Serious-Engine/Sources/EntitiesMP/TacticsChanger.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

90 lines
2.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
236
%{
#include "EntitiesMP/StdH/StdH.h"
#include "TacticsHolder.h"
%}
class CTacticsChanger : CRationalEntity {
name "TacticsChanger";
thumbnail "Thumbnails\\TacticsChanger.tbn";
features "HasName", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "TacticsChanger",
2 CTString m_strDescription = "",
10 enum TacticType m_tctType "Type" 'Y' = TCT_NONE, // tactic type
11 FLOAT m_fParam1 "Parameter 1" 'D' = 0.0f, // parameter 1
12 FLOAT m_fParam2 "Parameter 2" 'F' = 0.0f, // parameter 2
13 FLOAT m_fParam3 "Parameter 3" 'G' = 0.0f, // parameter 3
14 FLOAT m_fParam4 "Parameter 4" 'H' = 0.0f, // parameter 4
15 FLOAT m_fParam5 "Parameter 5" 'J' = 0.0f, // parameter 5
/*16 BOOL m_bRetryOnBlock "Retry tactic when blocked" = FALSE,
17 INDEX m_bRetryCount "Number of retries" = 1, */
18 CEntityPointer m_penTacticsHolder "Tactics holder" 'H',
components:
1 model MODEL_MANAGER "ModelsMP\\Editor\\TacticsChanger.mdl",
2 texture TEXTURE_MANAGER "ModelsMP\\Editor\\TacticsChanger.tex"
functions:
const CTString &GetDescription(void) const {
return m_strDescription;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MANAGER);
SetModelMainTexture(TEXTURE_MANAGER);
autowait(0.1f);
while(TRUE) {
wait()
{
on (ETrigger) : {
if (m_penTacticsHolder!=NULL) {
CTacticsHolder *penTactics = &(CTacticsHolder &)*m_penTacticsHolder;
penTactics->m_tctType = m_tctType;
penTactics->m_fParam1 = m_fParam1;
penTactics->m_fParam2 = m_fParam2;
penTactics->m_fParam3 = m_fParam3;
penTactics->m_fParam4 = m_fParam4;
penTactics->m_fParam5 = m_fParam5;
penTactics->m_tmLastActivation = _pTimer->CurrentTick();
}
stop;
}
otherwise() : {
resume;
}
};
// wait a bit to recover
autowait(0.1f);
}
}
};