Serious-Engine/Sources/Engine/Models/Model_internal.h
2016-03-11 15:57:17 +02:00

271 lines
11 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_MODEL_INTERNAL_H
#define SE_INCL_MODEL_INTERNAL_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Math/AABBox.h>
#include <Engine/Graphics/RenderPoly.h>
#define MODEL_VERSION_WITHOUT_STRETCH_CENTER "V002"
#define MODEL_VERSION_WITHOUT_MULTIPLE_COLLISION_BOXES "V003"
#define MODEL_VERSION_WITHOUT_ATTACHED_POSITIONS "V004"
#define MODEL_VERSION_WITHOUT_POLYGONAL_PATCHES "V005"
#define MODEL_VERSION_WITHOUT_POLYGONS_PER_SURFACE "V006"
#define MODEL_VERSION_WITHOUT_16_BIT_COMPRESSION "V007"
#define MODEL_VERSION_WITHOUT_REFLECTION_AND_SPECULARITY "V008"
#define MODEL_VERSION_WITHOUT_DIFFUSE_COLOR "V009"
#define MODEL_VERSION "V010"
// surface shading types
enum SurfaceShadingType {
SST_INVALID = -1,
SST_FULLBRIGHT = 0,
SST_MATTE = 1,
SST_FLAT = 2,
};
// surface translucency types
enum SurfaceTranslucencyType {
STT_INVALID = -1,
STT_OPAQUE = 0,
STT_TRANSLUCENT = 1,
STT_ALPHAGOURAUD = 2, // obsolete!
STT_ADD = 3,
STT_TRANSPARENT = 4,
STT_MULTIPLY = 5,
};
// surface rendering flags
#define SRF_DOUBLESIDED (1L<<0) // double sided polygons
#define SRF_CLIPPOLYGON (1L<<1) // polygons are allways cliped, this is old flag
#define SRF_REFLECTIONS (1L<<2) // use reflection mapping on this surface
#define SRF_INVISIBLE (1L<<3) // if this surface is ignored in rendering process
#define SRF_SPECULAR (1L<<4) // use specularity on this surface
#define SRF_DIFFUSE (1L<<5) // use difuse texture for this surface
#define SRF_BUMP (1L<<6) // use bump on this surface
#define SRF_NEW_TEXTURE_FORMAT (1L<<7) // used for reading of old mapping files (ther don't have diffuse flag set)
#define SRF_CYLINDRICAL_MAPPING (1L<<8) // surface is mapped using spherical mapping
#define SRF_SPHERICAL_MAPPING (1L<<9) // surface is mapped using cylindrical mapping
#define SRF_FOG (1L<<10) // used internally for fog
#define SRF_HAZE (1L<<11) // used internally for haze
#define SRF_DETAIL (1L<<12) // use detail on this surface instead of bump
#define SRF_SELECTED (1L<<13) // for editing purposes
#define SRF_OPAQUE (1L<<14) // writes to z-buffer
// ! WARNING: this flags are copied to mipinfo var flags which has reserved bits 25 and above !
