Serious-Engine/Sources/SeriousSam/GUI/Menus/MSelectPlayers.cpp

117 lines
4.4 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MSelectPlayers.h"
#define ADD_GADGET( gd, box, up, dn, lf, rt, txt) \
gd.mg_boxOnScreen = box; \
gd.mg_pmgUp = up; \
gd.mg_pmgDown = dn; \
gd.mg_pmgLeft = lf; \
gd.mg_pmgRight = rt; \
gd.mg_strText = txt; \
gm_lhGadgets.AddTail(gd.mg_lnNode);
extern CTString astrNoYes[2];
extern CTString astrSplitScreenRadioTexts[4];
extern void SelectPlayersFillMenu(void);
extern void SelectPlayersApplyMenu(void);
void CSelectPlayersMenu::Initialize_t(void)
{
// intialize split screen menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("SELECT PLAYERS");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
TRIGGER_MG(gm_mgDedicated, 0, gm_mgStart, gm_mgObserver, TRANS("Dedicated:"), astrNoYes);
gm_mgDedicated.mg_strTip = TRANS("select to start dedicated server");
gm_mgDedicated.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgObserver, 1, gm_mgDedicated, gm_mgSplitScreenCfg, TRANS("Observer:"), astrNoYes);
gm_mgObserver.mg_strTip = TRANS("select to join in for observing, not for playing");
gm_mgObserver.mg_pOnTriggerChange = NULL;
// split screen config trigger
TRIGGER_MG(gm_mgSplitScreenCfg, 2, gm_mgObserver, gm_mgPlayer0Change, TRANS("Number of players:"), astrSplitScreenRadioTexts);
gm_mgSplitScreenCfg.mg_strTip = TRANS("choose more than one player to play in split screen");
gm_mgSplitScreenCfg.mg_pOnTriggerChange = NULL;
gm_mgPlayer0Change.mg_iCenterI = -1;
gm_mgPlayer1Change.mg_iCenterI = -1;
gm_mgPlayer2Change.mg_iCenterI = -1;
gm_mgPlayer3Change.mg_iCenterI = -1;
gm_mgPlayer0Change.mg_boxOnScreen = BoxMediumMiddle(4);
gm_mgPlayer1Change.mg_boxOnScreen = BoxMediumMiddle(5);
gm_mgPlayer2Change.mg_boxOnScreen = BoxMediumMiddle(6);
gm_mgPlayer3Change.mg_boxOnScreen = BoxMediumMiddle(7);
gm_mgPlayer0Change.mg_strTip =
gm_mgPlayer1Change.mg_strTip =
gm_mgPlayer2Change.mg_strTip =
gm_mgPlayer3Change.mg_strTip = TRANS("select profile for this player");
gm_lhGadgets.AddTail(gm_mgPlayer0Change.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgPlayer1Change.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgPlayer2Change.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgPlayer3Change.mg_lnNode);
gm_mgNotes.mg_boxOnScreen = BoxMediumRow(9.0);
gm_mgNotes.mg_bfsFontSize = BFS_MEDIUM;
gm_mgNotes.mg_iCenterI = -1;
gm_mgNotes.mg_bEnabled = FALSE;
gm_mgNotes.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgNotes.mg_lnNode);
gm_mgNotes.mg_strText = "";
/* // options button
mgSplitOptions.mg_strText = TRANS("Game options");
mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3);
mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
mgSplitOptions.mg_iCenterI = 0;
mgSplitOptions.mg_pmgUp = &mgSplitLevel;
mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
mgSplitOptions.mg_strTip = TRANS("adjust game rules");
mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);*/
/* // start button
mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4);
mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
mgSplitStartStart.mg_strText = TRANS("START");
gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
*/
ADD_GADGET(gm_mgStart, BoxMediumRow(11), &gm_mgSplitScreenCfg, &gm_mgPlayer0Change, NULL, NULL, TRANS("START"));
gm_mgStart.mg_bfsFontSize = BFS_LARGE;
gm_mgStart.mg_iCenterI = 0;
}
void CSelectPlayersMenu::StartMenu(void)
{
CGameMenu::StartMenu();
SelectPlayersFillMenu();
SelectPlayersApplyMenu();
}
void CSelectPlayersMenu::EndMenu(void)
{
SelectPlayersApplyMenu();
CGameMenu::EndMenu();
}