mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
476 lines
14 KiB
C++
476 lines
14 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include <Engine/StdH.h>
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#include <Engine/Base/ThreadLocalStorage.h> //rcg10242001
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#include <Engine/Base/Stream.h>
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#include <Engine/Base/Console.h>
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#include <Engine/Network/MessageDispatcher.h>
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#include <Engine/Network/Network.h>
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#include <Engine/Network/NetworkProfile.h>
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#include <Engine/Network/NetworkMessage.h>
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#include <Engine/Network/CommunicationInterface.h>
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#include <Engine/Base/ErrorTable.h>
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#include <Engine/Base/ListIterator.inl>
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// define this to randomly drop messages (for debugging of packet-loss recovery)
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//#define LOSEPACKETS_THRESHOLD (RAND_MAX/10)
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extern INDEX net_bReportTraffic;
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extern BOOL _bTempNetwork;
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/////////////////////////////////////////////////////////////////////
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// CMessageBuffer helper class+implementation
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// class for holding received messages (thread locally)
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class CMessageBuffer {
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public:
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// size of message buffer for one message
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ULONG mb_ulMessageBufferSize;
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// pointer to message buffer for one message
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void *mb_pvMessageBuffer;
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void Allocate(void);
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void Free(void);
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};
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// the thread's local buffer
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THREADLOCAL(CMessageBuffer, mbReceivedMessage, CMessageBuffer());
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void CMessageBuffer::Allocate(void)
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{
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if (mb_ulMessageBufferSize==0) {
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ASSERT(mb_pvMessageBuffer == NULL);
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// allocate message buffer
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mb_ulMessageBufferSize = 16000;
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mb_pvMessageBuffer = AllocMemory(mb_ulMessageBufferSize);
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}
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}
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void CMessageBuffer::Free(void)
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{
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// if message buffer is allocated
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if (mb_ulMessageBufferSize != 0) {
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ASSERT(mb_pvMessageBuffer != NULL);
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// free it
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FreeMemory(mb_pvMessageBuffer);
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mb_ulMessageBufferSize = 0;
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mb_pvMessageBuffer = NULL;
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}
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}
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/////////////////////////////////////////////////////////////////////
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// CNetworkProvider implementation
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/*
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* Default constructor.
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*/
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CNetworkProvider::CNetworkProvider(void)
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{
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}
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/*
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* Create a human description of driver.
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*/
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const CTString &CNetworkProvider::GetDescription(void) const
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{
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return np_Description;
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}
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/////////////////////////////////////////////////////////////////////
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// CNetworkSession implementation
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/*
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* Default constructor.
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*/
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CNetworkSession::CNetworkSession(void)
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{
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}
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/* Construct a session for connecting to certain server. */
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CNetworkSession::CNetworkSession(const CTString &strAddress)
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{
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ns_strAddress = strAddress;
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}
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void CNetworkSession::Copy(const CNetworkSession &nsOriginal)
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{
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ns_strAddress = nsOriginal.ns_strAddress ;
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ns_strSession = nsOriginal.ns_strSession ;
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ns_strWorld = nsOriginal.ns_strWorld ;
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ns_tmPing = nsOriginal.ns_tmPing ;
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ns_ctPlayers = nsOriginal.ns_ctPlayers ;
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ns_ctMaxPlayers = nsOriginal.ns_ctMaxPlayers ;
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ns_strGameType = nsOriginal.ns_strGameType ;
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ns_strMod = nsOriginal.ns_strMod ;
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ns_strVer = nsOriginal.ns_strVer ;
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}
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/////////////////////////////////////////////////////////////////////
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// CMessageDispatcher -- construction/destruction
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/*
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* Default constructor.
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*/
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CMessageDispatcher::CMessageDispatcher(void) {
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if (!_bTempNetwork) {
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_cmiComm.Init();
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}
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// enumerate network providers
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EnumNetworkProviders_startup(md_lhProviders);
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}
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/*
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* Destructor.
