mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
870 lines
20 KiB
C++
870 lines
20 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <lwsurf.h>
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#include <lwhost.h>
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#include <lwserver.h>
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#include <lwgeneric.h>
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#include <crtdbg.h>
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#include <stdarg.h>
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#include "vecmat.h"
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#include <crtdbg.h>
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#include <lwserver.h>
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#include <lwmotion.h>
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#include <lwxpanel.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "base.h"
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static int _iFrame = 0;
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static int _ctFrames = 0;
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static int _ctBones = 0;
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static int ctBoneEnvelopes = 0;
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static int ctMorphEnvelopes = 0;
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static LWItemID idMasterObjID = 0;
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extern bool bRecordDefaultFrame;
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extern int ReloadGlobalObjects();
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extern bool bExportAbsPositions; // export first bone absolute position
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typedef float Matrix12[12];
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static int _ctNumBones;
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static FILE *_f = NULL;
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static char *_strFileName = NULL;
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static BoneInfo *_pbiFirst = NULL; // linked list of all instances
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static MorphInfo *_pmiFirst = NULL; // linked list of all instances
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static Matrix12 *_pmRootBoneAbs=NULL;
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/*
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======================================================================
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Create()
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Handler callback. Allocate and initialize instance data.
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====================================================================== */
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XCALL_( static LWInstance )
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Create( void *priv, LWItemID item, LWError *err )
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{
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// create the instance
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BoneInfo *pii = (BoneInfo*)malloc(sizeof(BoneInfo));
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pii->bi_strName = strdup(_iti->name(item));
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_ctBones++;
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// get parent bone name
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LWItemID pParentID = _iti->parent(item);
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//strdup()
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pii->bi_strParentName = strdup(_iti->name(pParentID));
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if(pParentID == LWITEM_NULL) {
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// this is root bone
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pii->bi_strParentName = "";
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}
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// get item type
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pii->bi_lwItemType = _iti->type(item);
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// allocate space for storing frames
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pii->bi_abfFrames = (BoneFrame*)malloc(sizeof(BoneFrame)*_ctFrames);
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// if first time here
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/* if(_pbiFirst==NULL)
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{
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// allocate space for storing absolute position for root bone
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_pmRootBoneAbs = (Matrix12*)malloc(sizeof(Matrix12)*_ctFrames);
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for(int ifr=0;ifr<_ctFrames;ifr++)
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{
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// reset matrices of root bone for all frames
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MakeIdentityMatrix(_pmRootBoneAbs[ifr]);
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int a=0;
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}
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}
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*/
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// link into list
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pii->bi_pbiNext = _pbiFirst;
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_pbiFirst = pii;
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return pii;
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};
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/*
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======================================================================
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Destroy()
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Handler callback. Free resources allocated by Create().
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====================================================================== */
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XCALL_( static void )
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Destroy( BoneInfo *inst)
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{
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free(inst);
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//free(_pmRootBoneAbs);
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}
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/*
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======================================================================
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Copy()
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Handler callback. Copy instance data.
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====================================================================== */
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XCALL_( static LWError )
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Copy( BoneInfo *to, BoneInfo *from )
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{
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*to = *from;
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return NULL;
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}
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/*
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======================================================================
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Load()
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Handler callback. Read instance data.
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====================================================================== */
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XCALL_( static LWError )
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Load( BoneInfo *inst, const LWLoadState *ls )
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{
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return NULL;
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}
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/*
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======================================================================
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Save()
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Handler callback. Write instance data.
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====================================================================== */
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XCALL_( static LWError )
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Save( BoneInfo *inst, const LWSaveState *ss )
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{
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return NULL;
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}
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/*
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======================================================================
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Describe()
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Handler callback. Write a short, human-readable string describing
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the instance data.
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====================================================================== */
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XCALL_( static const char * )
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Describe( BoneInfo *inst )
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{
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static char desc[ 80 ];
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sprintf( desc, "SE Sections Motion Export Handler");
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return desc;
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}
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/*
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======================================================================
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Flags()
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Handler callback.
