mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
334 lines
5.6 KiB
Plaintext
334 lines
5.6 KiB
Plaintext
%{
|
|
#include <Engine/StdH.h>
|
|
#include <Engine/Ska/ModelInstance.h>
|
|
#include <Engine/Ska/AnimSet.h>
|
|
#include <Engine/Ska/StringTable.h>
|
|
#include <Engine/Base/ErrorReporting.h>
|
|
#include <Engine/Base/Shell.h>
|
|
#include <Engine/Templates/DynamicContainer.cpp>
|
|
|
|
// for static linking mojo...
|
|
#define yyparse engine_ska_yyparse
|
|
#define yyerror engine_ska_yyerror
|
|
#define yylex engine_ska_yylex
|
|
#include "ParsingSmbs.h"
|
|
|
|
extern BOOL bRememberSourceFN;
|
|
BOOL bOffsetAllreadySet = FALSE;
|
|
%}
|
|
|
|
%{
|
|
// turn off over-helpful bit of bison... --ryan.
|
|
#ifdef __GNUC__
|
|
#define __attribute__(x)
|
|
#endif
|
|
|
|
#define YYERROR_VERBOSE 0
|
|
|
|
// if error occurs in parsing
|
|
void yyerror(const char *str)
|
|
{
|
|
//_pShell->ErrorF("%s", str);
|
|
_pShell->ErrorF("File '%s'\n %s (line %d)",SMCGetBufferName(), str, SMCGetBufferLineNumber());
|
|
}
|
|
%}
|
|
|
|
/* BISON Declarations */
|
|
|
|
%union {
|
|
int i;
|
|
float f;
|
|
const char *str;
|
|
CModelInstance *pmi;
|
|
float f6[6];
|
|
}
|
|
|
|
%token <f> c_float
|
|
%token <i> c_int
|
|
%token <str> c_string
|
|
%token <pmi> c_modelinstance
|
|
|
|
%type <f> float_const
|
|
%type <i> int_const
|
|
%type <pmi> k_PARENTBONE
|
|
%type <f6> offset_opt
|
|
%type <f6> offset
|
|
|
|
|
|
%token k_SE_SMC
|
|
%token k_SE_END
|
|
%token k_NAME
|
|
%token k_TFNM
|
|
%token k_MESH
|
|
%token k_SKELETON
|
|
%token k_ANIMSET
|
|
%token K_ANIMATION
|
|
%token k_TEXTURES
|
|
%token k_PARENTBONE
|
|
%token k_OFFSET
|
|
%token k_COLISION
|
|
%token k_ALLFRAMESBBOX
|
|
%token k_ANIMSPEED
|
|
%token k_COLOR
|
|
|
|
%start parent_model
|
|
|
|
%%
|
|
|
|
/*/////////////////////////////////////////////////////////
|
|
* Global structure of the source file.
|
|
*/
|
|
|
|
parent_model
|
|
: offset_opt k_NAME c_string ';'
|
|
{
|
|
if(_yy_mi==0) {
|
|
yyerror("_yy_mi = NULL");
|
|
}
|
|
// create new model instance
|
|
// _yy_mi = CreateModelInstance($3);
|
|
_yy_mi->SetName($3);
|
|
// set its offset
|
|
_yy_mi->SetOffset($1);
|
|
// mark offset as read
|
|
bOffsetAllreadySet = FALSE;
|
|
// check if flag to remember source file name is set
|
|
if(bRememberSourceFN)
|
|
{
|
|
// remember source file name
|
|
_yy_mi->mi_fnSourceFile = CTString(SMCGetBufferName());
|
|
}
|
|
}
|
|
'{' components '}'
|
|
;
|
|
|
|
components
|
|
: /*null*/
|
|
| component components
|
|
;
|
|
|
|
component
|
|
: mesh
|
|
| skeleton
|
|
| animset_header
|
|
| animation_opt
|
|
| child_model
|
|
| colision_header
|
|
| all_frames_bbox_opt
|
|
| mdl_color_opt
|
|
;
|
|
|
|
mdl_color_opt
|
|
: /*null*/
|
|
| mdl_color
|
|
;
|
|
|
|
mdl_color
|
|
: k_COLOR c_int ';'
|
|
{
|
|
COLOR c = $2;
|
|
// _yy_mi->SetModelColor($2);
|
|
}
|
|
;
|
|
|
|
colision_header
|
|
: k_COLISION '{' colision_opt '}'
|
|
{
|
|
|
|
}
|
|
;
|
|
colision_opt
|
|
:/*null*/
|
|
| colision_array
|
|
;
|
|
|
|
colision_array
|
|
: colision
|
|
| colision_array colision
|
|
;
|
|
|
|
colision
|
|
: c_string '{' float_const ',' float_const ',' float_const ',' float_const ',' float_const ',' float_const ';' '}'
|
|
{
|
|
FLOAT3D vMin = FLOAT3D($3, $5, $7);
|
|
FLOAT3D vMax = FLOAT3D($9,$11,$13);
|
|
// add new colision box to current model instance
|
|
_yy_mi->AddColisionBox($1,vMin,vMax);
|
|
}
|
|
;
|
|
|
|
all_frames_bbox_opt
|
|
