mirror of
https://github.com/ptitSeb/Serious-Engine
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60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#if !defined(TYPE) || !defined(CNameTableSlot_TYPE) || !defined(CNameTable_TYPE)
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#error
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#endif
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#include <Engine/Templates/StaticArray.h>
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class CNameTableSlot_TYPE {
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public:
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ULONG nts_ulKey; // hashing key
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TYPE *nts_ptElement; // the element inhere
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CNameTableSlot_TYPE(void) { nts_ptElement = NULL; };
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void Clear(void) { nts_ptElement = NULL; };
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};
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/*
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* Template class for storing pointers to objects for fast access by name.
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*/
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class CNameTable_TYPE {
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// implementation:
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public:
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INDEX nt_ctCompartments; // number of compartments in table
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INDEX nt_ctSlotsPerComp; // number of slots in one compartment
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INDEX nt_ctSlotsPerCompStep; // allocation step for number of slots in one compartment
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CStaticArray<CNameTableSlot_TYPE > nt_antsSlots; // all slots are here
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// internal finding
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CNameTableSlot_TYPE *FindSlot(ULONG ulKey, const CTString &strName);
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// expand the name table to next step
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void Expand(void);
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// interface:
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public:
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// default constructor
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CNameTable_TYPE(void);
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// destructor -- frees all memory
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~CNameTable_TYPE(void);
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// remove all slots, and reset the nametable to initial (empty) state
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void Clear(void);
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/* Set allocation parameters. */
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void SetAllocationParameters(
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INDEX ctCompartments, INDEX ctSlotsPerComp, INDEX ctSlotsPerCompStep);
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// find an object by name
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TYPE *Find(const CTString &strName);
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// add a new object
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void Add(TYPE *ptNew);
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// remove an object
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void Remove(TYPE *ptOld);
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// remove all objects but keep slots
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void Reset(void);
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// get estimated efficiency of the nametable
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CTString GetEfficiency(void);
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};
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