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====================================================================== */
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XCALL_( static int )
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Flags( BoneInfo *inst )
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{
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return LWIMF_AFTERIK;
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}
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/*
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======================================================================
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Evaluate()
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Handler callback. This is where we can modify the item's motion.
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====================================================================== */
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XCALL_( static void )
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Evaluate( BoneInfo *pii, const LWItemMotionAccess *access )
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{
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LWItemID parentID,parentparentID;
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double pos[3], rot[3];
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double dvParentPos[3] = {0,0,0};
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double dvParentRot[3] = {0,0,0};
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access->getParam( LWIP_POSITION, access->time, pos);
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access->getParam( LWIP_ROTATION, access->time, rot);
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parentID = _iti->parent(access->item);
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LWItemID bone = access->item;
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if (access->item != idMasterObjID) {
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parentID = _iti->parent(bone);
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_pmesh = _obi->meshInfo(parentID, 0);
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if (_pmesh != NULL) {
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parentparentID = _iti->parent(parentID);
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_pmesh = _obi->meshInfo(parentparentID, 0);
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if (_pmesh == NULL) {
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_iti->param(parentparentID,LWIP_POSITION,0,dvParentPos);
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} else {
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_iti->param(parentID,LWIP_POSITION,0,dvParentPos);
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}
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} else {
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parentparentID = _iti->parent(parentID);
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_pmesh = _obi->meshInfo(parentparentID, 0);
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if (_pmesh == NULL) {
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_iti->param(parentID,LWIP_POSITION,0,dvParentPos);
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}
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}
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}
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pii->bi_abfFrames[_iFrame].fi_vPos[0] = (float)(pos[0] - dvParentPos[0]);
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pii->bi_abfFrames[_iFrame].fi_vPos[1] = (float)(pos[1] - dvParentPos[1]);
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pii->bi_abfFrames[_iFrame].fi_vPos[2] = (float)(pos[2] - dvParentPos[2]);
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pii->bi_abfFrames[_iFrame].fi_vRot[0] = (float)(rot[0] - dvParentRot[0]);
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pii->bi_abfFrames[_iFrame].fi_vRot[1] = (float)(rot[1] - dvParentRot[1]);
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pii->bi_abfFrames[_iFrame].fi_vRot[2] = (float)(rot[2] - dvParentRot[2]);
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/*// get pivot position
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_iti->param(bone,LWIP_PIVOT,access->time,pivotpos);
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_iti->param(bone,LWIP_PIVOT_ROT,access->time,pivotrot);
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float fPivotPos[3], fPivotRot[3];
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for(int ia=0;ia<3;ia++)
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{
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fPivotPos[ia] = (float)pivotpos[ia];
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fPivotRot[ia] = (float)pivotrot[ia];
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}
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fPivotPos[2] *=-1;
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pii->bi_abfFrames[_iFrame].fi_vPos[2] *=-1;
