mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
288 lines
13 KiB
C++
288 lines
13 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "Engine/StdH.h"
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#include <Engine/Models/Normals.h>
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#include <Engine/Math/Vector.h>
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FLOAT3D avGouraudNormals[MAX_GOURAUDNORMALS] = {
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FLOAT3D( 1.000000f, 0.000000f, 0.000000f),
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FLOAT3D( 0.980785f, 0.000000f, 0.195090f),
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FLOAT3D( 0.980785f, 0.195090f, 0.000000f),
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FLOAT3D( 0.923880f, 0.000000f, 0.382683f),
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FLOAT3D( 0.959683f, 0.198757f, 0.198757f),
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FLOAT3D( 0.923880f, 0.382683f, 0.000000f),
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FLOAT3D( 0.831470f, 0.000000f, 0.555570f),
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FLOAT3D( 0.890320f, 0.208847f, 0.404615f),
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FLOAT3D( 0.707107f, 0.000000f, 0.707107f),
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FLOAT3D( 0.788675f, 0.211325f, 0.577350f),
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FLOAT3D( 0.816497f, 0.408248f, 0.408248f),
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FLOAT3D( 0.831470f, 0.555570f, 0.000000f),
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FLOAT3D( 0.788675f, 0.577350f, 0.211325f),
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FLOAT3D( 0.707107f, 0.707107f, 0.000000f),
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FLOAT3D( 0.555570f, 0.000000f, 0.831470f),
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FLOAT3D( 0.577350f, 0.211325f, 0.788675f),
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FLOAT3D( 0.382683f, 0.000000f, 0.923880f),
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FLOAT3D( 0.404615f, 0.208847f, 0.890320f),
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FLOAT3D( 0.408248f, 0.408248f, 0.816497f),
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FLOAT3D( 0.195090f, 0.000000f, 0.980785f),
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FLOAT3D( 0.198757f, 0.198757f, 0.959683f),
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FLOAT3D( 0.000000f, 0.000000f, 1.000000f),
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FLOAT3D( 0.000000f, 0.195090f, 0.980785f),
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FLOAT3D( 0.000000f, 0.382683f, 0.923880f),
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FLOAT3D( 0.208847f, 0.404615f, 0.890320f),
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FLOAT3D( 0.211325f, 0.577350f, 0.788675f),
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FLOAT3D( 0.000000f, 0.555570f, 0.831470f),
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FLOAT3D( 0.000000f, 0.707107f, 0.707107f),
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FLOAT3D( 0.577350f, 0.788675f, 0.211325f),
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FLOAT3D( 0.639602f, 0.639602f, 0.426401f),
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FLOAT3D( 0.408248f, 0.816497f, 0.408248f),
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FLOAT3D( 0.639602f, 0.426401f, 0.639602f),
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FLOAT3D( 0.426401f, 0.639602f, 0.639602f),
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FLOAT3D( 0.211325f, 0.788675f, 0.577350f),
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FLOAT3D( 0.555570f, 0.831470f, 0.000000f),
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FLOAT3D( 0.404615f, 0.890320f, 0.208847f),
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FLOAT3D( 0.382683f, 0.923880f, 0.000000f),
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FLOAT3D( 0.208847f, 0.890320f, 0.404615f),
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FLOAT3D( 0.000000f, 0.831470f, 0.555570f),
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FLOAT3D( 0.000000f, 0.923880f, 0.382683f),
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FLOAT3D( 0.198757f, 0.959683f, 0.198757f),
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FLOAT3D( 0.195090f, 0.980785f, 0.000000f),
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FLOAT3D( 0.000000f, 0.980785f, 0.195090f),
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FLOAT3D( 0.000000f, 1.000000f, 0.000000f),
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FLOAT3D( -0.195090f, 0.980785f, 0.000000f),
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FLOAT3D( -0.198757f, 0.959683f, 0.198757f),
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FLOAT3D( -0.382683f, 0.923880f, 0.000000f),
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FLOAT3D( -0.208847f, 0.890320f, 0.404615f),
