mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 13:25:52 +01:00
195 lines
7.5 KiB
C++
195 lines
7.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// DlgEditTerrainLayer.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "DlgEditTerrainLayer.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgEditTerrainLayer dialog
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CDlgEditTerrainLayer::CDlgEditTerrainLayer(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgEditTerrainLayer::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgEditTerrainLayer)
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m_bAutoGenerate = FALSE;
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m_fAltitudeMax = 0.0f;
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m_fAltitudeMaxFade = 0.0f;
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m_fAltitudeMin = 0.0f;
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m_fAltitudeMinFade = 0.0f;
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m_fLayerCoverage = 0.0f;
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m_strLayerName = _T("");
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m_fTextureOffsetX = 0.0f;
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m_fTextureOffsetY = 0.0f;
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m_fTextureRotationU = 0.0f;
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m_fTextureRotationV = 0.0f;
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m_fSlopeMax = 0.0f;
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m_fSlopeMaxFade = 0.0f;
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m_fSlopeMin = 0.0f;
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m_fSlopeMinFade = 0.0f;
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m_fTextureStretchX = 0.0f;
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m_fTextureStretchY = 0.0f;
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m_fCoverageFade = 0.0f;
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m_fAltitudeMaxNoise = 0.0f;
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m_bApplyMaxAltitude = FALSE;
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m_bApplyMaxSlope = FALSE;
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m_bApplyMinAltitude = FALSE;
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m_bApplyMinSlope = FALSE;
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m_fAltitudeMinNoise = 0.0f;
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m_fSlopeMaxNoise = 0.0f;
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m_fSlopeMinNoise = 0.0f;
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//}}AFX_DATA_INIT
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}
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void CDlgEditTerrainLayer::DoDataExchange(CDataExchange* pDX)
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{
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// if dialog is recieving data
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if( pDX->m_bSaveAndValidate == FALSE)
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{
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CTerrainLayer *ptlLayer=GetLayer();
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if(ptlLayer!=NULL)
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{
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m_bAutoGenerate=ptlLayer->tl_bAutoRegenerated;
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m_fAltitudeMax=ptlLayer->tl_fMaxAltitude*100.0f;
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m_fAltitudeMaxFade=ptlLayer->tl_fMaxAltitudeFade*100.0f;
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m_fAltitudeMin=ptlLayer->tl_fMinAltitude*100.0f;
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m_fAltitudeMinFade=ptlLayer->tl_fMinAltitudeFade*100.0f;
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m_fLayerCoverage=ptlLayer->tl_fCoverage*100.0f;
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m_strLayerName=ptlLayer->tl_strName;
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m_fTextureOffsetX=ptlLayer->tl_fOffsetX;
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m_fTextureOffsetY=ptlLayer->tl_fOffsetY;
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m_fTextureRotationU=ptlLayer->tl_fRotateX;
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m_fTextureRotationV=ptlLayer->tl_fRotateY;
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m_fSlopeMax=ptlLayer->tl_fMaxSlope*100.0f;
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m_fSlopeMaxFade=ptlLayer->tl_fMaxSlopeFade*100.0f;
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m_fSlopeMin=ptlLayer->tl_fMinSlope*100.0f;
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m_fSlopeMinFade=ptlLayer->tl_fMinSlopeFade*100.0f;
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m_fTextureStretchX=ptlLayer->tl_fStretchX;
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m_fTextureStretchY=ptlLayer->tl_fStretchY;
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m_fCoverageFade=ptlLayer->tl_fCoverageNoise*100.0f;
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m_fAltitudeMaxNoise=ptlLayer->tl_fMaxAltitudeNoise*100.0f;
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m_bApplyMaxAltitude=ptlLayer->tl_bApplyMaxAltitude;
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m_bApplyMaxSlope=ptlLayer->tl_bApplyMaxSlope;
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m_bApplyMinAltitude=ptlLayer->tl_bApplyMinAltitude;
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m_bApplyMinSlope=ptlLayer->tl_bApplyMinSlope;
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m_fAltitudeMinNoise=ptlLayer->tl_fMinAltitudeNoise*100.0f;
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m_fSlopeMaxNoise=ptlLayer->tl_fMaxSlopeNoise*100.0f;
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m_fSlopeMinNoise=ptlLayer->tl_fMinSlopeNoise*100.0f;
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}
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}
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgEditTerrainLayer)
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DDX_Check(pDX, IDC_AUTO_GENERATE_LAYER_DISTRIBUTION, m_bAutoGenerate);
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DDX_Text(pDX, IDC_TRL_ALTITUDE_MAX, m_fAltitudeMax);
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DDV_MinMaxFloat(pDX, m_fAltitudeMax, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_ALTITUDE_MAX_FADE, m_fAltitudeMaxFade);
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DDV_MinMaxFloat(pDX, m_fAltitudeMaxFade, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_ALTITUDE_MIN, m_fAltitudeMin);