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// get object pivot matix
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Matrix12 mPivot,mPivotInvert;
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MakeRotationAndPosMatrix(mPivot,fPivotPos,fPivotRot);
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MatrixTranspose(mPivotInvert,mPivot);
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// get object matrix
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Matrix12 mTemp,mObject;
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MakeRotationAndPosMatrix(mObject,&pii->bi_abfFrames[_iFrame].fi_vPos[0],&pii->bi_abfFrames[_iFrame].fi_vRot[0]);
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MatrixCopy(mTemp,mObject);
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MatrixMultiply(mObject,mTemp,mPivotInvert);
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//MakeIdentityMatrix(mTemp);
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//MatrixCopy(mTemp,mPivot);
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// add its position and rotation to abs matrix
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//MakeIdentityMatrix(mTemp);
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MatrixCopy(mTemp,_pmRootBoneAbs[_iFrame]);
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MatrixMultiply(_pmRootBoneAbs[_iFrame],mObject,mTemp);*/
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pii->bi_abfFrames[_iFrame].fi_vPos[2] *=-1;
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};
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XCALL_( int )
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SectionAnimation_Handler( long version, GlobalFunc *_global, LWItemMotionHandler *local,
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void *serverData)
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{
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if ( version != LWITEMMOTION_VERSION ) return AFUNC_BADVERSION;
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_iti = (LWItemInfo *)_global(LWITEMINFO_GLOBAL, GFUSE_TRANSIENT);
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if (_iti==NULL) {
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return AFUNC_BADGLOBAL;
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}
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local->inst->create = Create;
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local->inst->destroy = (void (*)(void *))Destroy;
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local->inst->load = (const char *(__cdecl *)(void *,const struct st_LWLoadState *))Load;
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local->inst->save = (const char *(__cdecl *)(void *,const struct st_LWSaveState *))Save;
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local->inst->copy = (const char *(__cdecl *)(void *,void *))Copy;
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local->inst->descln = (const char *(__cdecl *)(void *))Describe;
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local->evaluate = (void (__cdecl *)(void *,const struct st_LWItemMotionAccess *))Evaluate;
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local->flags = (unsigned int (__cdecl *)(void *))Flags;
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return AFUNC_OK;
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}
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void AddBoneToCount(LWItemID objectid)
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{
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LWItemID childID;
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childID = _iti->firstChild(objectid);
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if(_iti->type(objectid) == LWI_OBJECT)
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{
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_pmesh = _obi->meshInfo(objectid, 0);
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if((_pmesh == NULL) && (childID == LWITEM_NULL))
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{
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return;
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}
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_ctNumBones++;
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while (childID != LWITEM_NULL) {
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AddBoneToCount(childID);
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childID = _iti->nextChild(objectid,childID);
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}
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}
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};
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void WriteBoneInfo(LWItemID objectid)
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{
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LWItemID childID,parentID,parentparentID;
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double dvPos[3],dvRot[3];
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double dvParentPos[3] = {0,0,0};
