Serious-Engine/Sources/EntitiesMP/SummonerMarker.es
2016-03-11 18:20:51 -06:00

77 lines
2.3 KiB
JavaScript

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
350
%{
#include "StdH.h"
%}
uses "EntitiesMP/Marker";
class CSummonerMarker: CMarker {
name "SummonerMarker";
thumbnail "Thumbnails\\EnemyMarker.tbn";
features "HasName", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "SummonerMarker",
2 CTString m_strDescription = "SummonerMarker",
3 RANGE m_fMarkerRange "Marker Range" 'M' = 0.0f, // range around marker (markers don't have to be hit directly)
components:
1 model MODEL_SUMMONERMARKER "Models\\Editor\\EnemyMarker.mdl",
2 texture TEXTURE_SUMMONERMARKER "Models\\Editor\\BoundingBox.tex"
functions:
/* Check if entity is moved on a route set up by its targets. */
BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
strTargetProperty = "Target";
return TRUE;
};
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
fnmMarkerClass = CTFILENAME("Classes\\SummonerMarker.ecl");
strTargetProperty = "Target";
return TRUE;
}
BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
{
if( slPropertyOffset == offsetof(CSummonerMarker, m_penTarget))
{
if (IsOfClass(penTarget, "SummonerMarker")) { return TRUE; }
else { return FALSE; }
}
return CEntity::IsTargetValid(slPropertyOffset, penTarget);
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_SUMMONERMARKER);
SetModelMainTexture(TEXTURE_SUMMONERMARKER);
return;
}
};