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*/
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CMessageDispatcher::~CMessageDispatcher(void)
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{
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if (!_bTempNetwork) {
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_cmiComm.Close();
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}
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// destroy the list of network providers
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FORDELETELIST(CNetworkProvider, np_Node, md_lhProviders, litProviders) {
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delete &*litProviders;
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}
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}
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/*
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* Initialize for a given game.
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*/
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void CMessageDispatcher::Init(const CTString &strGameID)
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{
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md_strGameID = strGameID;
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}
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/////////////////////////////////////////////////////////////////////
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// CMessageDispatcher -- network provider management
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/*
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* Enumerate all providers at startup (later enumeration just copies this list).
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*/
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void CMessageDispatcher::EnumNetworkProviders_startup(CListHead &lh)
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{
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// create local connection provider
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CNetworkProvider *pnpLocal = new CNetworkProvider;
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pnpLocal->np_Description = "Local";
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lh.AddTail(pnpLocal->np_Node);
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// create TCP/IP connection provider
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CNetworkProvider *pnpTCP = new CNetworkProvider;
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pnpTCP->np_Description = "TCP/IP Server";
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lh.AddTail(pnpTCP->np_Node);
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CNetworkProvider *pnpTCPCl = new CNetworkProvider;
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pnpTCPCl->np_Description = "TCP/IP Client";
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lh.AddTail(pnpTCPCl->np_Node);
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}
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/*
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* Enumerate all providers.
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*/
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void CMessageDispatcher::EnumNetworkProviders(CListHead &lh)
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{
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// for each provider enumerated at startup
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FOREACHINLIST(CNetworkProvider, np_Node, md_lhProviders, litProvider) {
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// create a copy
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CNetworkProvider *pnpNew = new CNetworkProvider(*litProvider);
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// add the copy to the list
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lh.AddTail(pnpNew->np_Node);
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}
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}
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/*
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* Start using a service provider.
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*/
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void CMessageDispatcher::StartProvider_t(const CNetworkProvider &npProvider)
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{
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if (npProvider.np_Description=="Local") {
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_cmiComm.PrepareForUse(FALSE, FALSE);
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} else if (npProvider.np_Description=="TCP/IP Server") {
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_cmiComm.PrepareForUse(TRUE, FALSE);
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} else {
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_cmiComm.PrepareForUse(TRUE, TRUE);
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}
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}
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/*
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* Stop using current service provider.
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*/
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void CMessageDispatcher::StopProvider(void)
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{
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_cmiComm.Unprepare();
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}
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/////////////////////////////////////////////////////////////////////
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// CMessageDispatcher -- network message management
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static void UpdateSentMessageStats(const CNetworkMessage &nmMessage)
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{
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// increment profile counters
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_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_MESSAGESSENT);
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_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_BYTESSENT, nmMessage.nm_slSize);
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switch (nmMessage.GetType()) {
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case MSG_GAMESTREAMBLOCKS:
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_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_GAMESTREAM_BYTES_SENT, nmMessage.nm_slSize);
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break;
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case MSG_ACTION:
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_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_ACTION_BYTES_SENT, nmMessage.nm_slSize);
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break;
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}
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if (net_bReportTraffic) {
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CPrintF("Sent: %d\n", nmMessage.nm_slSize);
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}
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}
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static void UpdateSentStreamStats(SLONG slSize)
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{
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if (net_bReportTraffic) {
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CPrintF("STREAM Sent: %d\n", slSize);
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}
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}
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static void UpdateReceivedMessageStats(const CNetworkMessage &nmMessage)
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{
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// increment profile counters
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_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_MESSAGESRECEIVED);
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_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_BYTESRECEIVED, nmMessage.nm_slSize);
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switch (nmMessage.GetType()) {
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case MSG_GAMESTREAMBLOCKS:
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_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_GAMESTREAM_BYTES_RECEIVED, nmMessage.nm_slSize);
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break;
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case MSG_ACTION:
