mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 19:00:27 +01:00
110 lines
4.2 KiB
C++
110 lines
4.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MServers.h"
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CTString _strServerFilter[7];
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CMGButton mgServerColumn[7];
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CMGEdit mgServerFilter[7];
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void CServersMenu::Initialize_t(void)
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{
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = TRANS("CHOOSE SERVER");
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgList.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0, 0), FLOAT2D(1, 1));
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gm_mgList.mg_pmgLeft = &gm_mgList; // make sure it can get focus
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gm_mgList.mg_bEnabled = TRUE;
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gm_lhGadgets.AddTail(gm_mgList.mg_lnNode);
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ASSERT(ARRAYCOUNT(mgServerColumn) == ARRAYCOUNT(mgServerFilter));
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for (INDEX i = 0; i<ARRAYCOUNT(mgServerFilter); i++) {
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mgServerColumn[i].mg_strText = "";
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mgServerColumn[i].mg_boxOnScreen = BoxPlayerEdit(5.0);
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mgServerColumn[i].mg_bfsFontSize = BFS_SMALL;
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mgServerColumn[i].mg_iCenterI = -1;
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mgServerColumn[i].mg_pmgUp = &gm_mgList;
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mgServerColumn[i].mg_pmgDown = &mgServerFilter[i];
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gm_lhGadgets.AddTail(mgServerColumn[i].mg_lnNode);
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mgServerFilter[i].mg_ctMaxStringLen = 25;
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mgServerFilter[i].mg_boxOnScreen = BoxPlayerEdit(5.0);
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mgServerFilter[i].mg_bfsFontSize = BFS_SMALL;
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mgServerFilter[i].mg_iCenterI = -1;
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mgServerFilter[i].mg_pmgUp = &mgServerColumn[i];
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mgServerFilter[i].mg_pmgDown = &gm_mgList;
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gm_lhGadgets.AddTail(mgServerFilter[i].mg_lnNode);
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mgServerFilter[i].mg_pstrToChange = &_strServerFilter[i];
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mgServerFilter[i].SetText(*mgServerFilter[i].mg_pstrToChange);
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}
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gm_mgRefresh.mg_strText = TRANS("REFRESH");
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gm_mgRefresh.mg_boxOnScreen = BoxLeftColumn(15.0);
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gm_mgRefresh.mg_bfsFontSize = BFS_SMALL;
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gm_mgRefresh.mg_iCenterI = -1;
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gm_mgRefresh.mg_pmgDown = &gm_mgList;
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gm_mgRefresh.mg_pActivatedFunction = NULL;
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gm_lhGadgets.AddTail(gm_mgRefresh.mg_lnNode);
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CTString astrColumns[7];
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mgServerColumn[0].mg_strText = TRANS("Server");
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mgServerColumn[1].mg_strText = TRANS("Map");
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mgServerColumn[2].mg_strText = TRANS("Ping");
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mgServerColumn[3].mg_strText = TRANS("Players");
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mgServerColumn[4].mg_strText = TRANS("Game");
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mgServerColumn[5].mg_strText = TRANS("Mod");
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mgServerColumn[6].mg_strText = TRANS("Ver");
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mgServerColumn[0].mg_pActivatedFunction = NULL;
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mgServerColumn[1].mg_pActivatedFunction = NULL;
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mgServerColumn[2].mg_pActivatedFunction = NULL;
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mgServerColumn[3].mg_pActivatedFunction = NULL;
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mgServerColumn[4].mg_pActivatedFunction = NULL;
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mgServerColumn[5].mg_pActivatedFunction = NULL;
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mgServerColumn[6].mg_pActivatedFunction = NULL;
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mgServerColumn[0].mg_strTip = TRANS("sort by server");
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mgServerColumn[1].mg_strTip = TRANS("sort by map");
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mgServerColumn[2].mg_strTip = TRANS("sort by ping");
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mgServerColumn[3].mg_strTip = TRANS("sort by players");
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mgServerColumn[4].mg_strTip = TRANS("sort by game");
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mgServerColumn[5].mg_strTip = TRANS("sort by mod");
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mgServerColumn[6].mg_strTip = TRANS("sort by version");
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mgServerFilter[0].mg_strTip = TRANS("filter by server");
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mgServerFilter[1].mg_strTip = TRANS("filter by map");
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mgServerFilter[2].mg_strTip = TRANS("filter by ping (ie. <200)");
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mgServerFilter[3].mg_strTip = TRANS("filter by players (ie. >=2)");
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mgServerFilter[4].mg_strTip = TRANS("filter by game (ie. coop)");
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mgServerFilter[5].mg_strTip = TRANS("filter by mod");
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mgServerFilter[6].mg_strTip = TRANS("filter by version");
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}
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void CServersMenu::StartMenu(void)
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{
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extern void RefreshServerList(void);
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RefreshServerList();
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CGameMenu::StartMenu();
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}
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void CServersMenu::Think(void)
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{
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if (!_pNetwork->ga_bEnumerationChange) {
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return;
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}
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_pNetwork->ga_bEnumerationChange = FALSE;
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}
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