mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 23:54:50 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
245 lines
12 KiB
C++
245 lines
12 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_EDITMODEL_H
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#define SE_INCL_EDITMODEL_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/Lists.h>
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#include <Engine/Base/CTString.h>
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#include <Engine/Base/FileName.h>
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#include <Engine/Math/Vector.h>
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#include <Engine/Math/Object3D.h>
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#include <Engine/Templates/StaticArray.h>
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#include <Engine/Models/RenderModel.h>
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#define MAX_MODELERTEXTURES 32
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#define MAPPING_VERSION_WITHOUT_POLYGONS_PER_SURFACE "0001"
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#define MAPPING_VERSION_WITHOUT_SOUNDS_AND_ATTACHMENTS "0002"
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#define MAPPING_VERSION_WITHOUT_COLLISION "0003"
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#define MAPPING_VERSION_WITHOUT_PATCHES "0004"
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#define MAPPING_WITHOUT_SURFACE_COLORS "0005"
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#define MAPPING_VERSION "0006"
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class ENGINE_API CProgressRoutines
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{
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public:
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CProgressRoutines();
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void (*SetProgressMessage)( char *strMessage); // sets message for modeler's "new progress dialog"
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void (*SetProgressRange)( INDEX iProgresSteps); // sets range of modeler's "new progress dialog"
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void (*SetProgressState)( INDEX iCurrentStep); // sets current modeler's "new progress dialog" state
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};
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ENGINE_API extern CProgressRoutines ProgresRoutines;
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class ENGINE_API CTextureDataInfo
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{
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public:
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CListNode tdi_ListNode;
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CTextureData *tdi_TextureData;
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CTFileName tdi_FileName;
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};
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#define UNDO_VERTEX 0
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#define UNDO_SURFACE 1
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class ENGINE_API CMappingUndo
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{
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public:
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CListNode mu_ListNode;
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INDEX mu_Action;
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ModelTextureVertex *mu_ClosestVertex;
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FLOAT3D mu_UndoCoordinate;
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INDEX mu_iCurrentMip;
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INDEX mu_iCurrentSurface;
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FLOAT mu_Zoom;
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FLOAT3D mu_Center;
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FLOAT3D mu_HPB;
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};
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class ENGINE_API CAttachedModel {
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public:
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BOOL am_bVisible;
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CModelObject am_moAttachedModel; // used as smart pointer (holds file name of attachment), never rendered
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CTString am_strName;
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INDEX am_iAnimation;
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CAttachedModel(void);
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~CAttachedModel(void);
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void SetModel_t(CTFileName fnModel);
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void Read_t( CTStream *strFile); // throw char *
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void Write_t( CTStream *strFile); // throw char *
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void Clear(void); // clear the object.
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};
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class ENGINE_API CAttachedSound {
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public:
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BOOL as_bLooping;
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BOOL as_bPlaying;
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FLOAT as_fDelay;
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CTFileName as_fnAttachedSound;
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CAttachedSound(void);
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void Read_t( CTStream *strFile); // throw char *
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void Write_t( CTStream *strFile); // throw char *
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void Clear(void) { as_fnAttachedSound = CTString("");};
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};
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class ENGINE_API CThumbnailSettings {
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public:
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BOOL ts_bSet;
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CPlacement3D ts_plLightPlacement;
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CPlacement3D ts_plModelPlacement;
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FLOAT ts_fTargetDistance;
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FLOAT3D ts_vTarget;
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ANGLE3D ts_angViewerOrientation;
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FLOAT ts_LightDistance;
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COLOR ts_LightColor;
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COLOR ts_colAmbientColor;
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COLORREF ts_PaperColor;
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COLORREF ts_InkColor;
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BOOL ts_IsWinBcgTexture;
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CTFileName ts_WinBcgTextureName;
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CModelRenderPrefs ts_RenderPrefs;
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CThumbnailSettings( void);
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void Read_t( CTStream *strFile); // throw char *
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void Write_t( CTStream *strFile); // throw char *
