Serious-Engine/Sources/EngineGui/WndDisplayTexture.h
2016-03-11 18:20:51 -06:00

101 lines
3.4 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#if !defined(AFX_WNDDISPLAYTEXTURE_H__4B489BC1_FAD9_11D1_82EA_000000000000__INCLUDED_)
#define AFX_WNDDISPLAYTEXTURE_H__4B489BC1_FAD9_11D1_82EA_000000000000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// WndDisplayTexture.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CWndDisplayTexture window
class CWndDisplayTexture : public CWnd
{
// Construction
public:
CWndDisplayTexture();
// function that is called when lmb is clicked
inline void SetLeftMouseButtonClicked( void(*pLeftMouseButtonClicked)( PIX pixX, PIX pixY))
{m_pLeftMouseButtonClicked=pLeftMouseButtonClicked;};
// function that is called when lmb is released
inline void SetLeftMouseButtonReleased( void(*pLeftMouseButtonReleased)( PIX pixX, PIX pixY))
{m_pLeftMouseButtonReleased=pLeftMouseButtonReleased;};
// function that is called when rmb is clicked
inline void SetRightMouseButtonClicked( void(*pRightMouseButtonClicked)( PIX pixX, PIX pixY))
{m_pRightMouseButtonClicked=pRightMouseButtonClicked;};
// function that is called when rmb is moved
inline void SetRightMouseButtonMoved( void(*pRightMouseButtonMoved)( PIX pixX, PIX pixY))
{m_pRightMouseButtonMoved=pRightMouseButtonMoved;};
void (*m_pLeftMouseButtonClicked)( PIX pixX, PIX pixY);
void (*m_pLeftMouseButtonReleased)( PIX pixX, PIX pixY);
void (*m_pRightMouseButtonClicked)( PIX pixX, PIX pixY);
void (*m_pRightMouseButtonMoved)( PIX pixX, PIX pixY);
CTextureObject m_toTexture;
CDrawPort *m_pDrawPort;
CViewPort *m_pViewPort;
int m_iTimerID;
BOOL m_bChequeredAlpha;
BOOL m_bForce32;
FLOAT m_fWndTexRatio;
PIX m_pixWinWidth;
PIX m_pixWinHeight;
PIX m_pixWinOffsetU;
PIX m_pixWinOffsetV;
public:
BOOL m_bDrawLine;
PIX m_pixLineStartU;
PIX m_pixLineStartV;
PIX m_pixLineStopU;
PIX m_pixLineStopV;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWndDisplayTexture)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWndDisplayTexture();
// Generated message map functions
protected:
//{{AFX_MSG(CWndDisplayTexture)
afx_msg void OnDestroy();
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WNDDISPLAYTEXTURE_H__4B489BC1_FAD9_11D1_82EA_000000000000__INCLUDED_)