
cWhere,
|
|
cFilter);
|
|
|
|
/* Check the buffer */
|
|
|
|
CHK_BUFFSTRLEN;
|
|
|
|
/* The string sent to master server */
|
|
|
|
if(send(_sock,cMsstring, iLen, 0) < 0){
|
|
CPrintF("Error reading from TCP socket!\n");
|
|
if(cMsstring) free (cMsstring);
|
|
CLEANMSSRUFF1;
|
|
return;
|
|
}
|
|
if(cMsstring) free (cMsstring);
|
|
|
|
/* Allocate memory for a buffer and get a pointer to it */
|
|
|
|
if(_szIPPortBuffer ) {
|
|
CLEANMSSRUFF1;
|
|
return;
|
|
};
|
|
|
|
_szIPPortBuffer = (char*) malloc(BUFFSZ + 1);
|
|
if(!_szIPPortBuffer) {
|
|
CPrintF("Error reading from TCP socket!\n");
|
|
CLEANMSSRUFF1;
|
|
return;
|
|
}
|
|
iDynsz = BUFFSZ;
|
|
|
|
|
|
/* The received encoded data after sending the string (Validate key) */
|
|
|
|
iLen = 0;
|
|
while((iErr = recv(_sock, _szIPPortBuffer + iLen, iDynsz - iLen, 0)) > 0) {
|
|
iLen += iErr;
|
|
if(iLen >= iDynsz) {
|
|
iDynsz += BUFFSZ;
|
|
_szIPPortBuffer = (char*)realloc(_szIPPortBuffer, iDynsz);
|
|
if(!_szIPPortBuffer) {
|
|
CPrintF("Error reallocation memory buffer!\n");
|
|
if(_szIPPortBuffer) free (_szIPPortBuffer);
|
|
CLEANMSSRUFF1;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
CLEANMSSRUFF1;
|
|
_iIPPortBufferLen = iLen;
|
|
|
|
_bActivated = TRUE;
|
|
_bInitialized = TRUE;
|
|
_initializeWinsock();
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
/// GameAgent client update for enumerations.
|
|
extern void GameAgent_EnumUpdate(void)
|
|
{
|
|
if((_socket == INVALID_SOCKET) || (!_bInitialized)) {
|
|
return;
|
|
}
|
|
|
|
if (!ga_bMSLegacy) {
|
|
int iLen = _recvPacket();
|
|
if(iLen != -1) {
|
|
// null terminate the buffer
|
|
_szBuffer[iLen] = 0;
|
|
switch(_szBuffer[0]) {
|
|
case 's':
|
|
{
|
|
// !!! FIXME: serialize this and byteswap it. --ryan.
|
|
#pragma pack(1)
|
|
struct sIPPort {
|
|
UBYTE bFirst;
|
|
UBYTE bSecond;
|
|
UBYTE bThird;
|
|
UBYTE bFourth;
|
|
USHORT iPort;
|
|
};
|
|
#pragma pack()
|
|
|
|
_pNetwork->ga_strEnumerationStatus = "";
|
|
|
|
sIPPort* pServers = (sIPPort*)(_szBuffer + 1);
|
|
while(iLen - ((CHAR*)pServers - _szBuffer) >= sizeof(sIPPort)) {
|
|
sIPPort ip = *pServers;
|
|
|
|
CTString strIP;
|
|
strIP.PrintF("%d.%d.%d.%d", ip.bFirst, ip.bSecond, ip.bThird, ip.bFourth);
|
|
|
|
sockaddr_in sinServer;
|
|
sinServer.sin_family = AF_INET;
|
|
sinServer.sin_addr.s_addr = inet_addr(strIP);
|
|
sinServer.sin_port = htons(ip.iPort + 1);
|
|
|
|
// insert server status request into container
|
|
CServerRequest &sreq = ga_asrRequests.Push();
|
|
sreq.sr_ulAddress = sinServer.sin_addr.s_addr;
|
|
sreq.sr_iPort = sinServer.sin_port;
|
|
sreq.sr_tmRequestTime = _pTimer->GetHighPrecisionTimer().GetMilliseconds();
|
|
|
|
// send packet to server
|
|
_sendPacketTo("\x02", &sinServer);
|
|
|
|
pServers++;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case '0':
|
|
{
|
|
CTString strPlayers;
|
|
CTString strMaxPlayers;
|
|
CTString strLevel;
|
|
CTString strGameType;
|
|
CTString strVersion;
|
|
CTString strGameName;
|
|
CTString strSessionName;
|
|
|
|
CHAR* pszPacket = _szBuffer + 2; // we do +2 because the first character is always ';', which we don't care about.
