Serious-Engine/Sources/Modeler/SkyFloat.cpp
2016-03-11 18:20:51 -06:00

80 lines
2.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// SkyFloat.cpp : implementation of DDX_SkyFloat
/////////////////////////////////////////////////////////////////////////////
// Public functions
#include "StdAfx.h"
//--------------------------------------------------------------------------------------------
void AFXAPI DDX_SkyFloat(CDataExchange* pDX, int nIDC, float &fNumber)
{
HWND hWndCtrl = pDX->PrepareEditCtrl(nIDC);
if (pDX->m_bSaveAndValidate)
{
if (!FloatFromString(hWndCtrl, fNumber))
{
//AfxMessageBox("Invalid character entered");
pDX->Fail();
}
}
else
{
StringFromFloat(hWndCtrl, fNumber);
}
}
BOOL FloatFromString(CWnd* pWnd, float& fNumber)
{
ASSERT(pWnd != NULL);
return FloatFromString(pWnd->m_hWnd, fNumber);
}
BOOL FloatFromString(HWND hWnd, float &fNumber)
{
char szWindowText[20];
::GetWindowTextA(hWnd, szWindowText, 19);
float fTmpNumber = fNumber;
int iNumLen, iRetLen;
iNumLen = strlen( szWindowText);
iRetLen = sscanf( szWindowText, "%f", &fTmpNumber);
if( (iRetLen == 1) || ((iNumLen == 1) && (szWindowText[0] == '-') || (iNumLen == 0)) )
{
fNumber = fTmpNumber;
return TRUE;
}
else
{
return FALSE;
}
}
void StringFromFloat(CWnd* pWnd, float fNumber)
{
ASSERT(pWnd != NULL);
StringFromFloat(pWnd->m_hWnd, fNumber);
}
void StringFromFloat(HWND hWnd, float fNumber)
{
CString str;
str.Format(_T("%.3f"), fNumber);
::SetWindowText(hWnd, str.GetBufferSetLength(20));
}
//--------------------------------------------------------------------------------------------