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};
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class ENGINE_API CEditModel : public CSerial
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{
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private:
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void NewModel(CObject3D *pO3D); // creates new model, surface, vertice and polygon arrays
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void AddMipModel(CObject3D *pO3D); // adds one mip model
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// loads and converts model's animation data from script file
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void LoadModelAnimationData_t( CTStream *pFile, const FLOATmatrix3D &mStretch); // throw char *
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INDEX edm_iActiveCollisionBox; // collision box that is currently edited
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public:
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CEditModel(); // default contructor
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~CEditModel(); // default destructor
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CModelData edm_md; // edited model data
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CDynamicArray<CAttachedModel> edm_aamAttachedModels;// array of attached models
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CStaticArray<CAttachedSound> edm_aasAttachedSounds;// array of attached sounds
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CThumbnailSettings edm_tsThumbnailSettings; // remembered parameters for taking thumbnail
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CListHead edm_WorkingSkins; // list of file names and texture data objects
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CListHead edm_UndoList; // list containing structures used for undo operation
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CListHead edm_RedoList; // list containing structures used for redo operation
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INDEX edm_Action; // type of last mapping change action (used by undo/redo)
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CTFileName edm_fnSpecularTexture; // names of textures saved in ini file
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CTFileName edm_fnReflectionTexture;
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CTFileName edm_fnBumpTexture;
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// create empty attaching sounds
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void CreateEmptyAttachingSounds(void);
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// creates default script file
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void CreateScriptFile_t(CTFileName &fnFile); // throw char *
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// creates mip-model and mapping default constructios after it loads data from script
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void LoadFromScript_t(CTFileName &fnFileName); // throw char *
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// recalculate mapping for surface after some polygon has been added to surface
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void RecalculateSurfaceMapping( INDEX iMipModel, INDEX iSurface);
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// functions for extracting texture vertex links for given mip model
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void CalculateSurfaceCenterOffset( INDEX iCurrentMip, INDEX iSurface);
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void RemapTextureVerticesForSurface(INDEX iMip, INDEX iSurface, BOOL bJustCount);
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void RemapTextureVertices( INDEX iCurrentMip);
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// calculates mapping from three special 3D objects
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void CalculateUnwrappedMapping( CObject3D &o3dClosed, CObject3D &o3dOpened, CObject3D &o3dUnwrapped);
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// calculates mapping for mip models (except for main mip)
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void CalculateMappingForMips(void);
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// updates animations
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void UpdateAnimations_t(CTFileName &fnScriptName); // throw char *
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// updates mip models configuration, looses their mapping !
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void UpdateMipModels_t(CTFileName &fnScriptName); // throw char *
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void CreateMipModels_t(CObject3D &objRestFrame, CObject3D &objMipSourceFrame,
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INDEX iVertexRemoveRate, INDEX iSurfacePreservingFactor);
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void DefaultMapping( INDEX iCurrentMip, INDEX iSurface=-1);// sets default mapping for given mip-model and surface (or all surfaces -1)
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void CalculateMapping( INDEX iCurrentMip, INDEX iSurfaceNo); // calculate mapping coordinates
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void CalculateMappingAll( INDEX iCurrentMip);
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void DrawWireSurface( CDrawPort *pDP, INDEX iCurrentMip, INDEX iCurrentSurface,
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FLOAT fMagnifyFactor, PIX offx, PIX offy, COLOR clrVisible, COLOR clrInvisible); // draws given surface in wire frame
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void DrawFilledSurface( CDrawPort *pDP, INDEX iCurrentMip, INDEX iCurrentSurface,
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FLOAT fMagnifyFactor, PIX offx, PIX offy, COLOR clrVisible, COLOR clrInvisible); // fills given surface with color
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void PrintSurfaceNumbers( CDrawPort *pDP, CFontData *pFont, INDEX iCurrentMip,
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FLOAT fMagnifyFactor, PIX offx, PIX offy, COLOR clrInk); // prints surface numbers
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void ExportSurfaceNumbersAndNames( CTFileName fnFile);
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void GetScreenSurfaceCenter( CDrawPort *pDP, INDEX iCurrentMip,
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INDEX iCurrentSurface, FLOAT fMagnifyFactor, PIX offx, PIX offy,
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PIX &XCenter, PIX &YCenter); // Calculates given surface's center point in view's window (in pixels)
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FLOATaabbox3D CalculateSurfaceBBox( INDEX iCurrentMip, // used to calculate mapping coordinate's bbox
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INDEX iSurfaceNo, FLOAT3D f3Position, FLOAT3D f3Angle, FLOAT fZoom);
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void CalculateMapping(); // used to calculate mapping coordinates
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BOOL ChangeSurfacePositionRelative( INDEX iCurrentMip, INDEX iCurrentSurface, FLOAT fDZoom,
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FLOAT dX, FLOAT dY, PIX dTH, PIX dTV); // if it can, sets surface position with given offseted values
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BOOL ChangeSurfacePositionAbsolute( INDEX iCurrentMip, INDEX iCurrentSurface,