|
|
|
|
BOOL bReadValue = FALSE;
|
|
CTString strKey;
|
|
CTString strValue;
|
|
|
|
while(*pszPacket != 0) {
|
|
switch(*pszPacket) {
|
|
case ';':
|
|
if(strKey != "sessionname") {
|
|
if(bReadValue) {
|
|
// we're done reading the value, check which key it was
|
|
if(strKey == "players") {
|
|
strPlayers = strValue;
|
|
} else if(strKey == "maxplayers") {
|
|
strMaxPlayers = strValue;
|
|
} else if(strKey == "level") {
|
|
strLevel = strValue;
|
|
} else if(strKey == "gametype") {
|
|
strGameType = strValue;
|
|
} else if(strKey == "version") {
|
|
strVersion = strValue;
|
|
} else if(strKey == "gamename") {
|
|
strGameName = strValue;
|
|
} else {
|
|
CPrintF("Unknown GameAgent parameter key '%s'!", (const char *) strKey);
|
|
}
|
|
|
|
// reset temporary holders
|
|
strKey = "";
|
|
strValue = "";
|
|
}
|
|
}
|
|
bReadValue = !bReadValue;
|
|
break;
|
|
|
|
default:
|
|
// read into the value or into the key, depending where we are
|
|
if(bReadValue) {
|
|
strValue.InsertChar(strlen(strValue), *pszPacket);
|
|
} else {
|
|
strKey.InsertChar(strlen(strKey), *pszPacket);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// move to next character
|
|
pszPacket++;
|
|
}
|
|
|
|
// check if we still have a sessionname to back up
|
|
if(strKey == "sessionname") {
|
|
strSessionName = strValue;
|
|
}
|
|
|
|
// insert the server into the serverlist
|
|
CNetworkSession &ns = *new CNetworkSession;
|
|
_pNetwork->ga_lhEnumeratedSessions.AddTail(ns.ns_lnNode);
|
|
|
|
long long tmPing = -1;
|
|
// find the request in the request array
|
|
for(INDEX i=0; i<ga_asrRequests.Count(); i++) {
|
|
CServerRequest &req = ga_asrRequests[i];
|
|
if(req.sr_ulAddress == _sinFrom.sin_addr.s_addr && req.sr_iPort == _sinFrom.sin_port) {
|
|
tmPing = _pTimer->GetHighPrecisionTimer().GetMilliseconds() - req.sr_tmRequestTime;
|
|
ga_asrRequests.Delete(&req);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(tmPing == -1) {
|
|
// server status was never requested
|
|
break;
|
|
}
|
|
|
|
// add the server to the serverlist
|
|
ns.ns_strSession = strSessionName;
|
|
ns.ns_strAddress = inet_ntoa(_sinFrom.sin_addr) + CTString(":") + CTString(0, "%d", htons(_sinFrom.sin_port) - 1);
|
|
ns.ns_tmPing = (tmPing / 1000.0f);
|
|
ns.ns_strWorld = strLevel;
|
|
ns.ns_ctPlayers = atoi(strPlayers);
|
|
ns.ns_ctMaxPlayers = atoi(strMaxPlayers);
|
|
ns.ns_strGameType = strGameType;
|
|
ns.ns_strMod = strGameName;
|
|
ns.ns_strVer = strVersion;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
CPrintF("Unknown enum packet ID %x!\n", _szBuffer[0]);
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
