Serious-Engine/Sources/EntitiesMP/HudPicHolder.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

240 lines
5.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
241
%{
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/BackgroundViewer.h"
%}
%{
BOOL _bDataLoaded = FALSE;
BOOL _bDataError = FALSE;
CTextureObject _toTexture;
%}
class CHudPicHolder: CRationalEntity {
name "HudPicHolder";
thumbnail "Thumbnails\\HudPicHolder.tbn";
features "IsTargetable", "HasName", "IsImportant";
properties:
1 CTString m_strName "Name" 'N' = "Hud pic holder",
2 CTString m_strDescription = "",
3 CTFileName m_fnmPicture "Picture file" 'P' = CTString(""),
4 FLOAT m_tmFadeInStart = 1e6,
5 FLOAT m_tmFadeOutStart = 1e6,
6 FLOAT m_tmFadeInLen "Fade in time" 'I' = 0.5f,
7 FLOAT m_tmFadeOutLen "Fade out time" 'O' = 0.5f,
8 FLOAT m_tmAutoFadeOut "Auto fade out time" 'A' = -1.0f,
9 FLOAT m_fYRatio "Vertical position ratio" 'Y' = 0.5f,
10 FLOAT m_fXRatio "Horizontal position ratio" 'X' = 0.5f,
11 FLOAT m_fPictureStretch "Picture stretch" 'S' = 1.0f,
components:
1 model MODEL_MARKER "Models\\Editor\\MessageHolder.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\MessageHolder.tex"
functions:
const CTString &GetDescription(void) const {
((CTString&)m_strDescription).PrintF("%s", (const char *) m_fnmPicture.FileName());
return m_strDescription;
}
BOOL ReloadData(void)
{
_bDataError = FALSE;
if (!Picture_On(m_fnmPicture))
{
Picture_Off();
return FALSE;
}
return TRUE;
}
BOOL LoadOneFile(const CTFileName &fnm)
{
if(fnm=="") { return FALSE; }
try
{
_toTexture.SetData_t(fnm);
return TRUE;
}
catch (char *strError)
{
CPrintF("%s\n", strError);
return FALSE;
}
}
// turn text on
BOOL Picture_On(CTFileName fnPic)
{
return LoadOneFile(fnPic);
}
// turn text off
void Picture_Off(void)
{
_toTexture.SetData(NULL);
}
// render credits to given drawport
FLOAT HudPic_Render(CHudPicHolder *penThis, CDrawPort *pdp)
{
if (_bDataError) { return 0; }
if (!_bDataLoaded) {
if (!ReloadData()) {
_bDataError = TRUE;
return 0;
}
_bDataLoaded = TRUE;
return 1;
}
FLOAT fNow=_pTimer->CurrentTick();
if( fNow<m_tmFadeInStart) { return 0; }
if( fNow>m_tmFadeOutStart+m_tmFadeOutLen) { return 0;}
CDrawPort *pdpCurr=pdp;
pdp->Unlock();
pdpCurr->Lock();
FLOAT fRatio=1.0f;
if( fNow>m_tmFadeOutStart)
{
fRatio=CalculateRatio(fNow, m_tmFadeOutStart, m_tmFadeOutStart+m_tmFadeOutLen, 0, 1);
}
if( fNow<m_tmFadeInStart+m_tmFadeInLen)
{
fRatio=CalculateRatio(fNow, m_tmFadeInStart, m_tmFadeInStart+m_tmFadeInLen, 1, 0);
}
UBYTE ubA=ClampUp(UBYTE(fRatio*255.0f), UBYTE(255));
CTextureData *ptd=(CTextureData *)_toTexture.GetData();
FLOAT fResScale = (FLOAT)pdpCurr->GetHeight() / 480.0f;
const MEX mexTexW = ptd->GetWidth();
const MEX mexTexH = ptd->GetHeight();
FLOAT fPicRatioW, fPicRatioH;
if( mexTexW > mexTexH) {
fPicRatioW = mexTexW/mexTexH;
fPicRatioH = 1.0f;
} else {
fPicRatioW = 1.0f;
fPicRatioH = mexTexH/mexTexW;
}
PIX picW = (PIX) (128*m_fPictureStretch*fResScale*fPicRatioW);
PIX picH = (PIX) (128*m_fPictureStretch*fResScale*fPicRatioH);
FLOAT fXCenter = m_fXRatio * pdpCurr->GetWidth();
FLOAT fYCenter = m_fYRatio * pdpCurr->GetHeight();
PIXaabbox2D boxScr=PIXaabbox2D(
PIX2D(fXCenter-picW/2, fYCenter-picH/2),
PIX2D(fXCenter+picW/2, fYCenter+picH/2) );
pdpCurr->PutTexture(&_toTexture, boxScr, C_WHITE|ubA);
pdpCurr->Unlock();
pdp->Lock();
return 1;
}
procedures:
WaitAndFadeOut(EVoid)
{
autowait( m_tmAutoFadeOut);
jump ApplyFadeOut();
}
ApplyFadeOut(EVoid)
{
m_tmFadeOutStart = _pTimer->CurrentTick();
CWorldSettingsController *pwsc = GetWSC(this);
if( pwsc!=NULL)
{
autowait(m_tmFadeOutLen);
CWorldSettingsController *pwsc = GetWSC(this);
ETextFX etfx;
etfx.bStart=FALSE;
etfx.penSender=this;
pwsc->SendEvent(etfx);
}
return EReturn();
}
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
autowait(0.05f);
if( !Picture_On(m_fnmPicture))
{
Picture_Off();
return;
}
_bDataError = FALSE;
wait() {
on (EBegin):
{
resume;
}
on (EStart eStart):
{
CWorldSettingsController *pwsc = GetWSC(this);
if( pwsc!=NULL)
{
m_tmFadeInStart = _pTimer->CurrentTick();
EHudPicFX etfx;
etfx.bStart=TRUE;
etfx.penSender=this;
pwsc->SendEvent(etfx);
if( m_tmAutoFadeOut!=-1)
{
call WaitAndFadeOut();
}
}
resume;
}
on (EStop eStop):
{
call ApplyFadeOut();
resume;
}
on (EReturn):
{
resume;
}
}
Picture_Off();
return;
}
};