mirror of
https://github.com/ptitSeb/Serious-Engine
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75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_BRUSHTRANSFORMED_H
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#define SE_INCL_BRUSHTRANSFORMED_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#undef ALIGNED_NEW_AND_DELETE
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#ifdef NDEBUG
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#define ALIGNED_NEW_AND_DELETE(align) \
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void *operator new[] (size_t size) { return AllocMemoryAligned(size, align); }; \
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void operator delete[] (void* ptr) { FreeMemoryAligned(ptr); };
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#else
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#define ALIGNED_NEW_AND_DELETE(align)
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#endif
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#include <Engine/Math/Vector.h>
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#include <Engine/Math/Plane.h>
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#include <Engine/Math/TextureMapping.h>
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/*
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* Cached transformed vertex.
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*/
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class CWorkingVertex {
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public:
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FLOAT3D wvx_vRelative; // coordinates in brush space
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ALIGNED_NEW_AND_DELETE(32);
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/* Clear the object. */
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inline void Clear(void) {};
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};
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/*
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* Cached transformed plane.
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*/
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class CWorkingPlane {
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public:
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FLOATplane3D wpl_plRelative; // coordinates in brush space
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CMappingVectors wpl_mvRelative; // mapping vectors in brush space
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FLOATplane3D wpl_plView; // coordinates in view space
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CMappingVectors wpl_mvView; // mapping vectors in view space
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CPlanarGradients wpl_pgOoK; // plane gradients in default mapping
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BOOL wpl_bVisible; // set if the plane is visible
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/* Clear the object. */
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inline void Clear(void) {};
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};
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/*
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* Cached transformed edge.
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*/
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class CWorkingEdge {
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public:
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INDEX wed_iwvx0; // working vertices in sector
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INDEX wed_iwvx1;
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/* Clear the object. */
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inline void Clear(void) {};
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};
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#endif /* include-once check. */
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