Serious-Engine/Sources/GameGUIMP/DlgPlayerAppearance.cpp
2016-03-11 18:20:51 -06:00

61 lines
1.9 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// DlgPlayerAppearance.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgPlayerAppearance dialog
CDlgPlayerAppearance::CDlgPlayerAppearance(CPlayerCharacter &pcPlayerCharacter,
CWnd* pParent /*=NULL*/)
: CDialog(CDlgPlayerAppearance::IDD, pParent)
{
// make a copy of player's appearance, we will change it
m_pcPlayerCharacter = pcPlayerCharacter;
//{{AFX_DATA_INIT(CDlgPlayerAppearance)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgPlayerAppearance::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgPlayerAppearance)
DDX_Control(pDX, IDC_AVAILABLE_APPEARANCES, m_comboAvailableAppearances);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgPlayerAppearance, CDialog)
//{{AFX_MSG_MAP(CDlgPlayerAppearance)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgPlayerAppearance message handlers