Serious-Engine/Sources/GameGUIMP/AxisListCtrl.cpp
2016-03-11 15:57:17 +02:00

108 lines
2.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// AxisListCtrl.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAxisListCtrl
CAxisListCtrl::CAxisListCtrl()
{
}
CAxisListCtrl::~CAxisListCtrl()
{
}
BEGIN_MESSAGE_MAP(CAxisListCtrl, CListCtrl)
//{{AFX_MSG_MAP(CAxisListCtrl)
ON_WM_LBUTTONDOWN()
ON_WM_KEYUP()
ON_WM_KEYDOWN()
ON_WM_SETFOCUS()
ON_WM_KILLFOCUS()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAxisListCtrl message handlers
void CAxisListCtrl::OnLButtonDown(UINT nFlags, CPoint point)
{
// remember current state of controler's attributes
((CDlgPlayerControls *)GetParent())->UpdateData( TRUE);
CListCtrl::OnLButtonDown(nFlags, point);
// set state of new controler's attributes
((CDlgPlayerControls *)GetParent())->UpdateData(FALSE);
}
void CAxisListCtrl::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// remember current state of controler's attributes
((CDlgPlayerControls *)GetParent())->UpdateData( TRUE);
CListCtrl::OnKeyUp(nChar, nRepCnt, nFlags);
// set state of new controler's attributes
((CDlgPlayerControls *)GetParent())->UpdateData(FALSE);
}
void CAxisListCtrl::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// remember current state of controler's attributes
((CDlgPlayerControls *)GetParent())->UpdateData( TRUE);
CListCtrl::OnKeyDown(nChar, nRepCnt, nFlags);
// set state of new controler's attributes
((CDlgPlayerControls *)GetParent())->UpdateData(FALSE);
}
void CAxisListCtrl::OnSetFocus(CWnd* pOldWnd)
{
// get selected action
INDEX iSelectedAction = GetNextItem( -1, LVNI_DROPHILITED);
// if none is selected (initial state)
if( iSelectedAction == -1)
{
iSelectedAction = 0;
SetItemState( iSelectedAction, LVIS_FOCUSED|LVIS_SELECTED, LVIS_FOCUSED|LVIS_SELECTED);
}
else
{
// clear hilighted state
SetItemState( iSelectedAction, 0, LVIS_DROPHILITED);
}
CListCtrl::OnSetFocus(pOldWnd);
}
void CAxisListCtrl::OnKillFocus(CWnd* pNewWnd)
{
CListCtrl::OnKillFocus(pNewWnd);
// get selected action
INDEX iSelectedAction = GetNextItem( -1, LVNI_SELECTED);
// set hilighted state
SetItemState( iSelectedAction, LVIS_DROPHILITED, LVIS_DROPHILITED);
}
BOOL CAxisListCtrl::PreTranslateMessage(MSG* pMsg)
{
// if return pressed
if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN)
{
((CDlgPlayerControls *)GetParent())->m_comboControlerAxis.SetFocus();
// don't translate messages
return TRUE;
}
return CListCtrl::PreTranslateMessage(pMsg);
}