#ifndef PLATFORM_WIN32
|
|
//STUBBED("write me");
|
|
/* MSLegacy LinuxPort */
|
|
if(_bActivated) {
|
|
pthread_t _hThread;
|
|
int _iThreadId;
|
|
|
|
_iThreadId = pthread_create(&_hThread, NULL, _MS_Thread, NULL);
|
|
if (_iThreadId == 0) {
|
|
pthread_detach(_hThread);
|
|
}
|
|
_bActivated = FALSE;
|
|
}
|
|
if(_bActivatedLocal) {
|
|
pthread_t _hThread;
|
|
int _iThreadId;
|
|
|
|
_iThreadId = pthread_create(&_hThread, NULL, _LocalNet_Thread, NULL);
|
|
if (_iThreadId == 0) {
|
|
pthread_detach(_hThread);
|
|
}
|
|
_bActivatedLocal = FALSE;
|
|
}
|
|
#else
|
|
/* MSLegacy */
|
|
if(_bActivated) {
|
|
HANDLE _hThread;
|
|
DWORD _dwThreadId;
|
|
|
|
_hThread = CreateThread(NULL, 0, _MS_Thread, 0, 0, &_dwThreadId);
|
|
if (_hThread != NULL) {
|
|
CloseHandle(_hThread);
|
|
}
|
|
_bActivated = FALSE;
|
|
}
|
|
if(_bActivatedLocal) {
|
|
HANDLE _hThread;
|
|
DWORD _dwThreadId;
|
|
|
|
_hThread = CreateThread(NULL, 0, _LocalNet_Thread, 0, 0, &_dwThreadId);
|
|
if (_hThread != NULL) {
|
|
CloseHandle(_hThread);
|
|
}
|
|
_bActivatedLocal = FALSE;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// Cancel the GameAgent serverlist enumeration.
|
|
extern void GameAgent_EnumCancel(void)
|
|
{
|
|
if (_bInitialized) {
|
|
CPrintF("...GameAgent_EnumCancel!\n");
|
|
ga_asrRequests.Clear();
|
|
_uninitWinsock();
|
|
}
|
|
}
|
|
|
|
#ifdef PLATFORM_WIN32
|
|
DWORD WINAPI _MS_Thread(LPVOID lpParam) {
|
|
#else
|
|
void* _MS_Thread(void *arg) {
|
|
#endif
|
|
|
|
SOCKET _sockudp = INVALID_SOCKET;
|
|
struct _sIPPort {
|
|
UBYTE bFirst;
|
|
UBYTE bSecond;
|
|
UBYTE bThird;
|
|
UBYTE bFourth;
|
|
USHORT iPort;
|
|
};
|
|
|
|
_setStatus("");
|
|
_sockudp = socket(AF_INET, SOCK_DGRAM, 0);
|
|
if (_sockudp == INVALID_SOCKET){
|
|
WSACleanup();
|
|
return 0;
|
|
}
|
|
|
|
_sIPPort* pServerIP = (_sIPPort*)(_szIPPortBuffer);
|
|
while(_iIPPortBufferLen >= 6) {
|
|
if(!strncmp((char *)pServerIP, "\\final\\", 7)) {
|
|
break;
|
|
}
|
|
|
|
_sIPPort ip = *pServerIP;
|
|
|
|
CTString strIP;
|
|
strIP.PrintF("%d.%d.%d.%d", ip.bFirst, ip.bSecond, ip.bThird, ip.bFourth);
|
|
|
|
sockaddr_in sinServer;
|
|
sinServer.sin_family = AF_INET;
|
|
sinServer.sin_addr.s_addr = inet_addr(strIP);
|
|
sinServer.sin_port = ip.iPort;
|
|
|
|
// insert server status request into container
|
|
CServerRequest &sreq = ga_asrRequests.Push();
|
|
sreq.sr_ulAddress = sinServer.sin_addr.s_addr;
|
|
sreq.sr_iPort = sinServer.sin_port;
|
|
sreq.sr_tmRequestTime = _pTimer->GetHighPrecisionTimer().GetMilliseconds();
|
|
|
|
// send packet to server
|
|
sendto(_sockudp,"\\status\\",8,0,