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FLOAT3D( -0.211325f, 0.788675f, 0.577350f),
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FLOAT3D( -0.408248f, 0.816497f, 0.408248f),
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FLOAT3D( -0.404615f, 0.890320f, 0.208847f),
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FLOAT3D( -0.555570f, 0.831470f, 0.000000f),
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FLOAT3D( -0.577350f, 0.788675f, 0.211325f),
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FLOAT3D( -0.707107f, 0.707107f, 0.000000f),
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FLOAT3D( -0.211325f, 0.577350f, 0.788675f),
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FLOAT3D( -0.208847f, 0.404615f, 0.890320f),
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FLOAT3D( -0.408248f, 0.408248f, 0.816497f),
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FLOAT3D( -0.198757f, 0.198757f, 0.959683f),
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FLOAT3D( -0.195090f, 0.000000f, 0.980785f),
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FLOAT3D( -0.382683f, 0.000000f, 0.923880f),
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FLOAT3D( -0.404615f, 0.208847f, 0.890320f),
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FLOAT3D( -0.577350f, 0.211325f, 0.788675f),
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FLOAT3D( -0.555570f, 0.000000f, 0.831470f),
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FLOAT3D( -0.707107f, 0.000000f, 0.707107f),
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FLOAT3D( -0.788675f, 0.577350f, 0.211325f),
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FLOAT3D( -0.639602f, 0.639602f, 0.426401f),
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FLOAT3D( -0.816497f, 0.408248f, 0.408248f),
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FLOAT3D( -0.426401f, 0.639602f, 0.639602f),
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FLOAT3D( -0.639602f, 0.426401f, 0.639602f),
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FLOAT3D( -0.788675f, 0.211325f, 0.577350f),
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FLOAT3D( -0.831470f, 0.555570f, 0.000000f),
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FLOAT3D( -0.890320f, 0.404615f, 0.208847f),
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FLOAT3D( -0.923880f, 0.382683f, 0.000000f),
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FLOAT3D( -0.890320f, 0.208847f, 0.404615f),
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FLOAT3D( -0.831470f, 0.000000f, 0.555570f),
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FLOAT3D( -0.923880f, 0.000000f, 0.382683f),
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FLOAT3D( -0.959683f, 0.198757f, 0.198757f),
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FLOAT3D( -0.980785f, 0.195090f, 0.000000f),
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FLOAT3D( -0.980785f, 0.000000f, 0.195090f),
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FLOAT3D( -1.000000f, 0.000000f, 0.000000f),
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FLOAT3D( -0.980785f, -0.195090f, 0.000000f),
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FLOAT3D( -0.959683f, -0.198757f, 0.198757f),
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FLOAT3D( -0.923880f, -0.382683f, 0.000000f),
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FLOAT3D( -0.890320f, -0.208847f, 0.404615f),
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FLOAT3D( -0.788675f, -0.211325f, 0.577350f),
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FLOAT3D( -0.816497f, -0.408248f, 0.408248f),
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FLOAT3D( -0.890320f, -0.404615f, 0.208847f),
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FLOAT3D( -0.831470f, -0.555570f, 0.000000f),
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FLOAT3D( -0.788675f, -0.577350f, 0.211325f),
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FLOAT3D( -0.707107f, -0.707107f, 0.000000f),
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FLOAT3D( -0.577350f, -0.211325f, 0.788675f),
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FLOAT3D( -0.404615f, -0.208847f, 0.890320f),
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FLOAT3D( -0.408248f, -0.408248f, 0.816497f),
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FLOAT3D( -0.198757f, -0.198757f, 0.959683f),
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FLOAT3D( 0.000000f, -0.195090f, 0.980785f),
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FLOAT3D( 0.000000f, -0.382683f, 0.923880f),
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FLOAT3D( -0.208847f, -0.404615f, 0.890320f),
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FLOAT3D( -0.211325f, -0.577350f, 0.788675f),
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FLOAT3D( 0.000000f, -0.555570f, 0.831470f),
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FLOAT3D( 0.000000f, -0.707107f, 0.707107f),