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_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_ACTION_BYTES_RECEIVED, nmMessage.nm_slSize);
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break;
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}
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if (net_bReportTraffic) {
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CPrintF("Rcvd: %d\n", nmMessage.nm_slSize);
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}
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}
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static void UpdateReceivedStreamStats(SLONG slSize)
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{
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if (net_bReportTraffic) {
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CPrintF("STREAM Rcvd: %d\n", slSize);
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}
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}
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/* Send a message from server to client. */
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void CMessageDispatcher::SendToClient(INDEX iClient, const CNetworkMessage &nmMessage)
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{
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// if testing for packet-loss recovery
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#ifdef LOSEPACKETS_THRESHOLD
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// every once a while
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if (rand()<LOSEPACKETS_THRESHOLD) {
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// don't send it
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return;
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}
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#endif
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_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_SENDMESSAGE);
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// send the message
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_cmiComm.Server_Send_Unreliable(iClient, (void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
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UpdateSentMessageStats(nmMessage);
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_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_SENDMESSAGE);
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}
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void CMessageDispatcher::SendToClientReliable(INDEX iClient, const CNetworkMessage &nmMessage)
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{
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_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_SENDMESSAGE);
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// send the message
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_cmiComm.Server_Send_Reliable(iClient, (void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
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UpdateSentMessageStats(nmMessage);
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_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_SENDMESSAGE);
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}
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void CMessageDispatcher::SendToClientReliable(INDEX iClient, CTMemoryStream &strmMessage)
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{
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_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_SENDMESSAGE);
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// get size and buffer from the stream
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void *pvBuffer;
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SLONG slSize;
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strmMessage.LockBuffer(&pvBuffer, &slSize);
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// send the message
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_cmiComm.Server_Send_Reliable(iClient, pvBuffer, slSize);
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strmMessage.UnlockBuffer();
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UpdateSentStreamStats(slSize);
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_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_SENDMESSAGE);
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}
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/* Send a message from client to server. */
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void CMessageDispatcher::SendToServer(const CNetworkMessage &nmMessage)
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{
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_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_SENDMESSAGE);
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// send the message
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_cmiComm.Client_Send_Unreliable((void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
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UpdateSentMessageStats(nmMessage);
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_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_SENDMESSAGE);
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}
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void CMessageDispatcher::SendToServerReliable(const CNetworkMessage &nmMessage)
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{
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_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_SENDMESSAGE);
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// send the message
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_cmiComm.Client_Send_Reliable((void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
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UpdateSentMessageStats(nmMessage);
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_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_SENDMESSAGE);
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}
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/* Receive next message from server to client. */
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BOOL CMessageDispatcher::ReceiveFromServer(CNetworkMessage &nmMessage)
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{
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_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
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// receive message in static buffer
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nmMessage.nm_slSize = nmMessage.nm_slMaxSize;
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BOOL bReceived = _cmiComm.Client_Receive_Unreliable(
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(void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
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// if there is message
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if (bReceived) {
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// init the message structure
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nmMessage.nm_pubPointer = nmMessage.nm_pubMessage;
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nmMessage.nm_iBit = 0;
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UBYTE ubType;
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nmMessage.Read(&ubType, sizeof(ubType));
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nmMessage.nm_mtType = (MESSAGETYPE)ubType;
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UpdateReceivedMessageStats(nmMessage);
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}
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_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
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return bReceived;
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}
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BOOL CMessageDispatcher::ReceiveFromServerReliable(CNetworkMessage &nmMessage)
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{
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_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
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// receive message in static buffer
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nmMessage.nm_slSize = nmMessage.nm_slMaxSize;
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BOOL bReceived = _cmiComm.Client_Receive_Reliable(
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(void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
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// if there is message
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if (bReceived) {
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// init the message structure