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double dvParentRot[3] = {0,0,0};
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float fvPos[3],fvRot[3];
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Matrix12 bi_mRot;
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const char *strName, *strParentName;
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float fLength = 0.5;
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childID = _iti->firstChild(objectid);
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if(_iti->type(objectid) == LWI_OBJECT)
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{
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_pmesh = _obi->meshInfo(objectid, 0);
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if((_pmesh == NULL) && (childID == LWITEM_NULL))
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{
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return;
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}
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_iti->param(objectid,LWIP_POSITION,0,dvPos);
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_iti->param(objectid,LWIP_ROTATION,0,dvRot);
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strName = _iti->name(objectid);
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fprintf(_f, " NAME \"%s\";\n", strName);
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if (_ctNumBones > 0) {
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parentID = _iti->parent(objectid);
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_pmesh = _obi->meshInfo(parentID, 0);
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if (_pmesh != NULL) {
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parentparentID = _iti->parent(parentID);
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_pmesh = _obi->meshInfo(parentparentID, 0);
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if (_pmesh == NULL) {
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_iti->param(parentparentID,LWIP_POSITION,0,dvParentPos);
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//_iti->param(parentparentID,LWIP_ROTATION,0,dvParentRot);
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} else {
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_iti->param(parentID,LWIP_POSITION,0,dvParentPos);
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//_iti->param(parentID,LWIP_ROTATION,0,dvParentRot);
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}
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} else {
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parentparentID = _iti->parent(parentID);
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_pmesh = _obi->meshInfo(parentparentID, 0);
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if (_pmesh == NULL) {
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_iti->param(parentID,LWIP_POSITION,0,dvParentPos);
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// _iti->param(parentID,LWIP_ROTATION,0,dvParentRot);
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}
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}
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strParentName = _iti->name(parentID);
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} else {
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strParentName = strdup("");
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}
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fprintf(_f, " PARENT \"%s\";\n", strParentName);
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fprintf(_f, " LENGTH %g;\n", fLength);
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fprintf(_f, " {\n");
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for (int i=0;i<3;i++) {
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fvPos[i] = (float) (dvPos[i] - dvParentPos[i]);
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fvRot[i] = 0;//(float) (dvRot[i] - dvParentRot[i]);
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}
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fvPos[2] = -fvPos[2];
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MakeRotationAndPosMatrix(bi_mRot,fvPos,fvRot);
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PrintMatrix(_f,bi_mRot,4);
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fprintf(_f,"\n }\n");
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_ctNumBones++;
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while (childID != LWITEM_NULL) {
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WriteBoneInfo(childID);
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childID = _iti->nextChild(objectid,childID);
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}
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}
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};
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bool AddMotionHandler(LWItemID objectid)
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{
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LWItemID childID;
