mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
/*
|
|
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
|
|
*/
|
|
|
|
#ifndef _Engine_Classes_PlayerEntity_INCLUDED
|
|
#define _Engine_Classes_PlayerEntity_INCLUDED 1
|
|
extern "C" DECL_DLL CDLLEntityClass CPlayerEntity_DLLClass;
|
|
class DECL_DLL CPlayerEntity : public CMovableModelEntity {
|
|
public:
|
|
virtual void SetDefaultProperties(void);
|
|
FLOAT en_tmPing;
|
|
CPlayerCharacter en_pcCharacter;
|
|
CPlacement3D en_plViewpoint;
|
|
CPlacement3D en_plLastViewpoint;
|
|
CTString GetPlayerName(void);
|
|
const CTString & GetName(void)const;
|
|
INDEX GetMyPlayerIndex(void);
|
|
void DoMoving(void);
|
|
void Copy(CEntity & enOther,ULONG ulFlags);
|
|
void Read_t(CTStream * istr);
|
|
void Write_t(CTStream * ostr);
|
|
virtual void ApplyAction(const CPlayerAction & pa,FLOAT tmLatency);
|
|
virtual void Disconnect(void);
|
|
virtual void CharacterChanged(const CPlayerCharacter & pcNew);
|
|
virtual void GetGameAgentPlayerInfo(INDEX iPlayer,CTString & strOut);
|
|
void ChecksumForSync(ULONG & ulCRC,INDEX iExtensiveSyncCheck);
|
|
void DumpSync_t(CTStream & strm,INDEX iExtensiveSyncCheck);
|
|
#define STATE_CPlayerEntity_Dummy 0x00040000
|
|
BOOL
|
|
#line 128 "D:/SE1_GPL/Sources/Engine/Classes/PlayerEntity.es"
|
|
Dummy(const CEntityEvent &__eeInput);
|
|
};
|
|
#endif // _Engine_Classes_PlayerEntity_INCLUDED
|