Serious-Engine/Sources/Engine/Base/Directory.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

191 lines
5.9 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Base/Stream.h>
#include <Engine/Base/FileName.h>
#include <Engine/Base/Unzip.h>
#include <Engine/Base/FileSystem.h>
#include <Engine/Templates/DynamicStackArray.cpp>
extern CDynamicStackArray<CTFileName> _afnmBaseBrowseInc;
extern CDynamicStackArray<CTFileName> _afnmBaseBrowseExc;
class CDirToRead {
public:
CListNode dr_lnNode;
CTString dr_strDir;
};
int qsort_CompareCTFileName(const void *elem1, const void *elem2 )
{
const CTFileName &fnm1 = **(CTFileName **)elem1;
const CTFileName &fnm2 = **(CTFileName **)elem2;
return strcmp(fnm1, fnm2);
}
extern BOOL FileMatchesList(CDynamicStackArray<CTFileName> &afnm, const CTFileName &fnm);
void FillDirList_internal(const CTFileName &fnmBasePath,
CDynamicStackArray<CTFileName> &afnm, const CTFileName &fnmDir, const CTString &strPattern, BOOL bRecursive,
CDynamicStackArray<CTFileName> *pafnmInclude, CDynamicStackArray<CTFileName> *pafnmExclude)
{
// add the directory to list of directories to search
CListHead lhDirs;
CDirToRead *pdrFirst = new CDirToRead;
pdrFirst->dr_strDir = fnmDir;
lhDirs.AddTail(pdrFirst->dr_lnNode);
// while the list of directories is not empty
while (!lhDirs.IsEmpty()) {
// take the first one
CDirToRead *pdr = LIST_HEAD(lhDirs, CDirToRead, dr_lnNode);
CTFileName fnmDir = pdr->dr_strDir;
delete pdr;
// if the dir is not allowed
if (pafnmInclude!=NULL &&
(!FileMatchesList(*pafnmInclude, fnmDir) || FileMatchesList(*pafnmExclude, fnmDir)) ) {
// skip it
continue;
}
const char *dirsep = CFileSystem::GetDirSeparator();
// start listing the directory
CDynamicArray<CTString> *files;
files = _pFileSystem->FindFiles(fnmBasePath+fnmDir, "*");
int max = files->Count();
// for each file in the directory
for (int i = 0; i < max; i++) {
const char *fname = (*files)[i];
// if dummy dir (this dir, parent dir, or any dir starting with '.')
if (_pFileSystem->IsDummyFile(fname)) {
// skip it
continue;
}
// get the file's filepath
CTFileName fnm = fnmDir + fname;
// if it is a directory
if (_pFileSystem->IsDirectory(fnm)) {
// if recursive reading
if (bRecursive) {
// add it to the list of directories to search
CDirToRead *pdrNew = new CDirToRead;
pdrNew->dr_strDir = fnm + dirsep;
lhDirs.AddTail(pdrNew->dr_lnNode);
}
// if it matches the pattern
} else if (strPattern=="" || fnm.Matches(strPattern)) {
// add that file
afnm.Push() = fnm;
}
}
delete files;
}
}
// make a list of all files in a directory
ENGINE_API void MakeDirList(
CDynamicStackArray<CTFileName> &afnmDir, const CTFileName &fnmDir, const CTFileName &fnmPattern, ULONG ulFlags)
{
afnmDir.PopAll();
BOOL bRecursive = ulFlags&DLI_RECURSIVE;
BOOL bSearchCD = ulFlags&DLI_SEARCHCD;
// make one temporary array
CDynamicStackArray<CTFileName> afnm;
if (_fnmMod!="") {
FillDirList_internal(_fnmUserDir, afnm, fnmDir, fnmPattern, bRecursive,
&_afnmBaseBrowseInc, &_afnmBaseBrowseExc);
FillDirList_internal(_fnmApplicationPath, afnm, fnmDir, fnmPattern, bRecursive,
&_afnmBaseBrowseInc, &_afnmBaseBrowseExc);
if (bSearchCD) {
FillDirList_internal(_fnmCDPath, afnm, fnmDir, fnmPattern, bRecursive,
&_afnmBaseBrowseInc, &_afnmBaseBrowseExc);
}
FillDirList_internal(_fnmUserDir+_fnmMod, afnm, fnmDir, fnmPattern, bRecursive, NULL, NULL);
FillDirList_internal(_fnmApplicationPath+_fnmMod, afnm, fnmDir, fnmPattern, bRecursive, NULL, NULL);
} else {
FillDirList_internal(_fnmUserDir, afnm, fnmDir, fnmPattern, bRecursive, NULL, NULL);
FillDirList_internal(_fnmApplicationPath, afnm, fnmDir, fnmPattern, bRecursive, NULL, NULL);
if (bSearchCD) {
FillDirList_internal(_fnmCDPath, afnm, fnmDir, fnmPattern, bRecursive, NULL, NULL);
}
}
// for each file in zip archives
CTString strDirPattern = fnmDir;
INDEX ctFilesInZips = UNZIPGetFileCount();
for(INDEX iFileInZip=0; iFileInZip<ctFilesInZips; iFileInZip++) {
const CTFileName &fnm = UNZIPGetFileAtIndex(iFileInZip);
// if not in this dir, skip it
if (bRecursive) {
if (!fnm.HasPrefix(strDirPattern)) {
continue;
}
} else {
if (fnm.FileDir()!=fnmDir) {
continue;
}
}
// if doesn't match pattern
if (fnmPattern!="" && !fnm.Matches(fnmPattern)) {
// skip it
continue;
}
// if mod is active, and the file is not in mod
if (_fnmMod!="" && !UNZIPIsFileAtIndexMod(iFileInZip)) {
// if it doesn't match base browse path
if ( !FileMatchesList(_afnmBaseBrowseInc, fnm) || FileMatchesList(_afnmBaseBrowseExc, fnm) ) {
// skip it
continue;
}
}
// add that file
afnm.Push() = fnm;
}
// if no files
if (afnm.Count()==0) {
// don't check for duplicates
return;
}
// resort the array
qsort(afnm.da_Pointers, afnm.Count(), sizeof(void*), qsort_CompareCTFileName);
// for each file
INDEX ctFiles = afnm.Count();
for (INDEX iFile=0; iFile<ctFiles; iFile++) {
// if not same as last one
if (iFile==0 || afnm[iFile]!=afnm[iFile-1]) {
// copy over to final array
afnmDir.Push() = afnm[iFile];
}
}
}