|
|
(sockaddr *) &sinServer, sizeof(sinServer));
|
|
|
|
sockaddr_in _sinClient;
|
|
socklen_t _iClientLength = sizeof(_sinClient);
|
|
|
|
fd_set readfds_udp; // declare a read set
|
|
struct timeval timeout_udp; // declare a timeval for our timer
|
|
int iRet = -1;
|
|
|
|
FD_ZERO(&readfds_udp); // zero out the read set
|
|
FD_SET(_sockudp, &readfds_udp); // add socket to the read set
|
|
timeout_udp.tv_sec = 0; // timeout = 0 seconds
|
|
timeout_udp.tv_usec = 50000; // timeout += 0.05 seconds
|
|
int _iN = select(_sockudp + 1, &readfds_udp, NULL, NULL, &timeout_udp);
|
|
if (_iN > 0) {
|
|
/** do recvfrom stuff **/
|
|
iRet = recvfrom(_sockudp, _szBuffer, 2048, 0, (sockaddr*)&_sinClient, &_iClientLength);
|
|
FD_CLR(_sockudp, &readfds_udp);
|
|
if(iRet > 100 && iRet != SOCKET_ERROR) {
|
|
// null terminate the buffer
|
|
_szBuffer[iRet] = 0;
|
|
char *sPch = NULL;
|
|
sPch = strstr(_szBuffer, "\\gamename\\serioussamse\\");
|
|
if(!sPch) {
|
|
CPrintF("Unknown query server response!\n");
|
|
return 0;
|
|
} else {
|
|
|
|
CTString strPlayers;
|
|
CTString strMaxPlayers;
|
|
CTString strLevel;
|
|
CTString strGameType;
|
|
CTString strVersion;
|
|
CTString strGameName;
|
|
CTString strSessionName;
|
|
|
|
CTString strGamePort;
|
|
CTString strServerLocation;
|
|
CTString strGameMode;
|
|
CTString strActiveMod;
|
|
|
|
CHAR* pszPacket = _szBuffer + 1; // we do +1 because the first character is always '\', which we don't care about.
|
|
|
|
BOOL bReadValue = FALSE;
|
|
CTString strKey;
|
|
CTString strValue;
|
|
|
|
while(*pszPacket != 0) {
|
|
switch(*pszPacket) {
|
|
case '\\':
|
|
if(strKey != "gamemode") {
|
|
if(bReadValue) {
|
|
// we're done reading the value, check which key it was
|
|
if(strKey == "gamename") {
|
|
strGameName = strValue;
|
|
} else if(strKey == "gamever") {
|
|
strVersion = strValue;
|
|
} else if(strKey == "location") {
|
|
strServerLocation = strValue;
|
|
} else if(strKey == "hostname") {
|
|
strSessionName = strValue;
|
|
} else if(strKey == "hostport") {
|
|
strGamePort = strValue;
|
|
} else if(strKey == "mapname") {
|
|
strLevel = strValue;
|
|
} else if(strKey == "gametype") {
|
|
strGameType = strValue;
|
|
} else if(strKey == "activemod") {
|
|
strActiveMod = strValue;
|
|
} else if(strKey == "numplayers") {
|
|
strPlayers = strValue;
|
|
} else if(strKey == "maxplayers") {
|
|
strMaxPlayers = strValue;
|
|
} else {
|
|
//CPrintF("Unknown GameAgent parameter key '%s'!", strKey);
|
|
}
|
|
// reset temporary holders
|
|
strKey = "";
|
|
strValue = "";
|
|
}
|
|
}
|
|
bReadValue = !bReadValue;
|
|
break;
|
|
|
|
default:
