Serious-Engine/Sources/EntitiesMP/Eyeman.cpp
2016-03-11 15:57:17 +02:00

843 lines
34 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
#include "StdH.h"
#include "Models/Enemies/Eyeman/Eyeman.h"
#include <EntitiesMP/Eyeman.h>
#include <EntitiesMP/Eyeman_tables.h>
#line 21 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
// info structure
static EntityInfo eiEyemanBig = {
EIBT_FLESH, 140.0f,
0.0f, 1.4f, 0.0f,
0.0f, 1.0f, 0.0f,
};
static EntityInfo eiEyemanSmall = {
EIBT_FLESH, 120.0f,
0.0f, 1.4f, 0.0f,
0.0f, 1.0f, 0.0f,
};
#define BITE_AIR 3.0f
#define HIT_GROUND 2.0f
#define FIRE_GROUND FLOAT3D(0.75f, 1.5f, -1.25f)
void CEyeman::SetDefaultProperties(void) {
m_EecChar = EYC_SOLDIER ;
m_bInvisible = FALSE ;
m_eeEnv = EYE_NORMAL ;
m_bMumbleSoundPlaying = FALSE ;
m_soMumble.SetOwner(this);
m_soMumble.Stop_internal();
CEnemyFly::SetDefaultProperties();
}
CTString CEyeman::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath)
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{
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CTString str ;
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if(m_bInAir ){
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str . PrintF (TRANS ("A Gnaar bit %s to death") , strPlayerName );
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}else {
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str . PrintF (TRANS ("%s was beaten up by a Gnaar") , strPlayerName );
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}
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return str ;
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}
#line 86 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
void CEyeman::Precache(void) {
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CEnemyBase :: Precache ();
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PrecacheSound (SOUND_IDLE );
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PrecacheSound (SOUND_SIGHT );
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PrecacheSound (SOUND_WOUND );
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PrecacheSound (SOUND_BITE );
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PrecacheSound (SOUND_PUNCH );
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PrecacheSound (SOUND_DEATH );
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PrecacheSound (SOUND_MUMBLE );
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}
#line 98 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
void * CEyeman::GetEntityInfo(void) {
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if(m_EecChar == EYC_SERGEANT ){
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return & eiEyemanBig ;
#line 101 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
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return & eiEyemanSmall ;
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}
#line 104 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 107 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
void CEyeman::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection)
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{
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if(! IsOfClass (penInflictor , "Eyeman")){
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CEnemyFly :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection );
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if(dmtType == DMT_CHAINSAW && GetHealth () <= 0){
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m_fBlowUpAmount = 0;
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}
#line 118 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 119 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 122 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
BOOL CEyeman::FillEntityStatistics(EntityStats * pes)
#line 123 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
{
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CEnemyBase :: FillEntityStatistics (pes );
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switch(m_EecChar ){
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case EYC_SERGEANT : {pes -> es_strName += " Sergeant";}break ;
#line 127 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
case EYC_SOLDIER : {pes -> es_strName += " Soldier";}break ;
#line 128 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 129 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(m_bInvisible ){
#line 130 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
pes -> es_strName += " Invisible";
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}
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return TRUE ;
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}
const CTFileName & CEyeman::GetComputerMessageName(void)const {
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static DECLARE_CTFILENAME (fnmSergeant , "Data\\Messages\\Enemies\\EyemanGreen.txt");
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static DECLARE_CTFILENAME (fnmSoldier , "Data\\Messages\\Enemies\\EyemanPurple.txt");
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switch(m_EecChar ){
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default : ASSERT (FALSE );
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case EYC_SERGEANT : return fnmSergeant ;
#line 141 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
case EYC_SOLDIER : return fnmSoldier ;
#line 142 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 143 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 145 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
BOOL CEyeman::AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient)
#line 146 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
{
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if(m_bInvisible ){
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colAmbient = C_WHITE ;
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return FALSE ;
#line 151 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
#line 152 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
return CEnemyBase :: AdjustShadingParameters (vLightDirection , colLight , colAmbient );
#line 153 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 154 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 157 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
INDEX CEyeman::AnimForDamage(FLOAT fDamage) {
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DeactivateMumblingSound ();
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INDEX iAnim ;
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if(m_bInAir ){
#line 161 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
switch(IRnd () % 2){
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case 0: iAnim = EYEMAN_ANIM_MORPHWOUND01 ;break ;