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childID = _iti->firstChild(objectid);
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if(_iti->type(objectid) == LWI_OBJECT)
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{
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_pmesh = _obi->meshInfo(objectid, 0);
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if((_pmesh == NULL) && (childID == LWITEM_NULL))
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{
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return false;
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}
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if (!ExecCmd("SelectItem %x", objectid)) {
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_msg->error("ERROR: Item selection\n", NULL);
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return false;
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}
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if (!ExecCmd("ApplyServer ItemMotionHandler " DEBUGEXT "internal_SESectionAnimExport")) {
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_msg->error("ERROR: Applying ItemMotionHandler\n", NULL);
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return false;
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}
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while (childID != LWITEM_NULL) {
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AddMotionHandler(childID);
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childID = _iti->nextChild(objectid,childID);
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}
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}
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return true;
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};
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int RemoveMotionHandler(LWItemID objectid)
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{
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LWItemID childID;
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childID = _iti->firstChild(objectid);
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if(_iti->type(objectid) == LWI_OBJECT)
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{
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_pmesh = _obi->meshInfo(objectid, 0);
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if((_pmesh == NULL) && (childID == LWITEM_NULL))
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{
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return false;
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}
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if (!ExecCmd("SelectItem %x", objectid)) {
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_msg->error("ERROR: Item selection\n", NULL);
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return false;
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}
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for(int iServer=1;;iServer++) {
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const char *strServer = _iti->server(objectid, "ItemMotionHandler", iServer);
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if (strServer==NULL) {
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break;
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}
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if (strcmp(strServer, DEBUGEXT "internal_SESectionAnimExport")==0) {
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if (!ExecCmd("RemoveServer ItemMotionHandler %d", iServer)) {
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_msg->error("ERROR: Applying ItemMotionHandler\n", NULL);
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return false;
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}
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}
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}
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while (childID != LWITEM_NULL) {
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RemoveMotionHandler(childID);
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childID = _iti->nextChild(objectid,childID);
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}
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}
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return true;
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};
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int ExportBones()
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{
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LWItemID idMasterObjID;
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char strMessage[256];
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if(!_evaluate)
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{
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// lightwave error
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_msg->error("Lightwave process error !\nClose plugins window and try again.\n", NULL);
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return AFUNC_BADAPP;
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}