|
|
// read into the value or into the key, depending where we are
|
|
if(bReadValue) {
|
|
strValue.InsertChar(strlen(strValue), *pszPacket);
|
|
} else {
|
|
strKey.InsertChar(strlen(strKey), *pszPacket);
|
|
}
|
|
break;
|
|
}
|
|
// move to next character
|
|
pszPacket++;
|
|
}
|
|
|
|
// check if we still have a maxplayers to back up
|
|
if(strKey == "gamemode") {
|
|
strGameMode = strValue;
|
|
}
|
|
if(strActiveMod != "") {
|
|
strGameName = strActiveMod;
|
|
}
|
|
|
|
long long tmPing = -1;
|
|
// find the request in the request array
|
|
for(INDEX i=0; i<ga_asrRequests.Count(); i++) {
|
|
CServerRequest &req = ga_asrRequests[i];
|
|
if(req.sr_ulAddress == _sinClient.sin_addr.s_addr && req.sr_iPort == _sinClient.sin_port) {
|
|
tmPing = _pTimer->GetHighPrecisionTimer().GetMilliseconds() - req.sr_tmRequestTime;
|
|
ga_asrRequests.Delete(&req);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(tmPing > 0 && tmPing < 2500000) {
|
|
// insert the server into the serverlist
|
|
CNetworkSession &ns = *new CNetworkSession;
|
|
_pNetwork->ga_lhEnumeratedSessions.AddTail(ns.ns_lnNode);
|
|
|
|
// add the server to the serverlist
|
|
ns.ns_strSession = strSessionName;
|
|
ns.ns_strAddress = inet_ntoa(_sinClient.sin_addr) + CTString(":") + CTString(0, "%d", htons(_sinClient.sin_port) - 1);
|
|
ns.ns_tmPing = (tmPing / 1000.0f);
|
|
ns.ns_strWorld = strLevel;
|
|
ns.ns_ctPlayers = atoi(strPlayers);
|
|
ns.ns_ctMaxPlayers = atoi(strMaxPlayers);
|
|
ns.ns_strGameType = strGameType;
|
|
ns.ns_strMod = strGameName;
|
|
ns.ns_strVer = strVersion;
|
|
}
|
|
}
|
|
} else {
|
|
// find the request in the request array
|
|
for(INDEX i=0; i<ga_asrRequests.Count(); i++) {
|
|
CServerRequest &req = ga_asrRequests[i];
|
|
if(req.sr_ulAddress == _sinClient.sin_addr.s_addr && req.sr_iPort == _sinClient.sin_port) {
|
|
ga_asrRequests.Delete(&req);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
pServerIP++;
|
|
_iIPPortBufferLen -= 6;
|
|
}
|
|
if(_szIPPortBuffer) free (_szIPPortBuffer);
|
|
_szIPPortBuffer = NULL;
|
|
|
|
closesocket(_sockudp);
|
|
_uninitWinsock();
|
|
_bInitialized = FALSE;
|
|
_pNetwork->ga_bEnumerationChange = FALSE;
|
|
WSACleanup();
|
|
return 0;
|
|
}
|
|
|
|
#ifdef PLATFORM_WIN32
|
|
DWORD WINAPI _LocalNet_Thread(LPVOID lpParam) {
|
|
#else
|
|
void* _LocalNet_Thread(void *arg) {
|
|
#endif
|
|
|
|
SOCKET _sockudp = INVALID_SOCKET;
|
|
struct _sIPPort {
|
|
UBYTE bFirst;
|
|
UBYTE bSecond;
|
|
UBYTE bThird;
|
|
UBYTE bFourth;
|
|
USHORT iPort;
|
|
};
|
|
|
|
_sockudp = socket(AF_INET, SOCK_DGRAM, 0);
|
|
if (_sockudp == INVALID_SOCKET){
