Serious-Engine/Sources/GameGUIMP/DlgPlayerAppearance.cpp
2016-03-11 15:57:17 +02:00

48 lines
1.3 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// DlgPlayerAppearance.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgPlayerAppearance dialog
CDlgPlayerAppearance::CDlgPlayerAppearance(CPlayerCharacter &pcPlayerCharacter,
CWnd* pParent /*=NULL*/)
: CDialog(CDlgPlayerAppearance::IDD, pParent)
{
// make a copy of player's appearance, we will change it
m_pcPlayerCharacter = pcPlayerCharacter;
//{{AFX_DATA_INIT(CDlgPlayerAppearance)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgPlayerAppearance::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgPlayerAppearance)
DDX_Control(pDX, IDC_AVAILABLE_APPEARANCES, m_comboAvailableAppearances);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgPlayerAppearance, CDialog)
//{{AFX_MSG_MAP(CDlgPlayerAppearance)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgPlayerAppearance message handlers