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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "Engine/StdH.h"
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#include <Engine/Sound/SoundProfile.h>
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// profile form for profiling sounds
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CSoundProfile _spSoundProfile;
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CProfileForm &_pfSoundProfile = _spSoundProfile;
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/////////////////////////////////////////////////////////////////////
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// CSoundProfile
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CSoundProfile::CSoundProfile(void)
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: CProfileForm ("Sound", "updates",
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CSoundProfile::PCI_COUNT, CSoundProfile::PTI_COUNT)
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{
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SETTIMERNAME( PTI_MIXSOUNDS, "MixSounds()", "");
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SETTIMERNAME( PTI_DECODESOUND, " DecodeSound()", "");
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SETTIMERNAME( PTI_MIXSOUND, " MixSound()", "");
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SETTIMERNAME( PTI_RAWMIXER, " Raw Mixer Loop", "");
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SETTIMERNAME( PTI_UPDATESOUNDS, "UpdateSounds()", "");
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SETCOUNTERNAME( PCI_MIXINGS, "number of mixings");
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SETCOUNTERNAME( PCI_SOUNDSMIXED, "sounds mixed");
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SETCOUNTERNAME( PCI_SOUNDSSKIPPED, "sounds skipped for low volume");
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SETCOUNTERNAME( PCI_SOUNDSDELAYED, "sounds delayed for sound speed latency");
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SETCOUNTERNAME( PCI_SAMPLES, "samples mixed");
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}
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