mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 03:10:27 +01:00
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdH.h"
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#include <Engine/Base/KeyNames.h>
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#include <Engine/CurrentVersion.h>
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#include <GameMP/LCDDrawing.h>
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#include "MGChangePlayer.h"
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#include "GUI/Menus/MenuManager.h"
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extern CSoundData *_psdPress;
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void CMGChangePlayer::OnActivate(void)
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{
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PlayMenuSound(_psdPress);
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IFeel_PlayEffect("Menu_press");
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_iLocalPlayer = mg_iLocalPlayer;
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if (_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] < 0)
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_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] = 0;
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_pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
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_pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmSelectPlayersMenu;
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extern BOOL _bPlayerMenuFromSinglePlayer;
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_bPlayerMenuFromSinglePlayer = FALSE;
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ChangeToMenu(&_pGUIM->gmPlayerProfile);
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}
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void CMGChangePlayer::SetPlayerText(void)
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{
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INDEX iPlayer = _pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
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CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
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if (iPlayer<0 || iPlayer>7) {
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mg_strText = "????";
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} else {
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mg_strText.PrintF(TRANS("Player %d: %s\n"), mg_iLocalPlayer + 1, pc.GetNameForPrinting());
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}
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} |