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case 1: iAnim = EYEMAN_ANIM_MORPHWOUND02 ;break ;
#line 164 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
default : ASSERTALWAYS ("Eyeman unknown fly damage");
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}
#line 166 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
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FLOAT3D vFront ;
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GetHeadingDirection (0 , vFront );
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FLOAT fDamageDir = m_vDamage % vFront ;
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if(Abs (fDamageDir ) <= 10){
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switch(IRnd () % 3){
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case 0: iAnim = EYEMAN_ANIM_WOUND03 ;break ;
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case 1: iAnim = EYEMAN_ANIM_WOUND06 ;break ;
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case 2: iAnim = EYEMAN_ANIM_WOUND07 ;break ;
#line 175 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 176 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
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if(fDamageDir < 0){
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iAnim = EYEMAN_ANIM_FALL01 ;
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}else {
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iAnim = EYEMAN_ANIM_FALL02 ;
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}
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}
#line 183 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
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StartModelAnim (iAnim , 0);
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return iAnim ;
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}
#line 189 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
INDEX CEyeman::AnimForDeath(void) {
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DeactivateMumblingSound ();
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INDEX iAnim ;
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if(m_bInAir ){
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iAnim = EYEMAN_ANIM_MORPHDEATH ;
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}else {
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FLOAT3D vFront ;
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GetHeadingDirection (0 , vFront );
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FLOAT fDamageDir = m_vDamage % vFront ;
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if(fDamageDir < 0){
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iAnim = EYEMAN_ANIM_DEATH02 ;
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}else {
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iAnim = EYEMAN_ANIM_DEATH01 ;
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}
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}
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StartModelAnim (iAnim , 0);
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return iAnim ;
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}
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FLOAT CEyeman::WaitForDust(FLOAT3D & vStretch) {
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if(GetModelObject () -> GetAnim () == EYEMAN_ANIM_DEATH01 )
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{
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vStretch = FLOAT3D (1 , 1 , 1) * 0.75f;
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return 0.5f;
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}
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else if(GetModelObject () -> GetAnim () == EYEMAN_ANIM_DEATH02 )
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{
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vStretch = FLOAT3D (1 , 1 , 1) * 0.75f;
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return 0.5f;
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}
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else if(GetModelObject () -> GetAnim () == EYEMAN_ANIM_MORPHDEATH )
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{
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vStretch = FLOAT3D (1 , 1 , 1) * 1.0f;
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return 0.5f;
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}
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return - 1.0f;
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}
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void CEyeman::DeathNotify(void) {
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ChangeCollisionBoxIndexWhenPossible (EYEMAN_COLLISION_BOX_DEATH );
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en_fDensity = 500.0f;
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}
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void CEyeman::ActivateMumblingSound(void)
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{
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if(! m_bMumbleSoundPlaying ){
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PlaySound (m_soMumble , SOUND_MUMBLE , SOF_3D | SOF_LOOP );
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m_bMumbleSoundPlaying = TRUE ;
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}
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}
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void CEyeman::DeactivateMumblingSound(void)
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{
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m_soMumble . Stop ();
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m_bMumbleSoundPlaying = FALSE ;
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}
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void CEyeman::StandingAnim(void) {
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DeactivateMumblingSound ();
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if(m_bInAir ){
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StartModelAnim (EYEMAN_ANIM_MORPHATTACKFLY , AOF_LOOPING | AOF_NORESTART );
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}else {
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StartModelAnim (EYEMAN_ANIM_STAND , AOF_LOOPING | AOF_NORESTART );
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}
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}
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void CEyeman::WalkingAnim(void) {
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ActivateMumblingSound ();
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if(m_bInAir ){
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StartModelAnim (EYEMAN_ANIM_MORPHATTACKFLY , AOF_LOOPING | AOF_NORESTART );
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}else {