|
|
WSACleanup();
|
|
_pNetwork->ga_strEnumerationStatus = "";
|
|
if(_szIPPortBufferLocal != NULL) {
|
|
delete[] _szIPPortBufferLocal;
|
|
}
|
|
_szIPPortBufferLocal = NULL;
|
|
return 0;
|
|
}
|
|
|
|
_sIPPort* pServerIP = (_sIPPort*)(_szIPPortBufferLocal);
|
|
while(_iIPPortBufferLocalLen >= 6) {
|
|
if(!strncmp((char *)pServerIP, "\\final\\", 7)) {
|
|
break;
|
|
}
|
|
|
|
_sIPPort ip = *pServerIP;
|
|
|
|
CTString strIP;
|
|
strIP.PrintF("%d.%d.%d.%d", ip.bFourth, ip.bThird, ip.bSecond, ip.bFirst);
|
|
|
|
sockaddr_in sinServer;
|
|
sinServer.sin_family = AF_INET;
|
|
sinServer.sin_addr.s_addr = inet_addr(strIP);
|
|
sinServer.sin_port = ip.iPort;
|
|
|
|
// insert server status request into container
|
|
CServerRequest &sreq = ga_asrRequests.Push();
|
|
sreq.sr_ulAddress = sinServer.sin_addr.s_addr;
|
|
sreq.sr_iPort = sinServer.sin_port;
|
|
sreq.sr_tmRequestTime = _pTimer->GetHighPrecisionTimer().GetMilliseconds();
|
|
|
|
// send packet to server
|
|
sendto(_sockudp,"\\status\\",8,0,
|
|
(sockaddr *) &sinServer, sizeof(sinServer));
|
|
|
|
sockaddr_in _sinClient;
|
|
socklen_t _iClientLength = sizeof(_sinClient);
|
|
|
|
fd_set readfds_udp; // declare a read set
|
|
struct timeval timeout_udp; // declare a timeval for our timer
|
|
int iRet = -1;
|
|
|
|
FD_ZERO(&readfds_udp); // zero out the read set
|
|
FD_SET(_sockudp, &readfds_udp); // add socket to the read set
|
|
timeout_udp.tv_sec = 0; // timeout = 0 seconds
|
|
timeout_udp.tv_usec = 50000; // timeout += 0.05 seconds
|
|
int _iN = select(_sockudp + 1, &readfds_udp, NULL, NULL, &timeout_udp);
|
|
if (_iN > 0) {
|
|
/** do recvfrom stuff **/
|
|
iRet = recvfrom(_sockudp, _szBuffer, 2048, 0, (sockaddr*)&_sinClient, &_iClientLength);
|
|
FD_CLR(_sockudp, &readfds_udp);
|
|
if(iRet > 100 && iRet != SOCKET_ERROR) {
|
|
// null terminate the buffer
|
|
_szBuffer[iRet] = 0;
|
|
char *sPch = NULL;
|
|
sPch = strstr(_szBuffer, "\\gamename\\serioussamse\\");
|
|
if(!sPch) {
|
|
CPrintF("Unknown query server response!\n");
|
|
if(_szIPPortBufferLocal != NULL) {
|
|
delete[] _szIPPortBufferLocal;
|
|
}
|
|
_szIPPortBufferLocal = NULL;
|
|
WSACleanup();
|
|
return 0;
|
|
} else {
|
|
|
|
CTString strPlayers;
|
|
CTString strMaxPlayers;
|
|
CTString strLevel;
|
|
CTString strGameType;
|
|
CTString strVersion;
|
|
CTString strGameName;
|
|
CTString strSessionName;
|
|
|
|
CTString strGamePort;
|
|
CTString strServerLocation;
|
|
CTString strGameMode;
|
|
CTString strActiveMod;
|
|
|
|
CHAR* pszPacket = _szBuffer + 1; // we do +1 because the first character is always '\', which we don't care about.