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FLOAT3D( -0.577350f, -0.788675f, 0.211325f),
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FLOAT3D( -0.639602f, -0.639602f, 0.426401f),
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FLOAT3D( -0.408248f, -0.816497f, 0.408248f),
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FLOAT3D( -0.639602f, -0.426401f, 0.639602f),
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FLOAT3D( -0.426401f, -0.639602f, 0.639602f),
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FLOAT3D( -0.211325f, -0.788675f, 0.577350f),
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FLOAT3D( -0.555570f, -0.831470f, 0.000000f),
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FLOAT3D( -0.404615f, -0.890320f, 0.208847f),
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FLOAT3D( -0.382683f, -0.923880f, 0.000000f),
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FLOAT3D( -0.208847f, -0.890320f, 0.404615f),
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FLOAT3D( 0.000000f, -0.831470f, 0.555570f),
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FLOAT3D( 0.000000f, -0.923880f, 0.382683f),
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FLOAT3D( -0.198757f, -0.959683f, 0.198757f),
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FLOAT3D( -0.195090f, -0.980785f, 0.000000f),
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FLOAT3D( 0.000000f, -0.980785f, 0.195090f),
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FLOAT3D( 0.000000f, -1.000000f, 0.000000f),
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FLOAT3D( 0.195090f, -0.980785f, 0.000000f),
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FLOAT3D( 0.198757f, -0.959683f, 0.198757f),
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FLOAT3D( 0.382683f, -0.923880f, 0.000000f),
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FLOAT3D( 0.208847f, -0.890320f, 0.404615f),
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FLOAT3D( 0.211325f, -0.788675f, 0.577350f),
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FLOAT3D( 0.408248f, -0.816497f, 0.408248f),
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FLOAT3D( 0.404615f, -0.890320f, 0.208847f),
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FLOAT3D( 0.555570f, -0.831470f, 0.000000f),
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FLOAT3D( 0.577350f, -0.788675f, 0.211325f),
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FLOAT3D( 0.707107f, -0.707107f, 0.000000f),
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FLOAT3D( 0.211325f, -0.577350f, 0.788675f),
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FLOAT3D( 0.208847f, -0.404615f, 0.890320f),
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FLOAT3D( 0.408248f, -0.408248f, 0.816497f),
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FLOAT3D( 0.198757f, -0.198757f, 0.959683f),
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FLOAT3D( 0.404615f, -0.208847f, 0.890320f),
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FLOAT3D( 0.577350f, -0.211325f, 0.788675f),
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FLOAT3D( 0.788675f, -0.577350f, 0.211325f),
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FLOAT3D( 0.639602f, -0.639602f, 0.426401f),
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FLOAT3D( 0.816497f, -0.408248f, 0.408248f),
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FLOAT3D( 0.426401f, -0.639602f, 0.639602f),
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FLOAT3D( 0.639602f, -0.426401f, 0.639602f),
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FLOAT3D( 0.788675f, -0.211325f, 0.577350f),
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FLOAT3D( 0.831470f, -0.555570f, 0.000000f),
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FLOAT3D( 0.890320f, -0.404615f, 0.208847f),
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FLOAT3D( 0.923880f, -0.382683f, 0.000000f),
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FLOAT3D( 0.890320f, -0.208847f, 0.404615f),
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FLOAT3D( 0.959683f, -0.198757f, 0.198757f),
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FLOAT3D( 0.980785f, -0.195090f, 0.000000f),
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FLOAT3D( 0.980785f, 0.000000f, -0.195090f),
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FLOAT3D( 0.959683f, 0.198757f, -0.198757f),
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FLOAT3D( 0.923880f, 0.000000f, -0.382683f),
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FLOAT3D( 0.890320f, 0.404615f, -0.208847f),
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FLOAT3D( 0.788675f, 0.577350f, -0.211325f),
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FLOAT3D( 0.816497f, 0.408248f, -0.408248f),
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FLOAT3D( 0.890320f, 0.208847f, -0.404615f),
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FLOAT3D( 0.831470f, 0.000000f, -0.555570f),
