mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 05:15:54 +01:00
121 lines
2.9 KiB
JavaScript
121 lines
2.9 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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339
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%{
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#include "StdH.h"
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#include <EntitiesMP/MusicHolder.h>
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%}
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class CEnemyCounter : CRationalEntity {
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name "EnemyCounter";
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thumbnail "Thumbnails\\Counter.tbn";
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features "HasName", "IsTargetable";
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properties:
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1 CEntityPointer m_penMainMusicHolder,
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2 CTString m_strName "Name" 'N' ="",
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4 INDEX m_iCountFrom "Count start" 'A' = 100,
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5 INDEX m_iCount = -1,
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components:
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0 sound SOUND_TICK "Sounds\\Menu\\Select.wav",
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1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
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functions:
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class CMusicHolder *GetMusicHolder()
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{
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if (m_penMainMusicHolder==NULL) {
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m_penMainMusicHolder = _pNetwork->GetEntityWithName("MusicHolder", 0);
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}
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return (CMusicHolder *)&*m_penMainMusicHolder;
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}
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void StartCounting(void)
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{
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CMusicHolder *pmh = GetMusicHolder();
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if (pmh==NULL) {
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return;
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}
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pmh->m_penCounter = this;
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m_iCount = m_iCountFrom;
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}
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void CountOne(void)
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{
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if (m_iCount>0) {
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m_iCount-=1;
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}
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}
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void StopCounting(void)
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{
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CMusicHolder *pmh = GetMusicHolder();
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if (pmh==NULL) {
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return;
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}
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m_iCount = 0;
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pmh->m_penCounter = NULL;
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}
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procedures:
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/************************************************************
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* M A I N *
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************************************************************/
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Main(EVoid) {
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// declare yourself as a model
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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autowait(0.1f);
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wait() {
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on(EBegin): {
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resume;
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}
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// when started
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on (EStart): {
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StartCounting();
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resume;
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}
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// when stopped
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on (EStop): {
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StopCounting();
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resume;
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}
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// when triggered
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on (ETrigger): {
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// if not started yet
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if (m_iCount==-1) {
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// start
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StartCounting();
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}
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CountOne();
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// if finished
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if (m_iCount==0) {
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// stop
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StopCounting();
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}
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resume;
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}
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}
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return;
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}
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};
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