Serious-Engine/Sources/Engine/Network/NetworkProfile.h
2016-03-11 15:57:17 +02:00

40 lines
1.6 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef __ENGINE_BASE_PROFILING_H__
#include <Engine/Base/Profiling.h>
#endif
/* Class for holding profiling information for network. */
class CNetworkProfile : public CProfileForm {
public:
// indices for profiling counters and timers
enum ProfileTimerIndex {
PTI_MAINLOOP, // time spent in main game loop
PTI_TIMERLOOP, // time spent in timer game loop
PTI_SERVER_LOOP, // time server spent processing messages
PTI_SESSIONSTATE_LOOP, // time session state spent processing messages
PTI_SESSIONSTATE_PROCESSGAMESTREAM, // time session state spent processing gamestream (includes physics)
PTI_SENDMESSAGE, // time spend sending message
PTI_RECEIVEMESSAGE, // time spend receiving message
PTI_COUNT
};
enum ProfileCounterIndex {
PCI_GAMESTREAMRESENDS, // how many times gamestream block was resent from server
PCI_GAMESTREAM_BYTES_SENT, // bytes sent in gamestream messages
PCI_GAMESTREAM_BYTES_RECEIVED, // bytes received in gamestream messages
PCI_ACTION_BYTES_SENT, // bytes sent in action messages
PCI_ACTION_BYTES_RECEIVED, // bytes received in action messages
PCI_MESSAGESSENT, // total number of messages sent
PCI_MESSAGESRECEIVED, // total number of messages received
PCI_BYTESSENT, // total number of bytes sent
PCI_BYTESRECEIVED, // total number of bytes received
PCI_COUNT
};
// constructor
CNetworkProfile(void);
};