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// !!!! make it work with a selected object, not the first one in scene
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ReloadGlobalObjects();
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bool bExportOnlySelected = false;
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int ctSkeletonBones=0;
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// find selected object - to be replaced with the master bone
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int ctSelected = 0;
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int ctMeshes=0;
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_objid = _iti->first(LWI_OBJECT,0);
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idMasterObjID = LWITEM_NULL;
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while(_objid != LWITEM_NULL)
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{
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if(_iti->type(_objid) == LWI_OBJECT)
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{
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if(_ifi->itemFlags(_objid) & LWITEMF_SELECTED)
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{
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ctSelected++;
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idMasterObjID = _objid;
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}
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ctMeshes++;
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}
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_objid = _iti->next(_objid);
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}
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if (idMasterObjID == LWITEM_NULL)
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{
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// lightwave error
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_msg->error("ERROR: Object for top level bone not selected.\n", NULL);
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return AFUNC_BADAPP;
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}
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if (ctSelected > 1)
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{
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// lightwave error
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_msg->error("ERROR: More than one object selected.\n", NULL);
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return AFUNC_BADAPP;
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}
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_ctNumBones = 0;
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AddBoneToCount(idMasterObjID);
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sprintf(strMessage,"Number of bones: %d",_ctNumBones);
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// get scene name
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_strFileName = strdup(_sci->filename);
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// open the file to print into
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char fnmOut[256];
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strcpy(fnmOut, _strFileName);
|
|
char *pchDot = strrchr(fnmOut, '.');
|
|
if (pchDot!=NULL) {
|
|
strcpy(pchDot, ".as");
|
|
}
|
|
|
|
_msg->info(strMessage,fnmOut);
|
|
|
|
if ((_f = fopen(fnmOut,"w")) == NULL) {
|
|
_msg->error("ERROR: File open.\n", NULL);
|
|
return AFUNC_BADAPP;
|
|
}
|
|
|
|
fprintf(_f, "SE_SKELETON %s;\n\n",SE_ANIM_VER);
|
|
fprintf(_f, "BONES %d\n{\n",_ctNumBones);
|
|
|
|
_ctNumBones = 0;
|
|
WriteBoneInfo(idMasterObjID);
|
|
|
|
fprintf(_f, "}\n\nSE_SKELETON_END;\n");
|
|
fclose(_f);
|
|
|
|
|
|
return AFUNC_OK;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int ExportSecAnim(LWXPanelID pan)
|
|
{
|
|
|
|
LWItemID idMasterObjID;
|
|
char strMessage[256];
|
|
Matrix12 bi_mRot;
|
|
|
|
|
|
_iFrame = 0;
|
|
_ctFrames = 0;
|
|
_ctBones = 0;
|
|
ctBoneEnvelopes = 0;
|
|
ctMorphEnvelopes = 0;
|
|
|
|
if(!_evaluate)
|
|
{
|
|
// lightwave error
|
|
_msg->error("Lightwave process error !\nClose plugins window and try again.\n", NULL);
|
|
return AFUNC_BADAPP;
|
|
}
|
|
|
|
// !!!! make it work with a selected object, not the first one in scene
|
|
ReloadGlobalObjects();
|
|
|
|
|
|
bool bExportOnlySelected = false;
|
|
int ctSkeletonBones=0;
|
|
|
|
// find selected object - to be replaced with the master bone
|
|
int ctSelected = 0;
|
|
int ctMeshes=0;
|
|
_objid = _iti->first(LWI_OBJECT,0);
|
|
idMasterObjID = LWITEM_NULL;
|
|
while(_objid != LWITEM_NULL)
|
|
{
|
|
if(_iti->type(_objid) == LWI_OBJECT)
|
|
{
|
|
if(_ifi->itemFlags(_objid) & LWITEMF_SELECTED)
|
|
{
|
|
ctSelected++;
|
|
idMasterObjID = _objid;
|
|
}
|
|
ctMeshes++;
|
|
}
|
|
_objid = _iti->next(_objid);
|
|
}
|
|
|
|
if (idMasterObjID == LWITEM_NULL)
|
|
{
|
|
// lightwave error
|
|
_msg->error("ERROR: Object for top level bone not selected.\n", NULL);
|
|
return AFUNC_BADAPP;
|
|
}
|
|
|
|
if (ctSelected > 1)
|
|
{
|
|
// lightwave error
|
|