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nmMessage.nm_pubPointer = nmMessage.nm_pubMessage;
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nmMessage.nm_iBit = 0;
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UBYTE ubType;
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nmMessage.Read(&ubType, sizeof(ubType));
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nmMessage.nm_mtType = (MESSAGETYPE)ubType;
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UpdateReceivedMessageStats(nmMessage);
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}
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_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
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return bReceived;
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}
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BOOL CMessageDispatcher::ReceiveFromServerReliable(CTMemoryStream &strmMessage)
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{
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_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
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// receive message in stream
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BOOL bReceived = _cmiComm.Client_Receive_Reliable(strmMessage);
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// if there is message
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if (bReceived) {
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try {
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UpdateReceivedStreamStats(strmMessage.GetPos_t());
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} catch (char *) {
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}
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}
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_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
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return bReceived;
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}
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/* Receive next message from client to server. */
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BOOL CMessageDispatcher::ReceiveFromClient(INDEX iClient, CNetworkMessage &nmMessage)
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{
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_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
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// receive message in static buffer
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nmMessage.nm_slSize = nmMessage.nm_slMaxSize;
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BOOL bReceived = _cmiComm.Server_Receive_Unreliable(iClient,
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(void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
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// if there is message
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if (bReceived) {
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// init the message structure
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nmMessage.nm_pubPointer = nmMessage.nm_pubMessage;
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nmMessage.nm_iBit = 0;
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UBYTE ubType;
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nmMessage.Read(&ubType, sizeof(ubType));
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nmMessage.nm_mtType = (MESSAGETYPE)ubType;
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UpdateReceivedMessageStats(nmMessage);
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}
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_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
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return bReceived;
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}
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BOOL CMessageDispatcher::ReceiveFromClientReliable(INDEX iClient, CNetworkMessage &nmMessage)
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{
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// _pfNetworkProfile.StartTimer(CNetworkProfile::PTI_RECEIVEMESSAGE); // profile this!!!!
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// receive message in static buffer
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nmMessage.nm_slSize = nmMessage.nm_slMaxSize;
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BOOL bReceived = _cmiComm.Server_Receive_Reliable(iClient,
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(void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
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// if there is a message
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if (bReceived) {
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// init the message structure
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nmMessage.nm_pubPointer = nmMessage.nm_pubMessage;
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nmMessage.nm_iBit = 0;
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UBYTE ubType;
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nmMessage.Read(&ubType, sizeof(ubType));
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nmMessage.nm_mtType = (MESSAGETYPE)ubType;
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UpdateReceivedMessageStats(nmMessage);
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}
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// _pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
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return bReceived;
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}
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#define SLASHSLASH 0x2F2F // looks like "//" in ASCII.
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/* Send/receive broadcast messages. */
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void CMessageDispatcher::SendBroadcast(const CNetworkMessage &nmMessage, ULONG ulAddr, UWORD uwPort)
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{
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CAddress adrDestination;
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adrDestination.adr_ulAddress = ulAddr;
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adrDestination.adr_uwPort = uwPort;
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adrDestination.adr_uwID = SLASHSLASH;
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// send the message
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_cmiComm.Broadcast_Send((void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize,adrDestination);
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UpdateSentMessageStats(nmMessage);
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}
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BOOL CMessageDispatcher::ReceiveBroadcast(CNetworkMessage &nmMessage, ULONG &ulAddr, UWORD &uwPort)
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{
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CAddress adrSource = {0,0,0};
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// receive message in static buffer
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nmMessage.nm_slSize = nmMessage.nm_slMaxSize;
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BOOL bReceived = _cmiComm.Broadcast_Receive(
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(void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize,adrSource);
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// if there is message
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if (bReceived) {
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// init the message structure
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nmMessage.nm_pubPointer = nmMessage.nm_pubMessage;
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nmMessage.nm_iBit = 0;
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UBYTE ubType;
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nmMessage.Read(&ubType, sizeof(ubType));
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nmMessage.nm_mtType = (MESSAGETYPE)ubType;
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// read address
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ulAddr = adrSource.adr_ulAddress;
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uwPort = adrSource.adr_uwPort;
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}
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// _pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
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return bReceived;
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}
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