// constant used for spreading mip-switching distances
#define MAX_SWITCH_FACTOR 8.0f
// render defines for model
#define RT_WIRE_ON ((1L) << 0)
#define RT_HIDDEN_LINES ((1L) << 1)
//-------------------------------------
#define RT_NO_POLYGON_FILL ((1L) << 2)
#define RT_WHITE_TEXTURE ((1L) << 3)
#define RT_SURFACE_COLORS ((1L) << 4)
#define RT_ON_COLORS ((1L) << 5)
#define RT_OFF_COLORS ((1L) << 6)
#define RT_TEXTURE ((1L) << 7)
//-------------------------------------
#define RT_SHADING_NONE ((1L) << 8)
#define RT_SHADING_LAMBERT ((1L) << 9)
#define RT_SHADING_PHONG ((1L) <<10)
//-------------------------------------
#define RT_SHADING_MASK (RT_SHADING_NONE | RT_SHADING_LAMBERT | RT_SHADING_PHONG)
#define RT_TEXTURE_MASK (RT_NO_POLYGON_FILL | RT_WHITE_TEXTURE | RT_SURFACE_COLORS | \
RT_ON_COLORS | RT_OFF_COLORS | RT_TEXTURE)
// Model flags
#define MF_FACE_FORWARD ((1L)<<0)
#define MF_REFLECTIONS ((1L)<<1)
#define MF_REFLECTIONS_HALF ((1L)<<2)
#define MF_HALF_FACE_FORWARD ((1L)<<3)
#define MF_COMPRESSED_16BIT ((1L)<<4)
#define MF_STRETCH_DETAIL ((1L)<<5)
// Mip model flags
#define MM_PATCHES_VISIBLE ((1L)<<0)
#define MM_ATTACHED_MODELS_VISIBLE ((1L)<<1)
// colors used to represent on and off bits
ENGINE_API extern COLOR PaletteColorValues[];
typedef Vector<SWORD,3> SWPOINT3D;
typedef Vector<SBYTE,3> SBPOINT3D;
typedef Vector<MEX,2> MEX2D;
struct ENGINE_API ModelFrameVertex8 {
SBPOINT3D mfv_SBPoint; // 8-bit compressed vertex
UBYTE mfv_NormIndex;
};
struct ENGINE_API ModelFrameVertex16_old {
SWPOINT3D mfv_SWPoint; // 16-bit compressed vertex
UBYTE mfv_NormIndex;
};
struct ENGINE_API ModelFrameVertex16 {
SWPOINT3D mfv_SWPoint; // 16-bit compressed vertex
UBYTE mfv_ubNormH, mfv_ubNormP;
};
struct ENGINE_API ModelFrameInfo {
FLOATaabbox3D mfi_Box; // bounding box info for each frame
};
struct ENGINE_API ModelTextureVertex {
ModelTextureVertex(void);
FLOAT3D mtv_UVW; // 3D coordinate of one texture vertex
MEX2D mtv_UV; // U,V mapping coordinates
union {
BOOL mtv_Done; // flag used for mapping
INDEX mtv_iSurfaceVx;
};
INDEX mtv_iTransformedVertex;
FLOAT3D mtv_vU, mtv_vV; // bump directions
};
struct ENGINE_API ModelPolygonVertex
{
struct TransformedVertexData *mpv_ptvTransformedVertex; // buffer where vertices really rotate
struct ModelTextureVertex *mpv_ptvTextureVertex; // needed by modeler to calculate U,V
void Read_t( CTStream *istrFile); // throw char *
void Write_t( CTStream *ostrFile); // throw char *
};
#define SC_ALLWAYS_ON (1UL << 30)
#define SC_ALLWAYS_OFF (1UL << 31)
struct ENGINE_API ModelPolygon
{
ModelPolygon(); // constructor
~ModelPolygon(); // destructor
CStaticArray<struct ModelPolygonVertex> mp_PolygonVertices; // this polygon's vertices
ULONG mp_RenderFlags; // flags which define rendering of this polygon
ULONG mp_ColorAndAlpha; // color and global alpha for this polygon
INDEX mp_Surface; // in which surface this polygon belongs
SLONG mp_slVisibility; // how this poligon is visible
BOOL mp_bClipped; // is polygon clipped
void Read_t( CTStream *istrFile); // throw char *
void Write_t( CTStream *ostrFile); // throw char *
};
struct ENGINE_API MappingSurface
{
MappingSurface(); // constructor
~MappingSurface(); // destructor
CTString ms_Name; // name of this surface
COLOR ms_colColor; // color of this surface
FLOAT3D ms_vSurface2DOffset; // center of this surface
FLOAT3D ms_HPB; // orientation of this surface
FLOAT ms_Zoom; // current zoom value
FLOAT3D ms_vSurfaceCenterOffset; // vector of surface center offseting
COLOR ms_colDiffuse; // difuse color of this surface
COLOR ms_colReflections; // reflections color of this surface