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StartModelAnim (EYEMAN_ANIM_WALK , AOF_LOOPING | AOF_NORESTART );
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}
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}
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void CEyeman::RunningAnim(void) {
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ActivateMumblingSound ();
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if(m_bInAir ){
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StartModelAnim (EYEMAN_ANIM_MORPHATTACKFLY , AOF_LOOPING | AOF_NORESTART );
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}else {
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StartModelAnim (EYEMAN_ANIM_RUN , AOF_LOOPING | AOF_NORESTART );
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}
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}
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void CEyeman::RotatingAnim(void) {
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if(m_bInAir ){
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StartModelAnim (EYEMAN_ANIM_MORPHATTACKFLY , AOF_LOOPING | AOF_NORESTART );
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}else {
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StartModelAnim (EYEMAN_ANIM_RUN , AOF_LOOPING | AOF_NORESTART );
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}
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}
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FLOAT CEyeman::AirToGroundAnim(void) {
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StartModelAnim (EYEMAN_ANIM_MORPHUP , 0);
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return (GetModelObject () -> GetAnimLength (EYEMAN_ANIM_MORPHUP ));
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}
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FLOAT CEyeman::GroundToAirAnim(void) {
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StartModelAnim (EYEMAN_ANIM_MORPHDOWN , 0);
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return (GetModelObject () -> GetAnimLength (EYEMAN_ANIM_MORPHDOWN ));
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}
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void CEyeman::ChangeCollisionToAir() {
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ChangeCollisionBoxIndexWhenPossible (EYEMAN_COLLISION_BOX_AIR );
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}
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void CEyeman::ChangeCollisionToGround() {
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ChangeCollisionBoxIndexWhenPossible (EYEMAN_COLLISION_BOX_GROUND );
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}
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void CEyeman::IdleSound(void) {
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PlaySound (m_soSound , SOUND_IDLE , SOF_3D );
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}
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void CEyeman::SightSound(void) {
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PlaySound (m_soSound , SOUND_SIGHT , SOF_3D );
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}
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void CEyeman::WoundSound(void) {
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PlaySound (m_soSound , SOUND_WOUND , SOF_3D );
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}
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void CEyeman::DeathSound(void) {
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PlaySound (m_soSound , SOUND_DEATH , SOF_3D );
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}
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BOOL CEyeman::MayMoveToAttack(void)
#line 354 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
{
#line 355 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(m_bInAir ){
#line 356 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
return WouldNotLeaveAttackRadius ();
#line 357 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
#line 358 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
return CEnemyBase :: MayMoveToAttack ();
#line 359 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 360 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 363 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
BOOL CEyeman::CanHitEnemy(CEntity * penTarget,FLOAT fCosAngle) {
#line 364 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(IsInPlaneFrustum (penTarget , fCosAngle )){
#line 365 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
return IsVisibleCheckAll (penTarget );
#line 366 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 367 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
return FALSE ;
#line 368 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
BOOL CEyeman::
#line 374 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
FlyHit(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CEyeman_FlyHit
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEyeman::FlyHit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 375 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(CalcDist (m_penEnemy ) > BITE_AIR ){
#line 376 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fShootTime = _pTimer -> CurrentTick () + 0.25f;
#line 377 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
Return(STATE_CURRENT,EReturn ());
#line 377 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
return TRUE;
#line 378 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 379 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
StartModelAnim (EYEMAN_ANIM_MORPHATTACK , 0);
#line 380 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
StopMoving ();
#line 381 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
PlaySound (m_soSound , SOUND_BITE , SOF_3D );
#line 383 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetTimerAfter(0.4f);
Jump(STATE_CURRENT, 0x01430001, FALSE, EBegin());return TRUE;}BOOL CEyeman::H0x01430001_FlyHit_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01430001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01430002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEyeman::H0x01430002_FlyHit_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01430002
;
#line 385 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(CalcDist (m_penEnemy ) < BITE_AIR ){
#line 386 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ;
#line 387 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
vDirection . SafeNormalize ();
#line 388 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 3.5f , FLOAT3D (0 , 0 , 0) , vDirection );
#line 390 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
ESpawnEffect eSpawnEffect ;
#line 391 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