|
|
|
|
BOOL bReadValue = FALSE;
|
|
CTString strKey;
|
|
CTString strValue;
|
|
|
|
while(*pszPacket != 0) {
|
|
switch(*pszPacket) {
|
|
case '\\':
|
|
if(strKey != "gamemode") {
|
|
if(bReadValue) {
|
|
// we're done reading the value, check which key it was
|
|
if(strKey == "gamename") {
|
|
strGameName = strValue;
|
|
} else if(strKey == "gamever") {
|
|
strVersion = strValue;
|
|
} else if(strKey == "location") {
|
|
strServerLocation = strValue;
|
|
} else if(strKey == "hostname") {
|
|
strSessionName = strValue;
|
|
} else if(strKey == "hostport") {
|
|
strGamePort = strValue;
|
|
} else if(strKey == "mapname") {
|
|
strLevel = strValue;
|
|
} else if(strKey == "gametype") {
|
|
strGameType = strValue;
|
|
} else if(strKey == "activemod") {
|
|
strActiveMod = strValue;
|
|
} else if(strKey == "numplayers") {
|
|
strPlayers = strValue;
|
|
} else if(strKey == "maxplayers") {
|
|
strMaxPlayers = strValue;
|
|
} else {
|
|
//CPrintF("Unknown GameAgent parameter key '%s'!", strKey);
|
|
}
|
|
// reset temporary holders
|
|
strKey = "";
|
|
strValue = "";
|
|
}
|
|
}
|
|
bReadValue = !bReadValue;
|
|
break;
|
|
|
|
default:
|
|
// read into the value or into the key, depending where we are
|
|
if(bReadValue) {
|
|
strValue.InsertChar(strlen(strValue), *pszPacket);
|
|
} else {
|
|
strKey.InsertChar(strlen(strKey), *pszPacket);
|
|
}
|
|
break;
|
|
}
|
|
// move to next character
|
|
pszPacket++;
|
|
}
|
|
|
|
// check if we still have a maxplayers to back up
|
|
if(strKey == "gamemode") {
|
|
strGameMode = strValue;
|
|
}
|
|
if(strActiveMod != "") {
|
|
strGameName = strActiveMod;
|
|
}
|
|
|
|
long long tmPing = -1;
|
|
// find the request in the request array
|
|
for(INDEX i=0; i<ga_asrRequests.Count(); i++) {
|
|
CServerRequest &req = ga_asrRequests[i];
|
|
if(req.sr_ulAddress == _sinClient.sin_addr.s_addr && req.sr_iPort == _sinClient.sin_port) {
|
|
tmPing = _pTimer->GetHighPrecisionTimer().GetMilliseconds() - req.sr_tmRequestTime;
|
|
ga_asrRequests.Delete(&req);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(tmPing > 0 && tmPing < 2500000) {
|
|
// insert the server into the serverlist
|
|
_pNetwork->ga_strEnumerationStatus = "";
|
|
CNetworkSession &ns = *new CNetworkSession;
|
|
_pNetwork->ga_lhEnumeratedSessions.AddTail(ns.ns_lnNode);
|
|
|
|
// add the server to the serverlist
|
|
ns.ns_strSession = strSessionName;
|
|
ns.ns_strAddress = inet_ntoa(_sinClient.sin_addr) + CTString(":") + CTString(0, "%d", htons(_sinClient.sin_port) - 1);
|
|
ns.ns_tmPing = (tmPing / 1000.0f);
|
|
ns.ns_strWorld = strLevel;
|
|
ns.ns_ctPlayers = atoi(strPlayers);
|
|
ns.ns_ctMaxPlayers = atoi(strMaxPlayers);
|
|
ns.ns_strGameType = strGameType;
|
|
ns.ns_strMod = strGameName;
|
|
ns.ns_strVer = strVersion;
|
|
}
|
|
}
|
|
} else {
|
|
// find the request in the request array
|
|
for(INDEX i=0; i<ga_asrRequests.Count(); i++) {
|
|
CServerRequest &req = ga_asrRequests[i];
|
|
if(req.sr_ulAddress == _sinClient.sin_addr.s_addr && req.sr_iPort == _sinClient.sin_port) {
|
|
ga_asrRequests.Delete(&req);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
pServerIP++;
|
|
_iIPPortBufferLocalLen -= 6;
|
|
}
|
|
if(_szIPPortBufferLocal != NULL) {
|
|
delete[] _szIPPortBufferLocal;
|
|
}
|
|
_szIPPortBufferLocal = NULL;
|
|
|
|
closesocket(_sockudp);
|
|
_uninitWinsock();
|
|
_bInitialized = FALSE;
|
|
_pNetwork->ga_bEnumerationChange = FALSE;
|
|
_pNetwork->ga_strEnumerationStatus = "";
|
|
WSACleanup();
|
|
return 0;
|
|
}
|
|
|
|
|