mirror of
https://github.com/ptitSeb/Serious-Engine
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100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_EnemyDive_INCLUDED
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#define _EntitiesMP_EnemyDive_INCLUDED 1
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#include <EntitiesMP/EnemyBase.h>
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#include <EntitiesMP/Debris.h>
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#include <EntitiesMP/EnemyMarker.h>
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extern DECL_DLL CEntityPropertyEnumType EnemyDiveType_enum;
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enum EnemyDiveType {
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EDT_GROUND_ONLY = 0,
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EDT_DIVE_ONLY = 1,
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EDT_GROUND_DIVE = 2,
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};
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DECL_DLL inline void ClearToDefault(EnemyDiveType &e) { e = (EnemyDiveType)0; } ;
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extern "C" DECL_DLL CDLLEntityClass CEnemyDive_DLLClass;
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class DECL_DLL CEnemyDive : public CEnemyBase {
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public:
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virtual void SetDefaultProperties(void);
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enum EnemyDiveType m_EedtType;
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BOOL m_bInLiquid;
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FLOAT m_fDiveWalkSpeed;
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ANGLE m_aDiveWalkRotateSpeed;
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FLOAT m_fDiveAttackRunSpeed;
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ANGLE m_aDiveAttackRotateSpeed;
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FLOAT m_fDiveCloseRunSpeed;
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ANGLE m_aDiveCloseRotateSpeed;
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FLOAT m_fDiveAttackDistance;
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FLOAT m_fDiveCloseDistance;
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FLOAT m_fDiveAttackFireTime;
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FLOAT m_fDiveCloseFireTime;
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FLOAT m_fDiveStopDistance;
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FLOAT m_fDiveIgnoreRange;
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FLOAT m_fDiveLockOnEnemyTime;
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#line 49 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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virtual FLOAT & GetProp(FLOAT & m_fBase);
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#line 59 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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void StartPathFinding(void);
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#line 65 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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virtual void AdjustDifficulty(void);
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#line 82 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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virtual BOOL CanHitEnemy(CEntity * penTarget,FLOAT fCosAngle);
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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void PostMoving(void);
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#line 116 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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virtual ULONG SetDesiredMovement(void);
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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BOOL MayMoveToAttack(void);
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#line 153 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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void SetEntityPosition();
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#line 179 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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virtual void ChangeCollisionToLiquid(void);
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#line 180 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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virtual void ChangeCollisionToGround(void);
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#define STATE_CEnemyDive_Hit 0x01390000
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BOOL
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#line 192 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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Hit(const CEntityEvent &__eeInput);
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#define STATE_CEnemyDive_Fire 0x01390001
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BOOL
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#line 202 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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Fire(const CEntityEvent &__eeInput);
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#define STATE_CEnemyDive_MainLoop 0x01390002
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BOOL
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#line 215 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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MainLoop(const CEntityEvent &__eeInput);
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#define STATE_CEnemyDive_Main 1
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BOOL
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#line 221 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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Main(const CEntityEvent &__eeInput);
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#define STATE_CEnemyDive_GroundHit 0x01390003
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BOOL
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#line 231 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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GroundHit(const CEntityEvent &__eeInput);
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#define STATE_CEnemyDive_GroundFire 0x01390004
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BOOL
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#line 236 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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GroundFire(const CEntityEvent &__eeInput);
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#define STATE_CEnemyDive_DiveHit 0x01390005
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BOOL
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#line 242 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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DiveHit(const CEntityEvent &__eeInput);
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#define STATE_CEnemyDive_DiveFire 0x01390006
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BOOL
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#line 248 "D:/SE1_GPL/Sources/EntitiesMP/EnemyDive.es"
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DiveFire(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_EnemyDive_INCLUDED
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