mirror of
https://github.com/ptitSeb/Serious-Engine
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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_AnimationChanger_INCLUDED
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#define _EntitiesMP_AnimationChanger_INCLUDED 1
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#include <EntitiesMP/ModelHolder2.h>
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#include <EntitiesMP/Light.h>
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#define EVENTCODE_EChangeAnim 0x00da0000
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class DECL_DLL EChangeAnim : public CEntityEvent {
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public:
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EChangeAnim();
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CEntityEvent *MakeCopy(void);
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INDEX iModelAnim;
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BOOL bModelLoop;
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INDEX iTextureAnim;
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BOOL bTextureLoop;
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INDEX iLightAnim;
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INDEX iAmbientLightAnim;
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BOOL bLightLoop;
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BOOL bAmbientLightLoop;
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COLOR colAmbient;
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COLOR colDiffuse;
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};
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DECL_DLL inline void ClearToDefault(EChangeAnim &e) { e = EChangeAnim(); } ;
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extern "C" DECL_DLL CDLLEntityClass CAnimationChanger_DLLClass;
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class CAnimationChanger : public CRationalEntity {
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public:
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virtual const CTString &GetName(void) const { return m_strName; };
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virtual CEntity *GetTarget(void) const { return m_penTarget; };
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virtual BOOL IsTargetable(void) const { return TRUE; };
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DECL_DLL virtual void SetDefaultProperties(void);
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CTString m_strName;
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CTString m_strDescription;
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CEntityPointer m_penTarget;
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ANIMATION m_iModelAnim;
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BOOL m_bModelLoop;
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ANIMATION m_iTextureAnim;
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BOOL m_bTextureLoop;
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ANIMATION m_iLightAnim;
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BOOL m_bLightLoop;
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ANIMATION m_iAmbientLightAnim;
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BOOL m_bAmbientLightLoop;
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COLOR m_colAmbient;
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COLOR m_colDiffuse;
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#line 51 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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const CTString & GetDescription(void)const;
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#line 60 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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CAnimData * GetAnimData(SLONG slPropertyOffset);
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#define STATE_CAnimationChanger_Main 1
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BOOL
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#line 105 "D:/SE1_GPL/Sources/EntitiesMP/AnimationChanger.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x00da0001_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x00da0002_Main_02(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_AnimationChanger_INCLUDED
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