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FLOAT newZoom, FLOAT3D newCenter, FLOAT3D newAngle); // if it can, sets surface position to given values
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void RememberSurfaceUndo( INDEX iCurrentMip, INDEX iCurrentSurface); // remember undo position
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ModelTextureVertex *FindClosestMappingVertex( INDEX iCurrentMip, INDEX iCurrentSurface,
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PIX ptx, PIX pty, FLOAT fMagnifyFactor, PIX offx, PIX offy);// finds closest point and returns it
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void MoveVertex( ModelTextureVertex *pmtvClosestVertex, PIX dx, PIX dy, INDEX iCurrentMip, INDEX iCurrentSurface); // try new vertex position
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void RememberVertexUndo( ModelTextureVertex *pmtvClosestVertex);// remember coordinate change into undo buffer
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// add one texture to list of working textures
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CTextureDataInfo *AddTexture_t(const CTFileName &fnFileName, const MEX mexWidth,
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const MEX mexHeight); // throw char *
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FLOAT3D GetSurfacePos(INDEX iCurrentMip, INDEX iCurrentSurface); // Retrieves given surface's position
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FLOAT3D GetSurfaceAngles(INDEX iCurrentMip, INDEX iCurrentSurface); // Retrieves given surface's angles
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FLOAT GetSurfaceZoom(INDEX iCurrentMip, INDEX iCurrentSurface); // Retrieves given surface's zoom factor
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const char *GetSurfaceName(INDEX iCurrentMip, INDEX iCurrentSurface); // Retrieves given surface's name
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void Undo(void); // Undoes last operation
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void Redo(void); // Redoes last operation
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void RemoveTexture(char *pFileName); // removes one of working textures in modeler app
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void MovePatchRelative( INDEX iMaskBit, MEX2D mexOffset);
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void SetPatchStretch( INDEX iMaskBit, FLOAT fNewStretch);
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BOOL EditAddPatch( CTFileName fnPatchName, MEX2D mexPos, INDEX &iMaskBit); // Adds one patch
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void EditRemovePatch( INDEX iMaskBit); // Removes given patch
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void EditRemoveAllPatches( void);
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INDEX CountPatches(void);
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ULONG GetExistingPatchesMask(void);
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BOOL GetFirstEmptyPatchIndex( INDEX &iMaskBit); // Finds first empty space ready to recieve new patch
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BOOL GetFirstValidPatchIndex( INDEX &iMaskBit); // Finds first valid patch index
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void GetPreviousValidPatchIndex( INDEX &iMaskBit);// Sets previous valid patch index
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void GetNextValidPatchIndex( INDEX &iMaskBit); // Sets next valid patch index
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void CalculatePatchesPerPolygon(void);
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INDEX GetMipCt(){ return edm_md.md_MipCt;}; // Returns number of mip models
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MEX GetWidth(){ return edm_md.md_Width;}; // Returns allowed width for model's texture
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MEX GetHeight(){ return edm_md.md_Height;}; // Returns allowed height for model's texture
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// collision box handling functions
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FLOAT3D &GetCollisionBoxMin(void);
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FLOAT3D &GetCollisionBoxMax(void);
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void AddCollisionBox(void);
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void DeleteCurrentCollisionBox(void);
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INDEX GetActiveCollisionBoxIndex(void) { return edm_iActiveCollisionBox;};
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void ActivatePreviousCollisionBox(void);
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void ActivateNextCollisionBox(void);
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void SetCollisionBox(FLOAT3D vMin, FLOAT3D vMax);
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CTString GetCollisionBoxName(INDEX iCollisionBox);
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CTString GetCollisionBoxName(void);
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void SetCollisionBoxName(CTString strNewName);
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void CorrectCollisionBoxSize(void);
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// returns HEIGHT_EQ_WIDTH, LENGTH_EQ_WIDTH or LENGTH_EQ_HEIGHT
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INDEX GetCollisionBoxDimensionEquality();
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// set new collision box equality value
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void SetCollisionBoxDimensionEquality( INDEX iNewDimEqType);
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// overloaded load function
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void Load_t( CTFileName fnFileName); // throw char *
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// overloaded save function
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void Save_t( CTFileName fnFileName); // throw char *
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// exports .h file (#define ......)
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void SaveIncludeFile_t( CTFileName fnFileName, CTString strDefinePrefix); // throw char *
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// know how to load
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void Read_t( CTStream *istrFile); // throw char *
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// and save modeler data (i.e. vindow positions, view prefs, texture file names...)
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void Write_t( CTStream *ostrFile); // throw char *
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// load and save mapping data for whole model (iMip = -1) or just for one mip model
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void LoadMapping_t( CTFileName fnFileName, INDEX iMip = -1);
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void SaveMapping_t( CTFileName fnFileName, INDEX iMip = -1);
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// read and write settings for given mip
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void ReadMipSettings_t( CTStream *istrFile, INDEX iMip); // throw char *
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void WriteMipSettings_t( CTStream *ostrFile, INDEX iMip);
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};
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#endif /* include-once check. */
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