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FLOAT3D( 0.788675f, 0.211325f, -0.577350f),
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FLOAT3D( 0.707107f, 0.000000f, -0.707107f),
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FLOAT3D( 0.577350f, 0.788675f, -0.211325f),
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FLOAT3D( 0.404615f, 0.890320f, -0.208847f),
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FLOAT3D( 0.408248f, 0.816497f, -0.408248f),
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FLOAT3D( 0.198757f, 0.959683f, -0.198757f),
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FLOAT3D( 0.000000f, 0.923880f, -0.382683f),
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FLOAT3D( 0.208847f, 0.890320f, -0.404615f),
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FLOAT3D( 0.211325f, 0.788675f, -0.577350f),
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FLOAT3D( 0.000000f, 0.831470f, -0.555570f),
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FLOAT3D( 0.000000f, 0.707107f, -0.707107f),
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FLOAT3D( 0.577350f, 0.211325f, -0.788675f),
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FLOAT3D( 0.639602f, 0.426401f, -0.639602f),
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FLOAT3D( 0.408248f, 0.408248f, -0.816497f),
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FLOAT3D( 0.639602f, 0.639602f, -0.426401f),
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FLOAT3D( 0.426401f, 0.639602f, -0.639602f),
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FLOAT3D( 0.211325f, 0.577350f, -0.788675f),
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FLOAT3D( 0.555570f, 0.000000f, -0.831470f),
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FLOAT3D( 0.404615f, 0.208847f, -0.890320f),
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FLOAT3D( 0.382683f, 0.000000f, -0.923880f),
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FLOAT3D( 0.208847f, 0.404615f, -0.890320f),
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FLOAT3D( 0.000000f, 0.555570f, -0.831470f),
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FLOAT3D( 0.000000f, 0.382683f, -0.923880f),
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FLOAT3D( 0.198757f, 0.198757f, -0.959683f),
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FLOAT3D( 0.195090f, 0.000000f, -0.980785f),
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FLOAT3D( 0.000000f, 0.195090f, -0.980785f),
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FLOAT3D( 0.000000f, 0.000000f, -1.000000f),
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FLOAT3D( -0.198757f, 0.959683f, -0.198757f),
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FLOAT3D( -0.404615f, 0.890320f, -0.208847f),
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FLOAT3D( -0.577350f, 0.788675f, -0.211325f),
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FLOAT3D( -0.408248f, 0.816497f, -0.408248f),
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FLOAT3D( -0.208847f, 0.890320f, -0.404615f),
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FLOAT3D( -0.211325f, 0.788675f, -0.577350f),
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FLOAT3D( -0.788675f, 0.577350f, -0.211325f),
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FLOAT3D( -0.890320f, 0.404615f, -0.208847f),
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FLOAT3D( -0.816497f, 0.408248f, -0.408248f),
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FLOAT3D( -0.959683f, 0.198757f, -0.198757f),
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FLOAT3D( -0.980785f, 0.000000f, -0.195090f),
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FLOAT3D( -0.923880f, 0.000000f, -0.382683f),
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FLOAT3D( -0.890320f, 0.208847f, -0.404615f),
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FLOAT3D( -0.788675f, 0.211325f, -0.577350f),
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FLOAT3D( -0.831470f, 0.000000f, -0.555570f),
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FLOAT3D( -0.707107f, 0.000000f, -0.707107f),
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FLOAT3D( -0.211325f, 0.577350f, -0.788675f),
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FLOAT3D( -0.426401f, 0.639602f, -0.639602f),
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FLOAT3D( -0.408248f, 0.408248f, -0.816497f),
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FLOAT3D( -0.639602f, 0.639602f, -0.426401f),
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FLOAT3D( -0.639602f, 0.426401f, -0.639602f),
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FLOAT3D( -0.577350f, 0.211325f, -0.788675f),
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FLOAT3D( -0.208847f, 0.404615f, -0.890320f),
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FLOAT3D( -0.404615f, 0.208847f, -0.890320f),
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FLOAT3D( -0.555570f, 0.000000f, -0.831470f),