eSpawnEffect . colMuliplier = C_WHITE | CT_OPAQUE ;
#line 392 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
eSpawnEffect . betType = BET_BLOODEXPLODE ;
#line 393 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
eSpawnEffect . vStretch = FLOAT3D (1 , 1 , 1);
#line 394 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
CPlacement3D plOne = GetPlacement ();
#line 395 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
GetEntityPointRatio (
#line 396 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
FLOAT3D (Lerp (- 0.2f , + 0.2f , FRnd ()) , Lerp (- 0.2f , + 0.2f , FRnd ()) , - 1.0f) ,
#line 397 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
plOne . pl_PositionVector );
#line 398 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
CEntityPointer penBloodCloud = CreateEntity (plOne , CLASS_BASIC_EFFECT );
#line 399 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
penBloodCloud -> Initialize (eSpawnEffect );
#line 400 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 401 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetTimerAfter(0.24f);
Jump(STATE_CURRENT, 0x01430003, FALSE, EBegin());return TRUE;}BOOL CEyeman::H0x01430003_FlyHit_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01430003
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01430004, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEyeman::H0x01430004_FlyHit_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01430004
;
#line 403 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
StandingAnim ();
#line 404 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
Return(STATE_CURRENT,EReturn ());
#line 404 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEyeman::
#line 407 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
GroundHit(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CEyeman_GroundHit
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEyeman::GroundHit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 408 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(CalcDist (m_penEnemy ) > HIT_GROUND ){
#line 409 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fShootTime = _pTimer -> CurrentTick () + 0.25f;
#line 410 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
Return(STATE_CURRENT,EReturn ());
#line 410 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
return TRUE;
#line 411 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 412 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
StartModelAnim (EYEMAN_ANIM_ATTACK02 , 0);
#line 413 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
StopMoving ();
#line 415 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetTimerAfter(0.2f);
Jump(STATE_CURRENT, 0x01430006, FALSE, EBegin());return TRUE;}BOOL CEyeman::H0x01430006_GroundHit_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01430006
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01430007, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEyeman::H0x01430007_GroundHit_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01430007
;
#line 417 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(CalcDist (m_penEnemy ) < HIT_GROUND ){
#line 418 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ;
#line 419 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
vDirection . SafeNormalize ();
#line 420 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 3.5f , FLOAT3D (0 , 0 , 0) , vDirection );
#line 421 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
PlaySound (m_soSound , SOUND_PUNCH , SOF_3D );
#line 422 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 423 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetTimerAfter(0.3f);
Jump(STATE_CURRENT, 0x01430008, FALSE, EBegin());return TRUE;}BOOL CEyeman::H0x01430008_GroundHit_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01430008
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01430009, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEyeman::H0x01430009_GroundHit_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01430009
;
#line 425 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(CalcDist (m_penEnemy ) < HIT_GROUND ){
#line 426 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ;
#line 427 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
vDirection . SafeNormalize ();
#line 428 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 3.5f , FLOAT3D (0 , 0 , 0) , vDirection );
#line 429 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
PlaySound (m_soSound , SOUND_PUNCH , SOF_3D );
#line 430 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 431 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetTimerAfter(0.4f);
Jump(STATE_CURRENT, 0x0143000a, FALSE, EBegin());return TRUE;}BOOL CEyeman::H0x0143000a_GroundHit_05(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x0143000a
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0143000b, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEyeman::H0x0143000b_GroundHit_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0143000b
;
#line 433 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
StandingAnim ();
#line 434 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
Return(STATE_CURRENT,EReturn ());
#line 434 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEyeman::
#line 440 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CEyeman_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEyeman::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 442 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
InitAsModel ();
#line 443 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS );
#line 444 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetCollisionFlags (ECF_MODEL );
#line 445 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetFlags (GetFlags () | ENF_ALIVE );
#line 446 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(m_EecChar == EYC_SERGEANT ){
#line 447 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetHealth (90.0f);
#line 448 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fMaxHealth = 90.0f;
#line 450 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fBlowUpAmount = 130.0f;
#line 451 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fBodyParts = 5;
#line 452 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fBlowUpSize = 2.5f;
#line 453 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fDamageWounded = 40.0f;
#line 454 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
#line 455 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetHealth (60.0f);
#line 456 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fMaxHealth = 60.0f;
#line 458 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fBlowUpAmount = 100.0f;
#line 459 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fBodyParts = 5;
