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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_SHELL_H
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#define SE_INCL_SHELL_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/Synchronization.h>
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#include <Engine/Templates/DynamicArray.h>
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#include <Engine/Base/Shell_internal.h>
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#define NEXTARGUMENT(type) ( *((type*&)pArgs)++ )
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// Object that takes care of shell functions, variables, macros etc.
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class ENGINE_API CShell {
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public:
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// implementation:
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CTCriticalSection sh_csShell; // critical section for access to shell data
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CDynamicArray<CShellSymbol> sh_assSymbols; // all defined symbols
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// Get a shell symbol by its name.
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CShellSymbol *GetSymbol(const CTString &strName, BOOL bDeclaredOnly);
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// Report error in shell script processing.
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void ErrorF(const char *strFormat, ...);
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// interface:
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// Constructor.
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CShell(void);
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~CShell(void);
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// Initialize the shell.
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void Initialize(void);
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// Declare a symbol in the shell.
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void DeclareSymbol(const CTString &strDeclaration, void *pvValue);
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/* rcg10072001 Added this version of DeclareSymbol()... */
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void DeclareSymbol(const char *strDeclaration, void *pvValue);
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// Execute command(s).
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void Execute(const CTString &strCommands);
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// Save shell commands to restore persistent symbols to a script file
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void StorePersistentSymbols(const CTFileName &fnScript);
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// get/set symbols
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FLOAT GetFLOAT(const CTString &strName);
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void SetFLOAT(const CTString &strName, FLOAT fValue);
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INDEX GetINDEX(const CTString &strName);
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void SetINDEX(const CTString &strName, INDEX iValue);
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CTString GetString(const CTString &strName);
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void SetString(const CTString &strName, const CTString &strValue);
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CTString GetValue(const CTString &strName);
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void SetValue(const CTString &strName, const CTString &strValue);
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};
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// pointer to global shell object
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ENGINE_API extern CShell *_pShell;
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#endif /* include-once check. */
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