COLOR ms_colSpecular; // specular color of this surface
COLOR ms_colBump; // bump color of this surface
ULONG ms_ulOnColor; // on and off colors for surface
ULONG ms_ulOffColor;
ULONG ms_ulRenderingFlags; // surface rendering flags
enum SurfaceShadingType ms_sstShadingType; // surface shading types
enum SurfaceTranslucencyType ms_sttTranslucencyType; // surface translucency types
CStaticArray<INDEX> ms_aiPolygons; // indices of all polygons in surface
CStaticArray<INDEX> ms_aiTextureVertices; // indices of all texture vertices in surface
// rendering data
INDEX ms_iSrfVx0; // first surface vertex
INDEX ms_ctSrfVx; // number of surface vertices
INDEX ms_ctSrfEl; // number of surface elemtns
BOOL operator==(const MappingSurface &msOther) const;
// convert old polygon flags from CTGfx into new rendering parameters
void SetRenderingParameters(ULONG ulOldFlags);
void Read_t( CTStream *istrFile, BOOL bReadPolygonsPerSurface, BOOL bReadSurfaceColors); // throw char *
void Write_t( CTStream *ostrFile); // throw char *
void ReadSettings_t( CTStream *istrFile); // throw char *
void WriteSettings_t( CTStream *ostrFile); // throw char *
};
// struct containing list of polygons that are touched by current patch
struct ENGINE_API PolygonsPerPatch
{
CStaticArray<INDEX> ppp_iPolygons; // indices of polygons occupied by this patch
// rendering info
CStaticArray<UWORD> ppp_auwElements; // elements for drawing
inline ~PolygonsPerPatch() { Clear();};
inline void Clear() { ppp_iPolygons.Clear();};
};
/* rcg 10042001 removed anonymous structs, dangerous union. */
struct ENGINE_API TransformedVertexData {
FLOAT3D tvd_TransformedPoint; // for transformed point vector
PolyVertex2D tvd_pv2; // vertex structure for software
FLOAT tvd_fX, tvd_fY, tvd_fZ; // view space original coords
FLOAT tvd_fU, tvd_fV; // texture mapping temp vars for clipping purposes
BOOL tvd_bClipped; // is clipped to near clip plane or screen boundaries?
};
class ENGINE_API CModelCollisionBox {
public:
FLOAT3D mcb_vCollisionBoxMin; // min vector of collision box
FLOAT3D mcb_vCollisionBoxMax; // max vector of collision box
ULONG mcb_iCollisionBoxDimensionEquality; // HEIGHT_EQ_WIDTH or LENGTH_EQ_WIDTH or LENGTH_EQ_HEIGHT
CTString mcb_strName; // name of collision box (exported as define)
// functions
CModelCollisionBox(void);
void Read_t(CTStream *istrFile);
void ReadName_t(CTStream *istrFile);
void Write_t(CTStream *ostrFile);
/* Clear the object. */
inline void Clear(void) {};
};
class ENGINE_API CAttachedModelPosition {
public:
CAttachedModelPosition(void);
INDEX amp_iCenterVertex;
INDEX amp_iFrontVertex;
INDEX amp_iUpVertex;
CPlacement3D amp_plRelativePlacement;
void Read_t( CTStream *strFile); // throw char *
void Write_t( CTStream *strFile); // throw char *
inline void Clear(void) {}; // clear the object.
};
class ENGINE_API CMipInfo {
public:
INDEX mi_TrianglesCt; // how many triangles in this mip-model
INDEX mi_PolygonsCt; // how many polygons in this mip-model
INDEX mi_VerticesCt; // how many vertices in this mip-model
};
class ENGINE_API CModelInfo {
public:
INDEX mi_VerticesCt; // number of vertices in model
INDEX mi_FramesCt; // number of all frames used by this model
INDEX mi_MipCt; // number of mip-models
CMipInfo mi_MipInfos[MAX_MODELMIPS]; // contains count of polygons and vertices
CTFileName mi_PatchFiles[MAX_TEXTUREPATCHES]; // and their names
MEX mi_Width, mi_Height; // size of mapping texture
BOOL mi_Flags; // model flags (MF_...)
SLONG mi_ShadowQuality; // how models will be shaded
FLOAT3D mi_Stretch; // stretch vector (static one, dynamic one is in model object)
};
#endif /* include-once check. */