Serious-Engine/Sources/Engine/Sound/SoundDecoder.h
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

36 lines
879 B
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_SOUNDDECODER_H
#define SE_INCL_SOUNDDECODER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
class CSoundDecoder {
public:
class CDecodeData_MPEG *sdc_pmpeg;
class CDecodeData_OGG *sdc_pogg ;
// initialize/end the decoding support engine(s)
static void InitPlugins(void);
static void EndPlugins(void);
// create a decoder that streams from file
CSoundDecoder(const CTFileName &fnmStream);
~CSoundDecoder(void);
void Clear(void);
// check if a decoder is succefully opened
BOOL IsOpen(void);
// get wave format of the decoder (invaid if it is not open)
void GetFormat(WAVEFORMATEX &wfe);
// decode a block of bytes
INDEX Decode(void *pvDestBuffer, INDEX ctBytesToDecode);
// reset decoder to start of sample
void Reset(void);
};
#endif /* include-once check. */