Serious-Engine/Sources/Engine/Brushes/BrushArchive.h
2016-03-11 18:20:51 -06:00

63 lines
2.2 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_BRUSHARCHIVE_H
#define SE_INCL_BRUSHARCHIVE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Lists.h>
#include <Engine/Templates/StaticArray.h>
#include <Engine/Templates/DynamicArray.h>
/*
* Brush archive class -- a collection of brushes used by a level.
*/
class ENGINE_API CBrushArchive : public CSerial {
public:
CDynamicArray<CBrush3D> ba_abrBrushes; // all the brushes in archive
// lists of all shadow maps that need calculation
CListHead ba_lhUncalculatedShadowMaps;
CWorld *ba_pwoWorld; // the world
// pointers to all polygons and sectors
CStaticArray<CBrushPolygon *> ba_apbpo;
CStaticArray<CBrushSector *> ba_apbsc;
// overrides from CSerial
/* Read/write to/from stream. */
void Read_t( CTStream *istrFile); // throw char *
void Write_t( CTStream *ostrFile); // throw char *
void ReadPortalSectorLinks_t( CTStream &strm); // throw char *
void WritePortalSectorLinks_t( CTStream &strm); // throw char *
void ReadEntitySectorLinks_t( CTStream &strm); // throw char *
void WriteEntitySectorLinks_t( CTStream &strm); // throw char *
/* Calculate bounding boxes in all brushes. */
void CalculateBoundingBoxes(void);
/* Create links between portals and sectors on their other side. */
void LinkPortalsAndSectors(void);
/* Make indices for all brush elements. */
void MakeIndices(void);
// remove shadow layers without valid light source in all brushes
void RemoveDummyLayers(void);
// cache all shadowmaps (upon loading of world)
void CacheAllShadowmaps(void);
};
#endif /* include-once check. */