Serious-Engine/Sources/GameMP/LCDDrawing.h
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

42 lines
1.5 KiB
C

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_LCDDRAWING_H
#define SE_INCL_LCDDRAWING_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
extern void _LCDInit(void);
extern void _LCDEnd(void);
extern void _LCDPrepare(FLOAT fFade);
extern void _LCDSetDrawport(CDrawPort *pdp);
extern void _LCDDrawBox(PIX pixUL, PIX pixDR, PIXaabbox2D &box, COLOR col);
extern void _LCDScreenBox(COLOR col);
extern void _LCDScreenBoxOpenLeft(COLOR col);
extern void _LCDScreenBoxOpenRight(COLOR col);
extern void _LCDRenderClouds1(void);
extern void _LCDRenderClouds2(void);
extern void _LCDRenderClouds2Light(void);
extern void _LCDRenderGrid(void);
extern void _LCDDrawPointer(PIX pixI, PIX pixJ);
extern COLOR _LCDGetColor(COLOR colDefault, const char *strName);
extern COLOR _LCDFadedColor(COLOR col);
extern COLOR _LCDBlinkingColor(COLOR col0, COLOR col1);
#endif /* include-once check. */