:/*null*/
|
|
| all_frames_bbox
|
|
;
|
|
|
|
all_frames_bbox
|
|
: k_ALLFRAMESBBOX float_const ',' float_const ',' float_const ',' float_const ',' float_const ',' float_const ';'
|
|
{
|
|
// add new colision box to current model instance
|
|
_yy_mi->mi_cbAllFramesBBox.SetMin(FLOAT3D($2, $4, $6));
|
|
_yy_mi->mi_cbAllFramesBBox.SetMax(FLOAT3D($8,$10,$12));
|
|
}
|
|
;
|
|
|
|
offset_opt
|
|
:/*null*/
|
|
{
|
|
// set offset with default offset values
|
|
$$[0] = 0;
|
|
$$[1] = 0;
|
|
$$[2] = 0;
|
|
$$[3] = 0;
|
|
$$[4] = 0;
|
|
$$[5] = 0;
|
|
}
|
|
| offset offset_opt
|
|
{
|
|
// return new offset
|
|
memcpy($$,$1,sizeof(float)*6);
|
|
}
|
|
;
|
|
offset
|
|
: k_OFFSET float_const ',' float_const ',' float_const ',' float_const ',' float_const ',' float_const ';'
|
|
{
|
|
// if offset is not set
|
|
if(!bOffsetAllreadySet)
|
|
{
|
|
// set offset
|
|
$$[0] = $2;
|
|
$$[1] = $4;
|
|
$$[2] = $6;
|
|
$$[3] = $8;
|
|
$$[4] = $10;
|
|
$$[5] = $12;
|
|
// mark it as set now
|
|
bOffsetAllreadySet = TRUE;
|
|
}
|
|
}
|
|
;
|
|
|
|
child_model
|
|
: k_PARENTBONE c_string ';' offset_opt k_NAME c_string ';'
|
|
{
|
|
// get parent ID
|
|
int iParentBoneID = ska_FindStringInTable($2);
|
|
if(iParentBoneID<0) iParentBoneID=0;
|
|
// remember current model instance in parent bone token
|
|
$1 = _yy_mi;
|
|
// set _yy_mi as new child
|
|
_yy_mi = CreateModelInstance($6);
|
|
// add child to parent model instance
|
|
$1->AddChild(_yy_mi);
|
|
// add offset
|
|
_yy_mi->SetOffset($4);
|
|
// set its parent bone
|
|
_yy_mi->SetParentBone(iParentBoneID);
|
|
//
|
|
bOffsetAllreadySet = FALSE;
|
|
// if flag to remember source file is set
|
|
if(bRememberSourceFN)
|
|
{
|
|
// remember source name
|
|
_yy_mi->mi_fnSourceFile = CTString(SMCGetBufferName());
|
|
}
|
|
}
|
|
// read child components
|
|
'{' components '}'
|
|
{
|
|
// set parent model instance to _yy_mi again
|
|
_yy_mi = $1;
|
|
}
|
|
;
|
|
|
|
|
|
mesh
|
|
: k_MESH k_TFNM c_string ';'
|
|
{
|
|
// add mesh to current model instance
|
|
_yy_mi->AddMesh_t((CTString)$3);
|
|
}
|
|
opt_textures
|
|
;
|
|
|
|
skeleton
|
|
: k_SKELETON k_TFNM c_string ';'
|
|
{
|
|
// add skeleton to current model instance
|
|
_yy_mi->AddSkeleton_t((CTString)$3);
|
|
}
|
|
;
|
|
animset_header
|
|
: k_ANIMSET animset
|
|
| k_ANIMSET '{' animset_array '}'
|
|
;
|
|
|
|
animset_array
|
|
: animset
|
|
| animset_array animset
|
|
;
|
|
|
|
animset
|
|
: k_TFNM c_string ';'
|
|
{
|
|
// add animset to curent model instnce
|
|
_yy_mi->AddAnimSet_t((CTString)$2);
|
|
}
|
|
;
|
|
|
|
animation_opt
|
|
:/*null*/
|
|
| animation
|
|
;
|
|
|
|
animation
|
|
: K_ANIMATION c_string ';'
|
|
{
|
|
// set new clear state in model instance
|
|
_yy_mi->NewClearState(1);
|
|
// get anim ID
|
|
INDEX iAnimID = ska_GetIDFromStringTable($2);
|
|
// add animation to curent model instance
|
|
_yy_mi->AddAnimation(iAnimID,AN_LOOPING,1,0);
|
|
}
|
|
;
|
|
|
|
opt_textures
|
|
: /*null*/
|
|
| opt_textures textures
|
|
;
|
|
|
|
textures
|
|
: k_TEXTURES '{' textures_array'}'
|
|
;
|
|
|
|
textures_array
|
|
: /*null*/
|
|
| textures_array texture
|
|
;
|
|
|
|
texture
|
|
: c_string k_TFNM c_string ';'
|
|
{
|
|
// add texture to current model instance
|
|
_yy_mi->AddTexture_t((CTString)$3,$1,NULL);
|
|
}
|
|
;
|
|
float_const
|
|
: c_float
|
|
{
|
|
$$ = $1;
|
|
}
|
|
| c_int
|
|
{
|
|
$$ = (float)$1;
|
|
}
|
|
;
|
|
|
|
int_const
|
|
: c_int
|
|
{
|
|
$$ = $1;
|
|
}
|
|
;
|
|
|
|
%% |