_msg->error("ERROR: More than one object selected.\n", NULL);
|
|
return AFUNC_BADAPP;
|
|
}
|
|
|
|
// get scene name
|
|
_strFileName = strdup(_sci->filename);
|
|
|
|
// open the file to print into
|
|
char fnmOut[256];
|
|
strcpy(fnmOut, _strFileName);
|
|
char *pchDot = strrchr(fnmOut, '.');
|
|
if (pchDot!=NULL) {
|
|
strcpy(pchDot, ".aa");
|
|
}
|
|
_ctNumBones = 0;
|
|
AddBoneToCount(idMasterObjID);
|
|
|
|
|
|
if ((_f = fopen(fnmOut,"w")) == NULL) {
|
|
_msg->error("ERROR: File open.\n", NULL);
|
|
return AFUNC_BADAPP;
|
|
}
|
|
|
|
// calculate number of frames to export
|
|
_ctFrames = ((_ifi->previewEnd-_ifi->previewStart)/_ifi->previewStep)+1;
|
|
if (_ctFrames<=0) {
|
|
_ctFrames = 1;
|
|
}
|
|
|
|
|
|
// find all morph channels for the current mesh
|
|
_pmiFirst = NULL;
|
|
FindMorphChannels(NULL);
|
|
|
|
|
|
AddMotionHandler(idMasterObjID);
|
|
|
|
sprintf(strMessage,"ctBoneEnvelopes: %d",_ctBones);
|
|
_msg->error(strMessage,fnmOut);
|
|
|
|
|
|
bRecordDefaultFrame = true;
|
|
if (!ExecCmd("GoToFrame 0"))
|
|
{
|
|
// goto end;
|
|
}
|
|
bRecordDefaultFrame = false;
|
|
|
|
|
|
int bExportAnimBackward = *(int*)_xpanf->formGet( pan, ID_ANIM_ORDER);
|
|
|
|
float fTime;
|
|
// export normal order
|
|
if(!bExportAnimBackward) {
|
|
// for each frame in current preview selection
|
|
for (int iFrame=_ifi->previewStart; iFrame<=_ifi->previewEnd; iFrame+=_ifi->previewStep) {
|
|
// go to that frame
|
|
if (!ExecCmd("GoToFrame %d", iFrame)) {
|
|
// goto end;
|
|
}
|
|
|
|
assert(_iFrame>=0 && _iFrame<_ctFrames);
|
|
|
|
// NOTE: walking all frames implicitly lets the internal itemmotion handler record all bone positions
|
|
// we walk the morph maps manually
|
|
|
|
_iFrame++;
|
|
}
|
|
// get time
|
|
fTime = (float) GetCurrentTime();
|
|
// export backward
|
|
} else {
|
|
// remember time in last frame
|
|
if (!ExecCmd("GoToFrame %d", _ifi->previewEnd)) {
|
|
//goto end;
|
|
return AFUNC_BADGLOBAL;
|
|
}
|
|
// get time
|
|
fTime = (float) GetCurrentTime();
|
|
// for each frame in current preview selection going from last to first
|
|
for (int iFrame=_ifi->previewEnd; iFrame>=_ifi->previewStart; iFrame-=_ifi->previewStep) {
|
|
// go to that frame
|
|
if (!ExecCmd("GoToFrame %d", iFrame)) {
|
|
//goto end;
|
|
return AFUNC_BADGLOBAL;
|
|
}
|
|
|
|
assert(_iFrame>=0 && _iFrame<_ctFrames);
|
|
|
|
LWTimeInfo *_tmi = (LWTimeInfo *)_global( LWTIMEINFO_GLOBAL, GFUSE_TRANSIENT );
|
|
|
|
// NOTE: walking all frames implicitly lets the internal itemmotion handler record all bone positions
|
|
// we walk the morph maps manually
|
|
|
|
_iFrame++;
|
|
}
|
|
}
|
|
|
|
|
|
// find the number of morph envelopes
|
|
|
|
for(MorphInfo *ptmpmi=_pmiFirst;ptmpmi!=NULL; ptmpmi = ptmpmi->mi_pmiNext)
|
|
ctMorphEnvelopes++;
|
|
|
|
|
|
|
|
fTime = (float) GetCurrentTime();
|
|
char strAnimID[256];
|
|
strcpy(strAnimID,_strFileName);
|
|
GetAnimID(strAnimID);
|
|
|
|
fprintf(_f, "SE_ANIM %s;\n\n",SE_ANIM_VER);
|
|
fprintf(_f, "SEC_PER_FRAME %g;\n",fTime / _ifi->previewEnd * _ifi->previewStep);
|
|
fprintf(_f, "FRAMES %d;\n", _ctFrames);
|
|
fprintf(_f, "ANIM_ID \"%s\";\n\n", strAnimID);
|
|
|
|
|
|
fprintf(_f, "BONEENVELOPES %d\n{\n", _ctNumBones);
|
|
|
|
|
|
|
|
|
|
|
|
BoneInfo *pbiLast = NULL;
|
|
for (BoneInfo *pbi=_pbiFirst; pbi!=NULL; pbi = pbi->bi_pbiNext)
|
|
{
|
|
bool bRootBone = false;
|
|
|
|
// write its info
|
|
fprintf(_f, " NAME \"%s\"\n", pbi->bi_strName);
|
|
// write first frame - default pose
|
|
fprintf(_f, " DEFAULT_POSE {");
|
|
BoneFrame &bfDef = pbi->bi_abfFrames[0];
|
|
MakeRotationAndPosMatrix(bi_mRot,bfDef.fi_vPos,bfDef.fi_vRot);
|
|
PrintMatrix(_f,bi_mRot,0);
|
|
|
|
fprintf(_f, "}\n");
|
|
fprintf(_f, " {\n");
|
|
|
|
LWItemType itLast;
|
|
if(!pbiLast) itLast = LWI_OBJECT;
|
|
else itLast = pbiLast->bi_lwItemType;
|
|
|
|
|
|
// write anim
|
|
// for each frame
|
|
for (int iFrame=0; iFrame<_ctFrames; iFrame++)
|
|
{
|
|
// Fill 3x4 matrix and store rotation and position in it
|
|
BoneFrame &bf = pbi->bi_abfFrames[iFrame];
|
|
MakeRotationAndPosMatrix(bi_mRot,bf.fi_vPos,bf.fi_vRot);
|
|
|
|
// write matrix to file
|
|
PrintMatrix(_f,bi_mRot,4);
|
|
fprintf(_f,"\n");
|
|
|
|
}
|
|
pbiLast = pbi;
|
|
fprintf(_f," }\n\n");
|
|
}
|
|
|
|
fprintf(_f,"}\n");
|
|
|
|
fprintf(_f, "\nMORPHENVELOPES %d\n{\n", ctMorphEnvelopes);
|
|
|
|
// for each morph in list
|
|
{for (MorphInfo *pmi=_pmiFirst; pmi!=NULL; pmi = pmi->mi_pmiNext)
|
|
{
|
|
// write its info
|
|
fprintf(_f, " NAME \"%s\"\n", pmi->mi_strName);
|
|
fprintf(_f, " {\n");
|
|
for (int iFrame=0; iFrame<_ctFrames; iFrame++)
|
|
{
|
|
fprintf(_f, " %g;\n", pmi->mi_afFrames[iFrame]);
|
|
}
|
|
fprintf(_f," }\n\n");
|
|
}
|
|
}
|
|
|
|
fprintf(_f,"}\n");
|
|
|
|
// free all morph infos
|
|
{ MorphInfo *pmi=_pmiFirst;
|
|
MorphInfo *pmiNext=NULL;
|
|
for(;;) {
|
|
if(pmi==NULL) {
|
|
break;
|
|
}
|
|
pmiNext = pmi->mi_pmiNext;
|
|
|
|
free(pmi->mi_strName);
|
|
free(pmi->mi_afFrames);
|
|
free(pmi);
|
|
|
|
pmi = pmiNext;
|
|
}}
|
|
|
|
|
|
|
|
fprintf(_f, "SE_ANIM_END;\n");
|
|
fclose(_f);
|
|
|
|
RemoveMotionHandler(idMasterObjID);
|
|
_pbiFirst = NULL;
|
|
|
|
return AFUNC_OK;
|
|
|
|
};
|