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FLOAT3D( -0.382683f, 0.000000f, -0.923880f),
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FLOAT3D( -0.198757f, 0.198757f, -0.959683f),
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FLOAT3D( -0.195090f, 0.000000f, -0.980785f),
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FLOAT3D( -0.959683f, -0.198757f, -0.198757f),
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FLOAT3D( -0.890320f, -0.404615f, -0.208847f),
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FLOAT3D( -0.788675f, -0.577350f, -0.211325f),
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FLOAT3D( -0.816497f, -0.408248f, -0.408248f),
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FLOAT3D( -0.890320f, -0.208847f, -0.404615f),
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FLOAT3D( -0.788675f, -0.211325f, -0.577350f),
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FLOAT3D( -0.577350f, -0.788675f, -0.211325f),
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FLOAT3D( -0.404615f, -0.890320f, -0.208847f),
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FLOAT3D( -0.408248f, -0.816497f, -0.408248f),
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FLOAT3D( -0.198757f, -0.959683f, -0.198757f),
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FLOAT3D( 0.000000f, -0.980785f, -0.195090f),
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FLOAT3D( 0.000000f, -0.923880f, -0.382683f),
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FLOAT3D( -0.208847f, -0.890320f, -0.404615f),
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FLOAT3D( -0.211325f, -0.788675f, -0.577350f),
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FLOAT3D( 0.000000f, -0.831470f, -0.555570f),
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FLOAT3D( 0.000000f, -0.707107f, -0.707107f),
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FLOAT3D( -0.577350f, -0.211325f, -0.788675f),
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FLOAT3D( -0.639602f, -0.426401f, -0.639602f),
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FLOAT3D( -0.408248f, -0.408248f, -0.816497f),
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FLOAT3D( -0.639602f, -0.639602f, -0.426401f),
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FLOAT3D( -0.426401f, -0.639602f, -0.639602f),
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FLOAT3D( -0.211325f, -0.577350f, -0.788675f),
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FLOAT3D( -0.404615f, -0.208847f, -0.890320f),
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FLOAT3D( -0.208847f, -0.404615f, -0.890320f),
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FLOAT3D( 0.000000f, -0.555570f, -0.831470f),
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FLOAT3D( 0.000000f, -0.382683f, -0.923880f),
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FLOAT3D( -0.198757f, -0.198757f, -0.959683f),
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FLOAT3D( 0.000000f, -0.195090f, -0.980785f),
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FLOAT3D( 0.198757f, -0.959683f, -0.198757f),
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FLOAT3D( 0.404615f, -0.890320f, -0.208847f),
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FLOAT3D( 0.577350f, -0.788675f, -0.211325f),
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FLOAT3D( 0.408248f, -0.816497f, -0.408248f),
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FLOAT3D( 0.208847f, -0.890320f, -0.404615f),
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FLOAT3D( 0.211325f, -0.788675f, -0.577350f),
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FLOAT3D( 0.788675f, -0.577350f, -0.211325f),
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FLOAT3D( 0.890320f, -0.404615f, -0.208847f),
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FLOAT3D( 0.816497f, -0.408248f, -0.408248f),
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FLOAT3D( 0.959683f, -0.198757f, -0.198757f),
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FLOAT3D( 0.890320f, -0.208847f, -0.404615f),
|
|
FLOAT3D( 0.788675f, -0.211325f, -0.577350f),
|
|
FLOAT3D( 0.211325f, -0.577350f, -0.788675f),
|
|
FLOAT3D( 0.426401f, -0.639602f, -0.639602f),
|
|
FLOAT3D( 0.408248f, -0.408248f, -0.816497f),
|
|
FLOAT3D( 0.639602f, -0.639602f, -0.426401f),
|
|
FLOAT3D( 0.639602f, -0.426401f, -0.639602f),
|
|
FLOAT3D( 0.577350f, -0.211325f, -0.788675f),
|
|
FLOAT3D( 0.208847f, -0.404615f, -0.890320f),
|
|
FLOAT3D( 0.404615f, -0.208847f, -0.890320f),
|
|
FLOAT3D( 0.198757f, -0.198757f, -0.959683f),
|
|
};
|
|
|
|
|
|
/* Find nearest Gouraud normal for a vector. */
|
|
INDEX GouraudNormal( const FLOAT3D &vNormal)
|
|
{
|
|
INDEX i, besti;
|
|
FLOAT p, bestp;
|
|
// find the Gouraud normal that makes smallest dot product with given vector
|
|
besti = 0;
|
|
bestp = 0.0f;
|
|
for( i=0; i<MAX_GOURAUDNORMALS; i++) {
|
|
p = avGouraudNormals[i] % vNormal;
|
|
if( p>bestp) {
|
|
bestp = p;
|
|
besti = i;
|
|
}
|
|
}
|
|
return besti;
|
|
}
|
|
|
|
|
|
|