Serious-Engine/Sources/Engine/Graphics/TextureEffects.h
2016-03-11 18:20:51 -06:00

103 lines
3.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_TEXTUREEFFECTS_H
#define SE_INCL_TEXTUREEFFECTS_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Templates/StaticArray.h>
#include <Engine/Templates/DynamicArray.h>
#include <Engine/Base/Updateable.h>
struct TextureEffectPixel {
char tepp_achDummy[8];
};
struct TextureEffectSourceProperties {
char tesp_achDummy[64];
};
class CTextureEffectSource {
public:
class CTextureEffectGlobal *tes_ptegGlobalEffect; // global effect of this effect source
inline void Clear(void) {};
ULONG tes_ulEffectSourceType; // effect source type
struct TextureEffectSourceProperties tes_tespEffectSourceProperties;
CStaticArray<struct TextureEffectPixel> tes_atepPixels;
// Initialize the texture effect source.
void Initialize(
class CTextureEffectGlobal *ptegGlobalEffect,ULONG ulEffectSourceType,
PIX pixU0, PIX pixV0, PIX pixU1, PIX pixV1);
// Animate the texture effect source.
void Animate(void);
};
class CTextureEffectGlobal {
public:
CTextureData *teg_ptdTexture; // texture of this global effect
ULONG teg_ulEffectType;
CUpdateable teg_updTexture; // when the texture was last updated
CDynamicArray<CTextureEffectSource> teg_atesEffectSources;
// Constructor.
CTextureEffectGlobal(CTextureData *ptdTexture, ULONG ulGlobalEffect);
// Add a new effect source.
ENGINE_API void AddEffectSource( ULONG ulEffectSourceType, PIX pixU0, PIX pixV0,
PIX pixU1, PIX pixV1);
// animate effect texture
void Animate(void);
// render effect texture in required mip level
void Render( INDEX iWantedMipLevel, PIX pixTexWidth, PIX pixTexHeight);
// get effect type (true if water type effect, false if plasma or fire effect)
BOOL IsWater(void);
// returns number of second it took to render effect texture
ENGINE_API DOUBLE GetRenderingTime(void);
};
struct TextureEffectSourceType {
char *test_strName; // name used for browsing
void (*test_Initialize)(CTextureEffectSource *ptes,
PIX pixU0, PIX pixV0, PIX pixU1, PIX pixV1); // function for initalization of a new effect source
void (*test_Animate)(CTextureEffectSource *ptes); // function for animation of one effect source
};
struct TextureEffectGlobalType {
char *tegt_strName; // name used for browsing
void (*tegt_Initialize)(void);
void (*tegt_Animate)(void);
// all types of effect sources
INDEX tet_ctEffectSourceTypes;
struct TextureEffectSourceType *tet_atestEffectSourceTypes;
};
struct TextureEffectGlobalProperties_Water {
UBYTE tegpw_ubPhong; // 0 for no phong
};
struct TextureEffectGlobalProperties_Fire {
UBYTE tegpw_ubRising; // 0 for no rising
};
ENGINE_API extern INDEX _ctTextureEffectGlobalPresets;
ENGINE_API extern struct TextureEffectGlobalType _ategtTextureEffectGlobalPresets[];
#endif /* include-once check. */