#line 460 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fBlowUpSize = 2.0f;
#line 461 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fDamageWounded = 25.0f;
#line 462 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 463 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
en_fDensity = 2000.0f;
#line 464 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(m_EeftType == EFT_GROUND_ONLY ){
#line 465 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
en_tmMaxHoldBreath = 5.0f;
#line 466 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
#line 467 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
en_tmMaxHoldBreath = 30.0f;
#line 468 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 471 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetModel (MODEL_EYEMAN );
#line 472 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(m_EecChar == EYC_SERGEANT ){
#line 473 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetModelMainTexture (TEXTURE_EYEMAN_SERGEANT );
#line 474 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
GetModelObject () -> StretchModel (FLOAT3D (1.3f , 1.3f , 1.3f));
#line 475 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
ModelChangeNotify ();
#line 476 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_iScore = 1000;
#line 477 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
#line 478 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_iScore = 500;
#line 479 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(m_eeEnv == EYE_LAVA ){
#line 480 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetModelMainTexture (TEXTURE_EYEMAN_LAVA );
#line 481 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
#line 482 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
SetModelMainTexture (TEXTURE_EYEMAN_SOLDIER );
#line 483 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 484 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
GetModelObject () -> StretchModel (FLOAT3D (1.0f , 1.0f , 1.0f));
#line 485 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
ModelChangeNotify ();
#line 486 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 487 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(m_bInvisible ){
#line 488 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
GetModelObject () -> mo_colBlendColor = C_WHITE | 0x25;
#line 489 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_iScore *= 2;
#line 490 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 492 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fWalkSpeed = FRnd () + 1.5f;
#line 493 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_aWalkRotateSpeed = FRnd () * 10.0f + 500.0f;
#line 494 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(m_EecChar == EYC_SERGEANT ){
#line 495 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fAttackRunSpeed = FRnd () * 2.0f + 10.0f;
#line 496 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_aAttackRotateSpeed = AngleDeg (FRnd () * 100 + 600.0f);
#line 497 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fCloseRunSpeed = FRnd () * 2.0f + 10.0f;
#line 498 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_aCloseRotateSpeed = AngleDeg (FRnd () * 100 + 600.0f);
#line 499 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
#line 500 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fAttackRunSpeed = FRnd () * 2.0f + 9.0f;
#line 501 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_aAttackRotateSpeed = AngleDeg (FRnd () * 100 + 600.0f);
#line 502 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fCloseRunSpeed = FRnd () * 2.0f + 9.0f;
#line 503 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_aCloseRotateSpeed = AngleDeg (FRnd () * 100 + 600.0f);
#line 504 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 506 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fAttackDistance = 100.0f;
#line 507 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fCloseDistance = 3.5f;
#line 508 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fStopDistance = 1.5f;
#line 509 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fAttackFireTime = 2.0f;
#line 510 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fCloseFireTime = 0.5f;
#line 511 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fIgnoreRange = 200.0f;
#line 513 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyWalkSpeed = FRnd () * 2.0f + 3.0f;
#line 514 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_aFlyWalkRotateSpeed = FRnd () * 20.0f + 600.0f;
#line 515 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
if(m_EecChar == EYC_SERGEANT ){
#line 516 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyAttackRunSpeed = FRnd () * 2.0f + 9.5f;
#line 517 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_aFlyAttackRotateSpeed = FRnd () * 25 + 350.0f;
#line 518 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyCloseRunSpeed = FRnd () * 2.0f + 9.5f;
#line 519 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_aFlyCloseRotateSpeed = FRnd () * 50 + 400.0f;
#line 520 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}else {
#line 521 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyAttackRunSpeed = FRnd () * 2.0f + 9.5f;
#line 522 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_aFlyAttackRotateSpeed = FRnd () * 25 + 300.0f;
#line 523 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyCloseRunSpeed = FRnd () * 2.0f + 9.5f;
#line 524 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_aFlyCloseRotateSpeed = FRnd () * 50 + 300.0f;
#line 525 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
}
#line 526 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fGroundToAirSpeed = 2.5f;
#line 527 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fAirToGroundSpeed = 2.5f;
#line 528 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fAirToGroundMin = 0.1f;
#line 529 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fAirToGroundMax = 0.1f;
#line 530 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyHeight = 1.0f;
#line 532 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyAttackDistance = 100.0f;
#line 533 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyCloseDistance = 10.0f;
#line 534 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyStopDistance = 1.5f;
#line 535 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyAttackFireTime = 2.0f;
#line 536 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyCloseFireTime = 0.5f;
#line 537 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_fFlyIgnoreRange = 200.0f;
#line 538 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
m_soMumble . Set3DParameters (25.0f , 0.0f , 1.0f , 1.0f);
#line 541 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es"
Jump(STATE_CURRENT, STATE_CEnemyFly_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};