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DDV_MinMaxFloat(pDX, m_fAltitudeMin, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_ALTITUDE_MIN_FADE, m_fAltitudeMinFade);
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DDV_MinMaxFloat(pDX, m_fAltitudeMinFade, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_LAYER_COVERAGE, m_fLayerCoverage);
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DDV_MinMaxFloat(pDX, m_fLayerCoverage, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_LAYER_NAME, m_strLayerName);
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DDX_Text(pDX, IDC_TRL_OFFSET_X, m_fTextureOffsetX);
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DDX_Text(pDX, IDC_TRL_OFFSET_Y, m_fTextureOffsetY);
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DDX_Text(pDX, IDC_TRL_ROTATE_U, m_fTextureRotationU);
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DDX_Text(pDX, IDC_TRL_ROTATE_V, m_fTextureRotationV);
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DDX_Text(pDX, IDC_TRL_SLOPE_MAX, m_fSlopeMax);
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DDV_MinMaxFloat(pDX, m_fSlopeMax, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_SLOPE_MAX_FADE, m_fSlopeMaxFade);
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DDV_MinMaxFloat(pDX, m_fSlopeMaxFade, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_SLOPE_MIN, m_fSlopeMin);
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DDV_MinMaxFloat(pDX, m_fSlopeMin, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_SLOPE_MIN_FADE, m_fSlopeMinFade);
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DDV_MinMaxFloat(pDX, m_fSlopeMinFade, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_STRETCH_X, m_fTextureStretchX);
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DDX_Text(pDX, IDC_TRL_STRETCH_Y, m_fTextureStretchY);
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DDX_Text(pDX, IDC_TRL_COVERAGE_FADE, m_fCoverageFade);
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DDV_MinMaxFloat(pDX, m_fCoverageFade, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_ALTITUDE_MAX_NOISE, m_fAltitudeMaxNoise);
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DDV_MinMaxFloat(pDX, m_fAltitudeMaxNoise, 0.f, 100.f);
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DDX_Check(pDX, IDC_APPLY_MAX_ALTITUDE_DISTRIBUTION, m_bApplyMaxAltitude);
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DDX_Check(pDX, IDC_APPLY_MAX_SLOPE_DISTRIBUTION, m_bApplyMaxSlope);
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DDX_Check(pDX, IDC_APPLY_MIN_ALTITUDE_DISTRIBUTION, m_bApplyMinAltitude);
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DDX_Check(pDX, IDC_APPLY_MIN_SLOPE_DISTRIBUTION, m_bApplyMinSlope);
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DDX_Text(pDX, IDC_TRL_ALTITUDE_MIN_NOISE, m_fAltitudeMinNoise);
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DDV_MinMaxFloat(pDX, m_fAltitudeMinNoise, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_SLOPE_MAX_NOISE, m_fSlopeMaxNoise);
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DDV_MinMaxFloat(pDX, m_fSlopeMaxNoise, 0.f, 100.f);
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DDX_Text(pDX, IDC_TRL_SLOPE_MIN_NOISE, m_fSlopeMinNoise);
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DDV_MinMaxFloat(pDX, m_fSlopeMinNoise, 0.f, 100.f);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if( pDX->m_bSaveAndValidate != FALSE)
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{
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CTerrainLayer *ptlLayer=GetLayer();
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if(ptlLayer!=NULL)
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{
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ptlLayer->tl_bAutoRegenerated=m_bAutoGenerate;
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ptlLayer->tl_fMaxAltitude=m_fAltitudeMax/100.0f;
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ptlLayer->tl_fMaxAltitudeFade=m_fAltitudeMaxFade/100.0f;
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ptlLayer->tl_fMinAltitude=m_fAltitudeMin/100.0f;
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ptlLayer->tl_fMinAltitudeFade=m_fAltitudeMinFade/100.0f;
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ptlLayer->tl_fCoverage=m_fLayerCoverage/100.0f;
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ptlLayer->tl_strName=CStringA(m_strLayerName);
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ptlLayer->tl_fOffsetX=m_fTextureOffsetX;
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ptlLayer->tl_fOffsetY=m_fTextureOffsetY;
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ptlLayer->tl_fRotateX=m_fTextureRotationU;
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ptlLayer->tl_fRotateY=m_fTextureRotationV;
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ptlLayer->tl_fMaxSlope=m_fSlopeMax/100.0f;
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ptlLayer->tl_fMaxSlopeFade=m_fSlopeMaxFade/100.0f;
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ptlLayer->tl_fMinSlope=m_fSlopeMin/100.0f;
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ptlLayer->tl_fMinSlopeFade=m_fSlopeMinFade/100.0f;
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ptlLayer->tl_fStretchX=m_fTextureStretchX;
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ptlLayer->tl_fStretchY=m_fTextureStretchY;
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ptlLayer->tl_fCoverageNoise=m_fCoverageFade/100.0f;
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ptlLayer->tl_fMaxAltitudeNoise=m_fAltitudeMaxNoise/100.0f;
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ptlLayer->tl_bApplyMaxAltitude=m_bApplyMaxAltitude;
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ptlLayer->tl_bApplyMaxSlope=m_bApplyMaxSlope;
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ptlLayer->tl_bApplyMinAltitude=m_bApplyMinAltitude;
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ptlLayer->tl_bApplyMinSlope=m_bApplyMinSlope;
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ptlLayer->tl_fMinAltitudeNoise=m_fAltitudeMinNoise/100.0f;
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ptlLayer->tl_fMaxSlopeNoise=m_fSlopeMaxNoise/100.0f;
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ptlLayer->tl_fMinSlopeNoise=m_fSlopeMinNoise/100.0f;
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}
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}
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}
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BEGIN_MESSAGE_MAP(CDlgEditTerrainLayer, CDialog)
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//{{AFX_MSG_MAP(CDlgEditTerrainLayer)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgEditTerrainLayer message handlers
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