Serious-Engine/Sources/Engine/Graphics/ViewPort.h
2016-03-11 15:57:17 +02:00

61 lines
1.3 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_VIEWPORT_H
#define SE_INCL_VIEWPORT_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Graphics/Raster.h>
#ifdef SE1_D3D
#include <d3d8.h>
#endif // SE1_D3D
/*
* ViewPort
*/
/* rcg !!! FIXME: This will need to go away. */
#ifdef PLATFORM_WIN32
class CTempDC {
public:
HDC hdc;
HWND hwnd;
CTempDC(HWND hWnd);
~CTempDC(void);
};
#endif
// base abstract class for viewport
class ENGINE_API CViewPort {
public:
// implementation
HWND vp_hWnd; // canvas (child) window
HWND vp_hWndParent; // window of the viewport
CRaster vp_Raster; // the used Raster
#ifdef SE1_D3D
LPDIRECT3DSWAPCHAIN8 vp_pSwapChain; // swap chain for D3D
LPDIRECT3DSURFACE8 vp_pSurfDepth; // z-buffer for D3D
#endif // SE1_D3D
INDEX vp_ctDisplayChanges; // number of display driver
// open/close canvas window
void OpenCanvas(void);
void CloseCanvas(BOOL bRelease=FALSE);
// interface
/* Constructor for given window. */
CViewPort(PIX pixWidth, PIX pixHeight, HWND hWnd);
/* Destructor. */
~CViewPort(void);
/* Display the back buffer on screen. */
void SwapBuffers(void);
// change size of this viewport, it's raster and all it's drawports to fit it window
void Resize(void);
};
#endif /* include-once check. */